heinrich5991
f95b0f163f
Merge pull request #7520 from Robyt3/Packer-Improvements
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Minor improvements to `CPacker` and `CUnpacker`
2023-11-22 16:44:30 +00:00
heinrich5991
8b0fccc6a3
Merge pull request #7522 from furo321/gitignore
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Add `demo_extract_chat` to .gitignore.
2023-11-22 01:16:42 +00:00
furo
ef8a87a359
Add demo_extract_chat
to .gitignore.
2023-11-22 00:54:54 +01:00
Dennis Felsing
7c0c7051b8
Merge pull request #7519 from Robyt3/Server-Debug-Dummies-Dynamic
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Dynamically connect/disconnect debug dummies, cleanup
2023-11-21 22:41:46 +00:00
Robert Müller
ab4e737a57
Fix misaligned int
loads in CUnpacker::GetUncompressedInt
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Use `mem_copy` instead of dereferencing potentially misaligned address as `int`.
2023-11-21 21:57:06 +01:00
Robert Müller
51e3c37c03
Use mem_copy
instead of for
-loop in CPacker::AddRaw
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Using `memcpy` is faster, assuming the compiler doesn't already transform the loop to `memcpy` automatically.
2023-11-21 21:49:29 +01:00
Robert Müller
0d8a0d3b1d
Dynamically connect/disconnect debug dummies, cleanup
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Call expected server callback functions to simulate clients dynamically connecting and disconnecting when changing the `dbg_dummies` variable. This makes the debug dummies more useful for debugging. Previously, the debug dummies were considered invalid clients, whereas they are now considered to be ingame, so they should behave mostly like real clients being connected to the server. The debug dummies also have correct client names now, e.g. "Debug dummy 42".
The game server code is cleaned up by moving all special handling for debug dummies to the engine server function `CServer::UpdateDebugDummies`.
The left/right direction inputs for debug dummies are now properly added to the client input array, so their input handling should be consistent with normal clients, which fixes some inconsistent prediction with debug dummies.
2023-11-21 19:59:20 +01:00
Dennis Felsing
35f071b021
Merge pull request #7513 from Robyt3/ImageLoader-Greyscale-Fix
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Handle all color channel counts in image loader, refactoring
2023-11-20 21:55:00 +00:00
heinrich5991
83b199b8e2
Merge pull request #7517 from Robyt3/Style-ConstChar
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Use `const char *` instead of `char const *` consistently
2023-11-20 21:53:13 +00:00
Robert Müller
29a32b7acc
Use const char *
instead of char const *
consistently
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Both are equivalent. Seems to already be used consistently for all other types.
2023-11-20 22:26:19 +01:00
Robert Müller
bcae7da6b4
Handle all color channel counts in image loader
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Greyscale images with alpha channel (i.e. channel count = 2) were incorrectly handled as RGBA images, causing the client to crash when loading such images. Now the images can successfully be loaded with the image loader, but the client still only supports loading RGB and RGBA images like before.
2023-11-20 21:58:29 +01:00
Robert Müller
f0a17435e6
Ensure freed image buffer is not propagated
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The image data is freed when the image format is unsupported, but `CImageInfo::m_pData` would still point to the freed memory, so double-frees were possible.
2023-11-20 21:58:29 +01:00
Robert Müller
82b75ddfe0
Improve error log messages for PNG loading
2023-11-20 21:58:29 +01:00
Robert Müller
0427dfff2e
Use bool
instead of int
2023-11-20 21:58:29 +01:00
Robert Müller
15e4f9a886
Remove remaining obsolete // ignore_convention
comments
2023-11-20 21:58:29 +01:00
heinrich5991
b6c0b31d1c
Merge pull request #7514 from Robyt3/Codecov-Patch-No-Target
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Also set Codecov target for patch to 0%
2023-11-20 20:08:25 +00:00
Robert Müller
7b6a126b53
Also set Codecov target for patch to 0%
2023-11-20 20:48:05 +01:00
Dennis Felsing
375dd7da8b
Merge pull request #7511 from furo321/telecursor-fixes
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Account for zoom when teleporting to cursor.
2023-11-20 12:25:54 +00:00
furo
c2d02ad45c
Account for zoom when teleporting to cursor.
2023-11-20 12:33:08 +01:00
Dennis Felsing
9ede40513d
Revert "Add flags for compatibility with Windows 8 - 11"
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This reverts commit 744434be83
.
2023-11-19 23:35:00 +01:00
Dennis Felsing
d11a271f45
Merge pull request #7506 from trml/pr_predmargin_simplify
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Make prediction margin take effect instantanously
2023-11-19 21:56:40 +00:00
Dennis Felsing
472c9f070b
Merge pull request #7507 from dobrykafe/pr-replace-sizeof
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replace `sizeof x` with `sizeof(x)`
2023-11-19 21:56:15 +00:00
Dennis Felsing
c15e9b17fa
Merge pull request #7505 from Chairn/pr_wastelefalse
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Init vec2 members to 0 and small cleanup
2023-11-19 21:55:09 +00:00
dobrykafe
904abae6ac
replace sizeof x
with sizeof(x)
2023-11-19 22:36:47 +01:00
trml
717aad2677
Make prediction margin take effect immediately
2023-11-19 19:52:39 +01:00
Chairn
2dcbaf605e
Small cleanup: simplify member type and computation
2023-11-19 17:36:17 +01:00
Chairn
5b27062ded
Remove unused members
2023-11-19 17:36:16 +01:00
Chairn
d6c7bcdbdc
Init vec2 members to 0 following #6256
2023-11-19 17:36:16 +01:00
heinrich5991
b4567d6e25
Merge pull request #7502 from Robyt3/Browser-CommunityFilter-Fixes
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Prevent community filters excluding all elements, fix server browser update on community filter change via console
2023-11-19 16:24:52 +00:00
Robert Müller
228810e01c
Merge pull request #7504 from def-/pr-codecov-annotations
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codecov: Also disable annotations (fixes #7498 )
2023-11-19 16:18:38 +00:00
Dennis Felsing
ad7ad79082
codecov: Also disable annotations ( fixes #7498 )
2023-11-19 17:01:14 +01:00
Dennis Felsing
44d378c667
Merge pull request #7503 from ChillerDragon/pr_score_controller
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Move `m_pLoadBestTimeResult` to `IGameController`
2023-11-19 15:56:41 +00:00
ChillerDragon
16c5a60b53
Move m_pLoadBestTimeResult
to IGameController
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Gets rid of more CGameControllerDDRace casts.
Those did not show up during compile time only during runtime
of another active controller when asan is active.
2023-11-19 16:23:17 +01:00
Robert Müller
9a652ecaae
Merge pull request #7501 from heinrich5991/pr_ddnet_antibot_kick
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Allow antibot to kick people
2023-11-19 15:04:57 +00:00
Robert Müller
ccc470ecc9
Fix server browser update on community filter change via console
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Also update server browser filtering/sorting when changing the community/country/type filter config variables with the console.
Clean the filter config variables when they are changed instead of only when the community filter is rendered.
2023-11-19 15:34:50 +01:00
Robert Müller
aba67f46ee
Prevent community filters excluding all elements
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Ensure that community/country/type filters do not exclude all allowed elements, which can happen when a previously selected community is not available anymore or when arbitrary community filter values are set with the console.
2023-11-19 15:34:33 +01:00
heinrich5991
a5b72fef42
Allow antibot to kick people
2023-11-19 14:59:14 +01:00
heinrich5991
4d00e8c0e3
Merge pull request #7496 from Robyt3/Base-cstring-Include-Fix
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Add missing `<cstring>` include for `memset` to `system.h`
2023-11-19 13:05:35 +00:00
Robert Müller
2e7cb9e4bc
Add missing <cstring>
include for memset
to system.h
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Fix compilation with MinGW due to `memset` call added to `system.h` in #6256 .
2023-11-19 13:04:04 +01:00
Robert Müller
f9464d8144
Merge pull request #7498 from def-/pr-codecov-prs
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coverage: Don't complain on PRs (fixes #7497 )
2023-11-19 11:44:08 +00:00
Dennis Felsing
3d485a9640
coverage: Don't complain on PRs ( fixes #7497 )
2023-11-19 12:28:02 +01:00
Robert Müller
5ab96decc3
Merge pull request #6279 from def-/pr-headless-cov
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Try to fix code coverage upload (fixes #6277 )
2023-11-19 09:25:53 +00:00
Dennis Felsing
d369238636
Merge pull request #7495 from heinrich5991/pr_ddnet_antibot_command
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Allow more complex interaction with the antibot via the console
2023-11-19 08:45:34 +00:00
heinrich5991
28b00892f6
Allow more complex interaction with the antibot via the console
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Allows the antibot to receive arbitrary console commands.
2023-11-19 04:41:56 +01:00
heinrich5991
9b024fcf97
Merge pull request #7476 from ChillerDragon/pr_const_char
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Overload GetCharacter with const version
2023-11-19 03:08:03 +00:00
heinrich5991
d4713cbfe2
Merge pull request #7475 from ChillerDragon/pr_gametype_mod
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Add sv_gametype and sample mod
2023-11-19 03:07:24 +00:00
ChillerDragon
becffb9377
Add sv_gametype and sample mod
2023-11-19 03:00:21 +01:00
ChillerDragon
d42513e843
Overload GetCharacter() with const version
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Allows to do this
```C++
for(const CPlayer *pPlayer : GameServer()->m_apPlayers)
{
if(!pPlayer)
continue;
if(!pPlayer->GetCharacter())
continue;
// your code that does not change the character state
}
```
2023-11-19 02:00:28 +01:00
Dennis Felsing
6c935eee91
Version 17.4
2023-11-19 00:50:29 +01:00
heinrich5991
8e75998138
Merge pull request #7451 from apelsin21/master
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Appending in editor checks for duplicate images
2023-11-18 23:24:32 +00:00