Corantin H
858a85e7b5
fixed some typo errors, fixed code style and added a slider setting to set the replay length
2019-05-21 23:59:57 +02:00
Corantin H
e6ce2c0c46
Renamed class CNotification to CHudNotification
2019-05-21 18:50:41 +02:00
Corantin H
857656e8db
Implemented a small notification system, fixed some problems with removing tmp files and update the recorder status when checking/unchecking the setting "Enable replays".
2019-05-21 17:21:53 +02:00
Corantin H
ac4d7085c5
Switched to a proper new recorder instead of using the auto one
2019-05-21 12:49:19 +02:00
Learath2
c98978c9d6
Implement timescore using a netobj
2019-05-21 10:26:33 +02:00
Learath
0d25bb86c4
Style
2019-05-21 10:25:15 +02:00
Learath
c2a774275f
Move AuthInfo into DDNetPlayer
2019-05-21 10:25:15 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
Learath2
c7d8ca129a
Rerevert #1187
2019-05-21 10:51:43 +02:00
Corantin H
817bdaf9cd
initial work on a replay system
2019-05-20 23:55:40 +02:00
archimede67
ba86bf7ff9
Update src/game/client/components/camera.cpp
...
Better formatting
Co-Authored-By: heinrich5991 <heinrich5991@gmx.de>
2019-05-20 20:39:02 +02:00
Corantin H
280f67af5f
Fixed zoom reset when dummy connects
2019-05-20 12:07:07 +02:00
bors[bot]
131a0e370d
Merge #1742
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1742: fix particles, emote wheel, zoom and score for blockworlds r=Learath2 a=kpro998
fixes a few things that got broken for players using ddnet client in blockworlds
Co-authored-by: Kpro998 <kpro998@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
2019-05-19 22:51:06 +00:00
Learath
66b1b44e07
Style
2019-05-20 00:18:19 +02:00
Kpro998
0856fec38e
fix particles, emote wheel, zoom and score for blockworlds
2019-05-19 22:11:16 +01:00
12pm
28f26a09cc
Ignore binds in slice save menu
...
Should fix a bug reported in #1702
2019-05-19 13:33:30 +02:00
sirius
f62f6d2207
show play time move to a new function
2019-05-17 21:57:00 +08:00
sirius
8819f21d3a
played time can show now
2019-05-17 21:47:12 +08:00
Learath
0d39eb128d
Use unsigned integers for colors
2019-05-15 18:05:19 +02:00
Learath
551397117b
Last return isn't necessary
2019-05-14 14:20:36 +02:00
Learath
546016092d
Consistently determine OtherTeam
2019-05-14 00:00:28 +02:00
Dennis Felsing
a562b573fd
Merge pull request #1717 from Learath2/dd_pr_bindstuck
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Fix sticky binds
2019-05-13 11:29:35 +02:00
Dennis Felsing
0f65d02d1d
Merge pull request #1727 from trml/pr_pred_fixes_2
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A few more prediction fixes
2019-05-13 07:29:04 +02:00
trml
a885c64f4f
Fix ninjajetpack prediction
2019-05-13 01:46:50 +02:00
trml
672b4aef02
Fix ninja animation with antiping off
2019-05-13 01:46:50 +02:00
trml
53fe0a56f8
Fix predicted weapon animation
2019-05-13 01:46:50 +02:00
trml
bde2de2267
Improve weapon prediction on fastcap and vanilla
2019-05-13 01:46:35 +02:00
bors[bot]
3f41eab6b3
Merge #1724
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1724: fix crash on fontsize equal zero r=def- a=BannZay
#1718 fix
Co-authored-by: Andrii Vynychenko <bannzay3@yandex.ru>
2019-05-11 16:36:51 +00:00
12pm
a6a33bfaa5
Restore old team colors
2019-05-11 18:04:32 +02:00
Andrii Vynychenko
0353eb94ef
fix zero fonsize
2019-05-11 18:59:47 +03:00
trml
d9ade50e0a
Disable grenade prediction with cl_predict 0
2019-05-11 13:25:08 +02:00
bors[bot]
b03dad7626
Merge #1714 #1719
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1714: Make the color output more sane r=def- a=Learath2
1719: Show the correct button when paused r=def- a=Learath2
Fix one bug from #1702
Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-11 08:13:24 +00:00
Learath2
b2f92b09eb
Show the correct button when paused
2019-05-11 03:02:00 +02:00
Learath2
15879c16f9
Fix sticky binds
2019-05-11 02:46:22 +02:00
12pm
51ba68eaa6
Don't show id for echo messages
2019-05-11 00:26:15 +02:00
Dennis Felsing
2396096e3b
Merge branch 'master' into pr-rename-col
2019-05-10 23:46:38 +02:00
Learath2
b41529fefd
Try to be more accomodating of old players
2019-05-11 01:38:15 +02:00
Learath2
39303e3430
Blood color is a light color
2019-05-11 01:02:46 +02:00
12pm
ea324592c6
Change col to color in variable names
2019-05-10 23:34:21 +02:00
Learath2
08e19e60f4
UI ID's need to be unique
2019-05-10 23:15:14 +02:00
Dennis Felsing
5e356b5327
Merge pull request #1692 from def-/pr-news
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Render news without STL functions
2019-05-10 14:09:44 +02:00
Learath2
def36acce1
Apply alpha properly, fix refactoring fails
2019-05-10 01:00:24 +02:00
Learath2
06fc970ea1
Render the correct skin in the selector
2019-05-10 01:00:24 +02:00
def
e1c9033300
Render news without STL functions ( fixes #1693 )
2019-05-09 21:54:56 +02:00
Andrew
0fffd7705f
Cl_text_entities_size ( #1632 )
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* new command added
* fix code duplication after merge
* merge #1632 suggestions
* align the texture to the center vertically
* refactor
* fix RenderSwitchOverlay
* Update src/engine/client/text.cpp
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
trml
339d9b05f8
Also reset hook on prediction reset
2019-05-05 14:28:39 +02:00
trml
6848274b43
Fix pickup prediction on vanilla
2019-05-05 12:33:26 +02:00
trml
00ab99aa2e
Add prediction for weapon switches and gunfire animation
2019-05-05 12:33:26 +02:00
trml
b61aae5ab4
Reset predicted character on kill
2019-05-05 12:33:26 +02:00
trml
df84e86ed0
Workaround for super prediction on non-64-player gametypes
2019-05-05 12:33:26 +02:00
trml
20c06dfcdf
Make speedup and stopper prediction on all gametypes again
2019-05-05 12:33:13 +02:00
trml
8eb4b7fd71
Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen
2019-05-05 12:32:06 +02:00
trml
b27a124e17
Enable freeze prediction with antiping off, and enable superjump prediciton on non-ddrace servers
2019-05-04 22:20:47 +02:00
Learath
13807edc6a
Don't apply colorscale to alpha
2019-05-03 20:37:32 +02:00
Learath
b86c457c91
Remember whether a color is lit or not
2019-05-01 23:35:29 +03:00
Learath
ca888c56a2
Lighten when rendering the teeselector aswell
2019-05-01 22:49:52 +03:00
Learath
5d0a1c8d0a
Unlighten colors when sending to server
2019-05-01 22:49:52 +03:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
Learath
f9ab06476d
Lighten tee colors of others
2019-04-30 19:49:53 +03:00
bors[bot]
d8964ceedb
Merge #1654 #1685
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1654: Try working on colors a bit r=def- a=Learath2
There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.
1685: Work on compound binds r=def- a=Learath2
Closes #1417
Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
12pm
8fa6dada95
Highlight same clan as dummy too
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Fixes #1686
2019-04-29 00:48:40 +02:00
Learath
6a1ef1af62
Can't access a siblings protected members?
2019-04-28 20:34:34 +03:00
Learath
2975d6998d
Block ctrl+shift+ binds. Fixes #1490
2019-04-28 20:30:17 +03:00
Learath
66c89eafb2
Allow binding with modifiers in settings
2019-04-28 20:22:19 +03:00
Learath
1da935f4c1
Fix stuck input
2019-04-28 16:52:10 +03:00
Learath
c0c79c69c3
Fix output
2019-04-28 16:37:20 +03:00
Learath
6b815b2375
Work on compound binds
2019-04-28 16:32:49 +03:00
bors[bot]
a5096c4de0
Merge #1663
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1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2
I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.
Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath
588acdda0d
Consolidate color configs, extend debugging
2019-04-27 02:02:31 +03:00
Learath
979d58f830
Use colors in CTextRender
2019-04-27 01:34:20 +03:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
929d772071
Collateral
2019-04-26 22:38:18 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
e637064a68
Don't store HSL separately
2019-04-25 19:49:27 +03:00
Learath
95a3a69e08
Start phasing out vectors for colors
2019-04-25 18:21:35 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
Dennis Felsing
a1a581ecc2
Merge pull request #1653 from Ryozuki/pr_use_ddnetnetchar
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Use the DDNet Network Character
2019-04-24 19:47:12 +02:00
def
b6d2ed268a
another one
2019-04-24 18:33:31 +02:00
def
6cf8999a2f
Restore old FindEntities behaviour, make it usable to count entities
2019-04-24 18:01:30 +02:00
trml
0b5f387779
Remove unneded check
2019-04-24 17:04:51 +02:00
trml
1db0d2ff40
Don't use freeze and deepfreeze flags for prediction yet
2019-04-24 15:56:56 +02:00
trml
2f35c64e6e
Initialize array and fix warning
2019-04-24 15:56:07 +02:00
Ryozuki
502ebc5628
fix all conflicts
2019-04-23 20:45:54 +02:00
Ryozuki
42a5d7a9c1
fix conflicts
2019-04-23 20:42:07 +02:00
Dennis Felsing
3f99dfdbcd
Merge pull request #1666 from Ryozuki/pr_fix_solo_spec
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fix ghosts in spec
2019-04-23 20:03:01 +02:00
Ryozuki
87c797e84d
fix ghosts in spec
2019-04-23 19:22:58 +02:00
bors[bot]
526af034dd
Merge #1620
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1620: Rewrite of prediction code, with additional prediction (updated) r=def- a=trml
This is a reworked attempt at a rewrite of the prediction code (#464 ), to allow for more client side prediction. It doesn't fix the duplication of server code, but the client code should otherwise be cleaner. This includes separating prediction code out of gamecore/gameclient, and a refactor of the rendering of predicted characters.
There is also prediction for some new things, and some other changes:
- prediction of laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and bullets don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- antiping for flags
- prediction of dummy input
- an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)
Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: trml <trml@noreply.github.com>
2019-04-23 17:11:21 +00:00
Learath
67668d7fb2
Use freeze end tick instead of a flag. Fix #1659
2019-04-23 18:57:26 +03:00
12pm
808bb1303a
Disable demo shortcuts in console
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As reported here: https://forum.ddnet.tw/viewtopic.php?f=3&p=67807#p67807
2019-04-23 14:52:32 +02:00
trml
681f30950c
Remove the dummy prediction
2019-04-23 02:01:17 +02:00
trml
3d8bd174e7
Add extended data to CCharacter and improve prediction of super/solo/endless/superjump
2019-04-22 00:38:24 +02:00
Ryozuki
d6cc94f839
fix hook col a bit
2019-04-21 19:35:07 +02:00
trml
78c8f42784
Put public members in a single block
2019-04-21 16:12:21 +02:00
trml
e88459acec
Make more variables private
2019-04-21 16:12:21 +02:00
trml
92ef0b0707
Collapse if statements
2019-04-21 16:12:21 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Ryozuki
6bfdad9771
fix super and solo
2019-04-21 14:57:45 +02:00
Ryozuki
eaef31d4a0
fix wording and add/fix no col and no hook
2019-04-19 11:59:09 +02:00
Ryozuki
0f3411f8fa
fix wording
2019-04-19 11:46:54 +02:00
Ryozuki
f37f8a8268
add all character flags to ddnetnetwork character
2019-04-19 11:17:28 +02:00
bors[bot]
bbf485a9ac
Merge #1628
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1628: Make client know about other solo players, fixes #258 r=heinrich5991 a=Ryozuki
When another player is in solo and you are not, you could notice a weird collision and also the hook moving a little towards the solo player. This as been fixed.
It also applies m_ClShowOthersAlpha to other players whenever you are on solo or others are.
It uses the protocol extension thingy.
fixes #258
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: Learath <learath2@gmail.com>
2019-04-18 23:03:52 +00:00
Dennis Felsing
00c87c121a
str_num_copy -> str_truncate, as in Vanilla 0.7
2019-04-18 10:25:01 +02:00
Learath
d6bfef2cc0
Use a NetObj instead of a system message
2019-04-17 23:47:32 +02:00
Learath
843dc29a88
Names can include quotes :/
2019-04-16 02:39:22 +02:00
Learath
dd62629ee9
Clean statboard chat parsing a bit
2019-04-16 01:47:12 +02:00
12pm
6e880644af
Add some demo player shortcuts
2019-04-15 21:08:12 +02:00
FallenKN
c69c4727ef
removed unnecessary brackets
2019-04-13 15:22:31 +02:00
FallenKN
83b385f8a5
Fix #1636
2019-04-13 14:33:25 +02:00
Ryozuki
fb84bd1f0b
fix prediction when antiping is on
2019-04-12 17:08:06 +02:00
Ryozuki
c686ceea53
Merge branch 'master' into pr_fix_solo
2019-04-12 16:34:43 +02:00
Ryozuki
3556830b9a
fix solo prediction
2019-04-12 16:29:13 +02:00
Ryozuki
7e43120b6e
make the client aware of other players solo status
2019-04-12 16:16:21 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
bors[bot]
279eeed9fc
Merge #1614
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1614: Remove unmaintained Android code (fixes #1575 ) r=heinrich5991 a=def-
Thoughts?
Co-authored-by: def <dennis@felsin9.de>
2019-04-11 00:02:17 +00:00
def
2eab795c9e
Implement color_to_rgb
2019-04-10 22:45:30 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
11127f9344
Release fixes
2019-04-10 17:57:56 +02:00
bors[bot]
f0cce17bfc
Merge #1597
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1597: Console command "color_from_rgb" (fixes #1581 ) r=heinrich5991 a=def-
Converts RGB colors to TW's HSL format
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-04-10 12:21:19 +00:00
Dennis Felsing
bd4e3716a1
color -> color_from_rgb
2019-04-10 08:58:08 +02:00
bors[bot]
b05b268a6a
Merge #1598 #1601 #1605 #1606 #1607 #1609
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1598: Fix home/end keys in console r=heinrich5991 a=def-
1601: 2 more tries to force DB to respond in UTF8 (fixes #1599 ) r=heinrich5991 a=def-
1605: Fix memory leak in draggers r=heinrich5991 a=def-
1606: Always initialize m_InfosLoaded r=heinrich5991 a=def-
otherwise it's uninitialized and then read, found by valgrind --tool=memcheck
1607: Enable a few more GCC warnings r=heinrich5991 a=def-
1609: Fix C90 compatibility on Windows r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2019-04-09 22:09:18 +00:00
def
fe432b8ae4
Enable a few more GCC warnings
2019-04-09 22:05:21 +02:00
ChillerDragon
0b18d6eb44
Remove if nesting for compose keys in console
2019-04-09 12:11:29 +02:00
def
c3e36ee483
Always initialize m_InfosLoaded
2019-04-08 22:13:47 +02:00
def
527859e70c
Fix home/end keys in console
2019-04-07 23:28:30 +02:00
def
01ffde25f3
Console command "colors" ( fixes #1581 )
...
Converts RGB colors to TW's HSL format
2019-04-07 22:54:29 +02:00
Ryozuki
0138dd32e3
apply alpha to solo players
2019-04-07 19:42:26 +02:00
Ryozuki
813c24bf29
add m_IsSolo and fix hook col
2019-04-07 18:58:49 +02:00
ChillerDragon
e9f8bd42b7
Add emacs style ctrl-a ctrl-e navigation
2019-04-07 15:59:15 +02:00
bors[bot]
5d9d0d7d35
Merge #1587
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1587: Small fixxings r=heinrich5991 a=ChillerDragon
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-04-06 21:08:40 +00:00
ChillerDragon
ce5a7ea626
Remove one of two graphic includes
2019-04-06 17:07:17 +02:00
bors[bot]
ea82402e7e
Merge #1574
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1574: Updater localization and update language files r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2019-04-06 14:53:46 +00:00
bors[bot]
2f4dd5ae2c
Merge #1572
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1572: cl_mouse_min_distance as requested by Makoyuri r=heinrich5991 a=def-
also cl_dyncam_min_distance
Co-authored-by: def <dennis@felsin9.de>
2019-04-06 14:17:25 +00:00
def
330a99686d
Add localization for updating output
2019-04-06 15:18:35 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
Ryozuki
f0a4da58cb
Merge branch 'master' into add_clan_color
2019-04-05 16:46:14 +02:00
Ryozuki
4e3b2191a2
fix wrong variable
2019-04-05 13:47:38 +02:00
Ryozuki
735aab9609
fix braces
2019-04-05 13:25:17 +02:00
Ryozuki
bb3cde4369
add color to ping in scoreboard
2019-04-05 13:12:08 +02:00
Ryozuki
ef6d4b5de6
add clan color to people with same clan as you
2019-04-05 12:41:01 +02:00
def
e31561eb47
cl_mouse_min_distance as requested by Makoyuri
...
also cl_dyncam_min_distance
2019-04-04 20:19:37 +02:00
Dennis Felsing
fc76c2219f
Merge pull request #1566 from def-/pr-demo-speed
...
Demo speed improvements
2019-04-03 19:02:42 +02:00
12pm
4efc0e3b82
Make world offset calculation more accurate
...
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
def
9daa3beacd
Broadcast: Fix display time during demo replay
...
Only show for the same amount of ticks as originally, not number of
seconds, otherwise at high demo speeds you will see the broadcast for a
much longer game play time than originally.
2019-04-02 23:28:13 +02:00
Dennis Felsing
0b76009644
Merge pull request #1553 from def-/pr-official-tab
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No checkmark in DDNet/KoG tab (as suggested by Alexander)
2019-03-30 17:00:12 +01:00
def
c0d3f5fa57
Actually disconnect dummy after confirmation ( fixes #1555 )
2019-03-30 16:59:25 +01:00
def
3248d94ace
No checkmark in DDNet/KoG tab (as suggested by Alexander)
2019-03-29 23:08:11 +01:00
Dennis Felsing
0b578c4330
Fix cl_confirm_disconnect/quit_time ( fixes #1550 )
...
-1 now works as described
Split into two settings
2019-03-29 14:56:02 +01:00
Dennis Felsing
138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
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Move out common font loading into method
2019-03-28 23:38:24 +01:00