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14789 commits

Author SHA1 Message Date
Robert Müller fca867702e Add error messages when log message encoding cannot be converted 2022-06-06 10:28:47 +02:00
bors[bot] 62c13f2504
Merge #5360
5360: Don't write null byte r=heinrich5991 a=def-

Thanks to heinrich5991 for noticing: https://github.com/ddnet/ddnet/pull/5341#pullrequestreview-996061345

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-06-06 08:22:34 +00:00
bors[bot] ae8e82e138
Merge #5359
5359: Fix input getter for dummy r=def- a=trml

Bug reported on discord by Broso56 that dummy is wrongly predicted with deepfly (and when standing still).

Looked at it and found that it was caused by GetInput not returning the dummy input as intended. (Before my last pr a different getter was used, which didn't have that problem)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-06 07:48:41 +00:00
def 8623381529 Don't write null byte
Thanks to heinrich5991 for noticing
2022-06-06 09:47:12 +02:00
trml 2b48c376d6 Fix input getter for dummy 2022-06-06 04:17:55 +02:00
bors[bot] ef5501c4da
Merge #5332
5332: Pass output parameter to WriteFile that is required on Windows 7 r=heinrich5991 a=Robyt3

Maybe closes #5322. I can't reproduce the crash. Can you try if this fixes it, `@Chairn?`

Looks like Windows 7 needs this parameter.

Alternative to #5331.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-05 20:52:42 +00:00
bors[bot] eb92852adf
Merge #5344
5344: Log rcon messages (fixes #5342) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-06-05 20:32:12 +00:00
Robert Müller 3dd2df285a Use MultiByteToWideChar instead of str_utf16le_encode 2022-06-05 20:51:56 +02:00
bors[bot] 152ee93e16
Merge #5347
5347: Fix deleting envelopes not updating sounds r=def- a=C0D3D3V

Original fix by Ravie... updated to latest code

I do not really know how to trigger the bug, but for me adding and deleting sounds to the map, worked.... Since it is only the updated version from Ravie I think it works
`@HiRavie` maybe you can test it again

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-05 15:20:58 +00:00
c0d3d3v 52b717f848
Fix deleting envelopes not updating sounds 2022-06-05 15:21:00 +02:00
bors[bot] 94c5f0df32
Merge #5341
5341: Don't write aAnsi when it's not filled (fixes #5340) r=C0D3D3V a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-06-05 11:51:00 +00:00
def af3b1bb0e7 Log rcon messages (fixes #5342) 2022-06-05 12:44:15 +02:00
def ea5999d1da Don't write aAnsi when it's not filled (fixe #5340) 2022-06-05 11:30:54 +02:00
bors[bot] b554039740
Merge #5320
5320: Fix prediction input timing r=def- a=trml

Fixes #5307 by updating the prediction to use the new input handling from #5032, and also removed some now no longer used code.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-04 22:37:03 +00:00
bors[bot] 54359326cf
Merge #5337
5337: Refactor tools r=def- a=Robyt3

- Fix/improve variable names.
- Move variable declarations.
- ~~Use `class` instead of `struct` (https://github.com/ddnet/ddnet/issues/5297#issuecomment-1144250491).~~
- Use `nullptr` instead of `0`.
- Pass `nullptr` to `GetItem` when output value is unused.
- Add null-checks for storage.
- Add missing checks for layer type in `map_diff` tool.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-04 17:26:04 +00:00
Robert Müller fda98a3ef4 Rename variables and use class in crapnet tool 2022-06-04 17:21:27 +02:00
Robert Müller 7fa3bb0842 Rename variables and use class in config_common.h 2022-06-04 17:21:26 +02:00
Robert Müller 8258effb33 Move/rename variable declarations in config_store 2022-06-04 17:21:26 +02:00
Robert Müller e8bd26857b Move/rename variable declarations in config_retrieve 2022-06-04 17:21:26 +02:00
Robert Müller 081881efcc Move variable declaration in dilate tool 2022-06-04 17:21:26 +02:00
Robert Müller 1f51e6e06a Fix variable name in dummy_map tool, add storage check 2022-06-04 17:21:26 +02:00
Robert Müller fbfbc78be4 Move/rename variable declarations in map_extract tool 2022-06-04 17:21:25 +02:00
Robert Müller 4bc1aeeb7a Move/rename variable declarations in map_convert_07 tool 2022-06-04 17:21:25 +02:00
Robert Müller d9848728e3 Move/rename variable declarations in map_diff tool, add checks 2022-06-04 17:21:25 +02:00
Robert Müller de3bb1ca8c Move/rename variable declarations in map_replace_image tool 2022-06-04 17:21:25 +02:00
Robert Müller 3003608e40 Move/rename variable declarations in map_resave tool 2022-06-04 17:21:25 +02:00
Robert Müller 1505fbe026 Move/rename variable declarations in map_optimize tool 2022-06-04 17:21:24 +02:00
bors[bot] 926d158abc
Merge #5335
5335: Unfreeze character after teleporting in practice r=def- a=hus3h

From my experience and seeing others play, this would be more convenient. Currently teleporting (while being frozen) to retry a part that doesn't have much space or a platform to stand on is a bit hard, often requiring the player to teleport quickly to a position in air multiple times till the character is unfrozen or teleporting to a different part till the character is ready to be put in the original part again. This can also save some time when practicing in general, and will make /tp feel more like /r. This was added only for the /tp command so it shouldn't affect other teleportation methods.
Something to note is that the character teleported into freeze will have the 1 tick unfreeze to jump or so, but it's practice mode so doesn't seem like something to consider.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: hus3h <39054982+hus3h@users.noreply.github.com>
2022-06-03 21:44:35 +00:00
hus3h db529318ab Unfreeze character after teleporting in practice 2022-06-03 21:31:30 +03:00
bors[bot] 36d0c0dcb4
Merge #5334
5334: fix pixel porridge in freeze and ninja bar r=Jupeyy a=C0D3D3V

fixes #5319

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-03 16:31:26 +00:00
c0d3d3v c33e0c124e
fix pixel porridge in freeze and ninja bar 2022-06-03 18:27:30 +02:00
bors[bot] 4ead727692
Merge #5330
5330: Actually fix capital /WHISPER r=Jupeyy a=def-

As reported by kiwq

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 14:55:30 +00:00
Robert Müller e5d2b815eb Pass output parameter to WriteFile that is required on Windows 7 2022-06-03 15:55:57 +02:00
Dennis Felsing 9807625ca4 Actually fix capital /WHISPER
As reported by kiwq
2022-06-03 15:26:35 +02:00
bors[bot] 537be53fc2
Merge #5329
5329: Let the names in the mini score hud overflow to the left r=def- a=C0D3D3V

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-03 12:48:50 +00:00
c0d3d3v 090ae5e170
Let the names in the mini score hud overflow to the left 2022-06-03 13:57:39 +02:00
bors[bot] ce795572d2
Merge #5327
5327: Add CLockScope r=heinrich5991 a=def-

Remove unused lock and scope in threading.h

Not sure if this is preferred

We could also try switching to std::mutex and lock_guard

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 10:58:17 +00:00
bors[bot] 6b7554f306
Merge #5325
5325: Reset colors at end of line (fixes #5324) r=heinrich5991 a=def-

`@ChillerDragon` Can you test this?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 10:32:26 +00:00
Dennis Felsing 129205d6b9 Reset colors at end of line (fixes #5324) 2022-06-03 12:22:37 +02:00
Dennis Felsing 51909c19ab Add CLockScope
Remove unused lock and scope in threading.h

Not sure if this is preferred

We could also try switching to std::mutex
2022-06-03 12:21:23 +02:00
bors[bot] 2d53aeabce
Merge #5326
5326: Explicitly delete game server from list on shutdown r=def- a=heinrich5991

Also delete it explicitly when `sv_register` is set to register via less
protocols.

On shutdown, wait at most 1 second for the masterserver to respond,
otherwise allow up to 15 seconds.

Fixes https://github.com/ddnet/ddnet/issues/5157.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-03 09:41:37 +00:00
heinrich5991 7fccfaf211 Explicitly delete game server from list on shutdown
Also delete it explicitly when `sv_register` is set to register via less
protocols.

On shutdown, wait at most 1 second for the masterserver to respond,
otherwise allow up to 15 seconds.

Fixes #5157.
2022-06-03 11:27:47 +02:00
heinrich5991 ce08cc0e53 mastersrv: Add Action: delete to /ddnet/15/register
This will delete a server from the server list without a timeout,
allowing servers that want to stop registering or servers that shut down
gracefully to no longer appear in the server list.
2022-06-03 11:27:47 +02:00
bors[bot] 278e003f22
Merge #5298
5298: Fix integration test waiting for client to close r=C0D3D3V a=heinrich5991

As described in #5295, the integration test script waits for the client
to close before launching the next one. I don't know what causes this,
but disabling full-screen mode works around the issue.

I don't know if this is okay. `@ChillerDragon?`

Fixes #5295.

## Checklist

- [x] Tested the change ~~ingame~~
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-02 21:09:49 +00:00
trml 455b17e957 Update prediction to use new input handling 2022-06-02 22:35:10 +02:00
bors[bot] c31d3e5fde
Merge #5301
5301: Avoid unnecessary copy leading to crash r=C0D3D3V a=Learath2

<!-- What is the motivation for the changes of this pull request -->
Reported by kiwq#4737 on Discord.

This issue was revealed by the addition of a `std::set` into `CCharacterCore`, I'm unsure why the copy constructor of `std::set` didn't work. It might be a good idea to check and see if there is a further underlying issue `@C0D3D3V.`

<details>
  <summary>Backtrace</summary>

  ```c++
#0  __gnu_cxx::new_allocator<std::_Rb_tree_node<int> >::construct<int, int const&> (this=0x7fffffff95e8, __p=0x555558935fd0) at /usr/include/c++/10.2/ext/new_allocator.h:150
No locals.
#1  0x0000555555831100 in std::allocator_traits<std::allocator<std::_Rb_tree_node<int> > >::construct<int, int const&> (__a=..., __p=0x555558935fd0)
    at /usr/include/c++/10.2/bits/alloc_traits.h:512
No locals.
#2  0x00005555558306b7 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_construct_node<int const&> (this=0x7fffffff95e8, __node=0x555558935fb0)
    at /usr/include/c++/10.2/bits/stl_tree.h:618
No locals.
#3  0x0000555555830727 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_create_node<int const&> (this=0x7fffffff95e8)
    at /usr/include/c++/10.2/bits/stl_tree.h:635
        __tmp = 0x555558935fb0
#4  0x000055555583055c in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node::operator()<int const&> (this=0x7fffffff92d0, 
    __arg=<error reading variable>) at /usr/include/c++/10.2/bits/stl_tree.h:552
No locals.
#5  0x000055555582fcd1 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_clone_node<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=0xffffffc100000000, __node_gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:662
        __tmp = 0x7fffeb7a3a10
#6  0x000055555582f188 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=0xffffffc100000000, __p=0x7fffffff95f0, __node_gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:1881
        __top = 0x7fffeb7a3a10
#7  0x000055555582e294 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=..., __gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:897
        __root = 0x7fffffff95e8
#8  0x000055555582d41d in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy (this=0x7fffffff95e8, __x=...)
    at /usr/include/c++/10.2/bits/stl_tree.h:908
        __an = {_M_t = `@0x7fffffff95e8}`
#9  0x000055555582c1f2 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Rb_tree (this=0x7fffffff95e8, __x=...)
    at /usr/include/c++/10.2/bits/stl_tree.h:946
No locals.
#10 0x0000555555828912 in std::set<int, std::less<int>, std::allocator<int> >::set (this=0x7fffffff95e8) at /usr/include/c++/10.2/bits/stl_set.h:223
No locals.
#11 0x0000555555828a4b in CCharacterCore::CCharacterCore (this=0x7fffffff9598) at /home/ant/ddnet/src/game/gamecore.h:203
No locals.
#12 0x000055555582b426 in CGameClient::CClientData::CClientData (this=0x7fffffff9500) at /home/ant/ddnet/src/game/client/gameclient.h:338
No locals.
#13 0x000055555581b3f1 in CGameClient::IntersectCharacter (this=0x7fffeb496010, HookPos=..., NewPos=..., NewPos2=..., ownID=-2) at /home/ant/ddnet/src/game/client/gameclient.cpp:2195
        Distance = 0
        ClosestID = -1
        OwnClientData = {m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0, m_aName = '\000' <repeats 15 times>, m_aClan = '\000' <repeats 11 times>, m_Country = 0, 
          m_aSkinName = '\000' <repeats 63 times>, m_SkinColor = 1156586, m_Team = 2324, m_Emoticon = 5316, m_EmoticonStartFraction = 1.19110369e-42, m_EmoticonStartTick = -672, 
          m_Solo = 126, m_Jetpack = 4, m_NoCollision = false, m_EndlessHook = false, m_EndlessJump = false, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = false, 
          m_NoShotgunHit = false, m_NoHookHit = false, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = 255, m_HasTelegunLaser = 255, m_FreezeEnd = 0, m_DeepFrozen = false, 
          m_LiveFrozen = false, m_Predicted = {m_pWorld = 0x14c700000911, m_pCollision = 0xffffff02ffffffe0, m_pTeleOuts = 0x1, m_Pos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_Vel = {{x = 0, 
                u = 0}, {y = 1.40129846e-45, v = 1.40129846e-45}}, m_HookPos = {{x = 1.62071238e-39, u = 1.62071238e-39}, {y = 6.88766221e-41, v = 6.88766221e-41}}, m_HookDir = {{x = 0, 
                u = 0}, {y = 2.80259693e-45, v = 2.80259693e-45}}, m_HookTeleBase = {{x = 0, u = 0}, {y = 6.44597294e-44, v = 6.44597294e-44}}, m_HookTick = 1, m_HookState = 0, 
            m_HookedPlayer = 0, m_AttachedPlayers = {_M_t = {
                _M_impl = {<std::allocator<std::_Rb_tree_node<int> >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<int> >> = {<No data fields>}, <No data fields>}, <std::_Rb_tree_key_compare<std::less<int> >> = {_M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = {_M_color = std::_S_red, 
                      _M_parent = 0x0, _M_left = 0x7fffffff95f0, _M_right = 0x7fffffff95f0}, _M_node_count = 0}, <No data fields>}}}, m_ActiveWeapon = 0, m_aWeapons = {{
                m_AmmoRegenStart = 0, m_Ammo = -1, m_Ammocost = 0, m_Got = 23}, {m_AmmoRegenStart = 1479, m_Ammo = 2865, m_Ammocost = -253, m_Got = 218}, {m_AmmoRegenStart = 1, m_Ammo = 0, 
                m_Ammocost = 0, m_Got = false}, {m_AmmoRegenStart = 5, m_Ammo = 0, m_Ammocost = 0, m_Got = false}, {m_AmmoRegenStart = 0, m_Ammo = 1, m_Ammocost = 12918599, m_Got = 255}, {
                m_AmmoRegenStart = 1702519144, m_Ammo = 84, m_Ammocost = 0, m_Got = false}}, m_Ninja = {m_ActivationDir = {{x = 0, u = 0}, {y = 0, v = 0}}, m_ActivationTick = 0, 
              m_CurrentMoveTime = -1, m_OldVelAmount = 1935961199}, m_NewHook = 99, m_Jumped = 108, m_JumpedTotal = 0, m_Jumps = 0, m_Direction = 0, m_Angle = 0, m_Input = {m_Direction = 0, m_TargetX = 0, m_TargetY = 0, m_Jump = 0, m_Fire = 0, m_Hook = 0, m_PlayerFlags = 0, m_WantedWeapon = 0, m_NextWeapon = 0, m_PrevWeapon = 0}, m_TriggeredEvents = 0, m_Id = 0, m_pReset = false, m_LastVel = {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, m_Colliding = 0, m_LeftWall = false, m_Solo = false, m_Jetpack = false, m_NoCollision = false, m_EndlessHook = false, m_EndlessJump = false, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = 103, m_NoShotgunHit = 166, m_NoHookHit = 17, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = false, m_HasTelegunLaser = false, m_FreezeTick = -343988384, m_FreezeEnd = 32767, m_IsInFreeze = 96, m_DeepFrozen = 10, m_LiveFrozen = 122, m_Tuning = {static ms_apNames = {0x5555559e9dec "ground_control_speed", 0x5555559e9e01 "ground_control_accel", 0x5555559e9e16 "ground_friction", 0x5555559e9e26 "ground_jump_impulse", 0x5555559e9e3a "air_jump_impulse", 0x5555559e9e4b "air_control_speed", 0x5555559e9e5d "air_control_accel", 0x5555559e9e6f "air_friction", 0x5555559e9e7c "hook_length", 0x5555559e9e88 "hook_fire_speed", 0x5555559e9e98 "hook_drag_accel", 0x5555559e9ea8 "hook_drag_speed", 0x5555559e9eb8 "gravity", 0x5555559e9ec0 "velramp_start", 0x5555559e9ece "velramp_range", 0x5555559e9edc "velramp_curvature", 0x5555559e9eee "gun_curvature", 0x5555559e9efc "gun_speed", 0x5555559e9f06 "gun_lifetime", 0x5555559e9f13 "shotgun_curvature", 0x5555559e9f25 "shotgun_speed", 0x5555559e9f33 "shotgun_speeddiff", 0x5555559e9f45 "shotgun_lifetime", 0x5555559e9f56 "grenade_curvature", 0x5555559e9f68 "grenade_speed", 0x5555559e9f76 "grenade_lifetime", 0x5555559e9f87 "laser_reach", 0x5555559e9f93 "laser_bounce_delay", 0x5555559e9fa6 "laser_bounce_num", 0x5555559e9fb7 "laser_bounce_cost", 0x5555559e9fc9 "laser_damage", 0x5555559e9fd6 "player_collision", 0x5555559e9fe7 "player_hooking", 0x5555559e9ff6 "jetpack_strength", 0x5555559ea007 "shotgun_strength", 0x5555559ea018 "explosion_strength", 0x5555559ea02b "hammer_strength", 0x5555559ea03b "hook_duration", 0x5555559ea049 "hammer_fire_delay", 0x5555559ea05b "gun_fire_delay", 0x5555559ea06a "shotgun_fire_delay", 0x5555559ea07d "grenade_fire_delay", 0x5555559ea090 "laser_fire_delay", 0x5555559ea0a1 "ninja_fire_delay", 0x5555559ea0b2 "hammer_hit_fire_delay"}, m_GroundControlSpeed = {m_Value = 32767}, m_GroundControlAccel = {m_Value = 0}, m_GroundFriction = {m_Value = 0}, m_GroundJumpImpulse = {m_Value = 1151303680}, m_AirJumpImpulse = {m_Value = 1160581120}, m_AirControlSpeed = {m_Value = -1149239296}, m_AirControlAccel = {m_Value = 0}, m_AirFriction = {m_Value = 1151303680}, m_HookLength = {m_Value = 1160581120}, m_HookFireSpeed = {m_Value = -1082130432}, m_HookDragAccel = {m_Value = -1130364928}, m_HookDragSpeed = {m_Value = 0}, m_Gravity = {m_Value = 0}, m_VelrampStart = {m_Value = 19}, m_VelrampRange = {m_Value = 0}, m_VelrampCurvature = {m_Value = -1}, m_GunCurvature = {m_Value = 0}, m_GunSpeed = {m_Value = 0}, m_GunLifetime = {m_Value = 0}, m_ShotgunCurvature = {m_Value = 0}, m_ShotgunSpeed = {m_Value = 0}, m_ShotgunSpeeddiff = {m_Value = 0}, m_ShotgunLifetime = {m_Value = 0}, m_GrenadeCurvature = {m_Value = -26800}, m_GrenadeSpeed = {m_Value = 32767}, m_GrenadeLifetime = {m_Value = -26800}, m_LaserReach = {m_Value = 32767}, m_LaserBounceDelay = {m_Value = 0}, m_LaserBounceNum = {m_Value = 0}, m_LaserBounceCost = {m_Value = 0}, m_LaserDamage = {m_Value = 0}, m_PlayerCollision = {m_Value = -1}, m_PlayerHooking = {m_Value = 0}, m_JetpackStrength = {m_Value = 1}, m_ShotgunStrength = {m_Value = 0}, m_ExplosionStrength = {m_Value = -1}, m_HammerStrength = {m_Value = 0}, m_HookDuration = {m_Value = 1}, m_HammerFireDelay = {m_Value = 0}, m_GunFireDelay = {m_Value = -1}, m_ShotgunFireDelay = {m_Value = 0}, m_GrenadeFireDelay = {m_Value = 0}, m_LaserFireDelay = {m_Value = 0}, m_NinjaFireDelay = {m_Value = -1}, m_HammerHitFireDelay = {m_Value = 0}}, m_pTeams = 0x0, m_MoveRestrictions = -1}, m_PrevPredicted = {m_pWorld = 0x0, m_pCollision = 0xffffffff, m_pTeleOuts = 0x0, m_Pos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_Vel = {{x = 0, u = 0}, {y = 0, v = 0}}, m_HookPos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_HookDir = {{x = 0, u = 0}, {y = 2.80259693e-45, v = 2.80259693e-45}}, m_HookTeleBase = {{x = 0, u = 0}, {y = 1.52881662e-42, v = 1.52881662e-42}}, m_HookTick = 0, m_HookState = -111, m_HookedPlayer = -230, m_AttachedPlayers = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<int> >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<int> >> = {<No data fields>}, <No data fields>}, <std::_Rb_tree_key_compare<std::less<int> >> = {_M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x3b00000000, _M_right = 0xffff9800}, _M_node_count = 0}, <No data fields>}}}, m_ActiveWeapon = 1, m_aWeapons = {{m_AmmoRegenStart = 0, m_Ammo = 0, m_Ammocost = 0, m_Got = 209}, {m_AmmoRegenStart = 1156711, m_Ammo = 1, m_Ammocost = 1000, m_Got = 200}, {m_AmmoRegenStart = 50, m_Ammo = 1320, m_Ammocost = 1200, m_Got = 244}, {m_AmmoRegenStart = 150, m_Ammo = 95, m_Ammocost = 38000, m_Got = 64}, {m_AmmoRegenStart = 300, m_Ammo = 1500, m_Ammocost = 50, m_Got = 216}, {m_AmmoRegenStart = 200000, m_Ammo = 140, m_Ammocost = 0, m_Got = 224}}, m_Ninja = {m_ActivationDir = {{x = 2.80259693e-43, u = 2.80259693e-43}, {y = 0, v = 0}}, m_ActivationTick = 50000, m_CurrentMoveTime = 0, m_OldVelAmount = 20}, m_NewHook = 188, m_Jumped = 100000, m_JumpedTotal = 200, m_Jumps = 80000, m_Direction = 15000, m_Angle = 100000, m_Input = {m_Direction = 0, m_TargetX = 500, m_TargetY = 100, m_Jump = 100, m_Fire = 0, m_Hook = 1000, m_PlayerFlags = 600, m_WantedWeapon = 100, m_NextWeapon = 125, m_PrevWeapon = 12500}, m_TriggeredEvents = 12500, m_Id = 50000, m_pReset = 80, m_LastVel = {{x = 1.12103877e-40, u = 1.12103877e-40}, {y = 1.12103877e-40, v = 1.12103877e-40}}, m_Colliding = 32000, m_LeftWall = 208, m_Solo = 42, m_Jetpack = 127, m_NoCollision = 235, m_EndlessHook = 255, m_EndlessJump = 127, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = false, m_NoShotgunHit = false, m_NoHookHit = false, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = false, m_HasTelegunLaser = false, m_FreezeTick = -343988384, m_FreezeEnd = 32767, m_IsInFreeze = 96, m_DeepFrozen = 10, m_LiveFrozen = 122, m_Tuning = {static ms_apNames = {0x5555559e9dec "ground_control_speed", 0x5555559e9e01 "ground_control_accel", 0x5555559e9e16 "ground_friction", 0x5555559e9e26 "ground_jump_impulse", 0x5555559e9e3a "air_jump_impulse", 0x5555559e9e4b "air_control_speed", 0x5555559e9e5d "air_control_accel", 0x5555559e9e6f "air_friction", 0x5555559e9e7c "hook_length", 0x5555559e9e88 "hook_fire_speed", 0x5555559e9e98 "hook_drag_accel", 0x5555559e9ea8 "hook_drag_speed", 0x5555559e9eb8 "gravity", 0x5555559e9ec0 "velramp_start", 0x5555559e9ece "velramp_range", 0x5555559e9edc "velramp_curvature", 0x5555559e9eee "gun_curvature", 0x5555559e9efc "gun_speed", 0x5555559e9f06 "gun_lifetime", 0x5555559e9f13 "shotgun_curvature", 0x5555559e9f25 "shotgun_speed", 0x5555559e9f33 "shotgun_speeddiff", 0x5555559e9f45 "shotgun_lifetime", 0x5555559e9f56 "grenade_curvature", 0x5555559e9f68 "grenade_speed", 0x5555559e9f76 "grenade_lifetime", 0x5555559e9f87 "laser_reach", 0x5555559e9f93 "laser_bounce_delay", 0x5555559e9fa6 "laser_bounce_num", 0x5555559e9fb7 "laser_bounce_cost", 0x5555559e9fc9 "laser_damage", 0x5555559e9fd6 "player_collision", 0x5555559e9fe7 "player_hooking", 0x5555559e9ff6 "jetpack_strength", 0x5555559ea007 "shotgun_strength", 0x5555559ea018 "explosion_strength", 0x5555559ea02b "hammer_strength", 0x5555559ea03b "hook_duration", 0x5555559ea049 "hammer_fire_delay", 0x5555559ea05b "gun_fire_delay", 0x5555559ea06a "shotgun_fire_delay", 0x5555559ea07d "grenade_fire_delay", 0x5555559ea090 "laser_fire_delay", 0x5555559ea0a1 "ninja_fire_delay", 0x5555559ea0b2 "hammer_hit_fire_delay"}, m_GroundControlSpeed = {m_Value = 32767}, m_GroundControlAccel = {m_Value = 0}, m_GroundFriction = {m_Value = 0}, m_GroundJumpImpulse = {m_Value = 1151303680}, m_AirJumpImpulse = {m_Value = 1160581120}, m_AirControlSpeed = {m_Value = -1149239296}, m_AirControlAccel = {m_Value = 0}, m_AirFriction = {m_Value = 1151303680}, m_HookLength = {m_Value = 1160581120}, m_HookFireSpeed = {m_Value = -1082130432}, m_HookDragAccel = {m_Value = -1130364928}, m_HookDragSpeed = {m_Value = 0}, m_Gravity = {m_Value = 0}, m_VelrampStart = {m_Value = 19}, m_VelrampRange = {m_Value = 0}, m_VelrampCurvature = {m_Value = -1}, m_GunCurvature = {m_Value = 0}, m_GunSpeed = {m_Value = 0}, m_GunLifetime = {m_Value = 0}, m_ShotgunCurvature = {m_Value = 0}, m_ShotgunSpeed = {m_Value = 5}, m_ShotgunSpeeddiff = {m_Value = 0}, m_ShotgunLifetime = {m_Value = 0}, m_GrenadeCurvature = {m_Value = -26240}, m_GrenadeSpeed = {m_Value = 32767}, m_GrenadeLifetime = {m_Value = -26240}, m_LaserReach = {m_Value = 32767}, m_LaserBounceDelay = {m_Value = 0}, m_LaserBounceNum = {m_Value = 0}, m_LaserBounceCost = {m_Value = 0}, m_LaserDamage = {m_Value = 0}, m_PlayerCollision = {m_Value = -1}, m_PlayerHooking = {m_Value = 0}, m_JetpackStrength = {m_Value = 1}, m_ShotgunStrength = {m_Value = 0}, m_ExplosionStrength = {m_Value = -1}, m_HammerStrength = {m_Value = 0}, m_HookDuration = {m_Value = 1}, m_HammerFireDelay = {m_Value = 0}, m_GunFireDelay = {m_Value = -1}, m_ShotgunFireDelay = {m_Value = 0}, m_GrenadeFireDelay = {m_Value = 0}, m_LaserFireDelay = {m_Value = 0}, m_NinjaFireDelay = {m_Value = -1}, m_HammerHitFireDelay = {m_Value = 0}}, m_pTeams = 0x0, m_MoveRestrictions = -1}, m_SkinInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 0}, m_BodyOutline = {m_Id = 0}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = 0}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = 0}, m_Eyes = {{m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = -256}, {m_Id = 0}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 0}, m_BodyOutline = {m_Id = 2}, m_Feet = {m_Id = 0}, m_FeetOutline = {m_Id = 1091}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = -111}, m_Eyes = {{m_Id = -230}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 0}, m_Height = {m_Value = 0}, m_OffsetX = {m_Value = 0}, m_OffsetY = {m_Value = 59}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 0}}, m_Feet = {m_Width = {m_Value = 0}, m_Height = {m_Value = 0}, m_OffsetX = {m_Value = 1}, m_OffsetY = {m_Value = 0}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 0}}}, m_CustomColoredSkin = 209, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 1.62089735e-39, r = 1.62089735e-39, h = 1.62089735e-39}, {y = 1.40129846e-45, g = 1.40129846e-45, s = 1.40129846e-45}, {z = 1.40129846e-42, b = 1.40129846e-42, l = 1.40129846e-42, v = 1.40129846e-42}, {w = 2.80259693e-43, a = 2.80259693e-43}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 7.00649232e-44, r = 7.00649232e-44, h = 7.00649232e-44}, {y = 1.84971397e-42, g = 1.84971397e-42, s = 1.84971397e-42}, {z = 1.68155816e-42, b = 1.68155816e-42, l = 1.68155816e-42, v = 1.68155816e-42}, {w = 7.00649232e-43, a = 7.00649232e-43}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 2.1019477e-43, r = 2.1019477e-43, h = 2.1019477e-43}, {y = 1.33123354e-43, g = 1.33123354e-43, s = 1.33123354e-43}, {z = 5.32493416e-41, b = 5.32493416e-41, l = 5.32493416e-41, v = 5.32493416e-41}, {w = 1.12103877e-41, a = 1.12103877e-41}}, <No data fields>}, m_Size = 4.20389539e-43, m_GotAirJump = 1500, m_ShineDecoration = 50}, m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 55000}, m_BodyOutline = {m_Id = 200000}, m_Feet = {m_Id = 140}, m_FeetOutline = {m_Id = 0}, m_Hands = {m_Id = 140000}, m_HandsOutline = {m_Id = 200}, m_Eyes = {{m_Id = 0}, {m_Id = 50000}, {m_Id = 0}, {m_Id = 20}, {m_Id = 700}, {m_Id = 100000}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 200}, m_BodyOutline = {m_Id = 80000}, m_Feet = {m_Id = 15000}, m_FeetOutline = {m_Id = 100000}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = 500}, m_Eyes = {{m_Id = 100}, {m_Id = 100}, {m_Id = 0}, {m_Id = 1000}, {m_Id = 600}, {m_Id = 100}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 125}, m_Height = {m_Value = 12500}, m_OffsetX = {m_Value = 12500}, m_OffsetY = {m_Value = 50000}, m_MaxWidth = {m_Value = 50000}, m_MaxHeight = {m_Value = 80000}}, m_Feet = {m_Width = {m_Value = 80000}, m_Height = {m_Value = 32000}, m_OffsetX = {m_Value = -343987504}, m_OffsetY = {m_Value = 32767}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 384}}}, m_CustomColoredSkin = 102, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 4.09039022e-42, r = 4.09039022e-42, h = 4.09039022e-42}, {y = 4.09179152e-42, g = 4.09179152e-42, s = 4.09179152e-42}, {z = 4.09319281e-42, b = 4.09319281e-42, l = 4.09319281e-42, v = 4.09319281e-42}, {w = 4.09459411e-42, a = 4.09459411e-42}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 4.09599541e-42, r = 4.09599541e-42, h = 4.09599541e-42}, {y = 4.09739671e-42, g = 4.09739671e-42, s = 4.09739671e-42}, {z = 4.09879801e-42, b = 4.09879801e-42, l = 4.09879801e-42, v = 4.09879801e-42}, {w = 4.10019931e-42, a = 4.10019931e-42}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 4.10160061e-42, r = 4.10160061e-42, h = 4.10160061e-42}, {y = 4.1030019e-42, g = 4.1030019e-42, s = 4.1030019e-42}, {z = 4.1044032e-42, b = 4.1044032e-42, l = 4.1044032e-42, v = 4.1044032e-42}, {w = 4.1058045e-42, a = 4.1058045e-42}}, <No data fields>}, m_Size = 4.1072058e-42, m_GotAirJump = 2932, m_ShineDecoration = 2933}, m_Angle = 4.11140969e-42, m_Active = 119, m_ChatIgnore = 11, m_EmoticonIgnore = false, m_Friend = false, m_Foe = 120, m_AuthLevel = 2937, m_Afk = 122, m_Paused = 11, m_Spec = false, m_SwitchStates = {false, 123, 11, false, false, 124, 11, false, false, 125, 11, false, false, 63, false, false, false, 64, false, false, false, 17, false, false, false, 17, false, false, false, 96, false, false, false, 96, false, false, false, 30, false, false, false, 17, false, false, false, 18, false, false, false, 8, false, false, false, 64, false, false, false, 32, false, false, false, true, false, false, false, 77, 169, 64, 63, 248, 26, 24, 63, 81, 89, 145, 62, false, false, 128, 63, 108, 173, 38, 63, 58, 105, 24, 63, 13, 222, 46, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 66, true, false, false, false, false, false, false, false, 102, 11, false, false, 103, 11, false, false, 104, 11, false, false, 105, 11, false, false, 106, 11, false, false, 107, 11, false, false, 108, 11, false, false, 109, 11, false, false, 110, 11, false, false, 111, 11, false, false, 112, 11, false, false, 113, 11, false, false, 114, 11, false, false, 115, 11, false, false, 116, 11, false, false, 117, 11, false, false, 118, 11, false, false, 119, 11, false, false, 120, 11, false...}, m_Snapped = {<CNetObj_CharacterCore> = {m_Tick = 8, m_X = 64, m_Y = 32, m_VelX = 1, m_VelY = 1061202253, m_Angle = 1058544376, m_Direction = 1049712977, m_Jumped = 1065353216, m_HookedPlayer = 1059499372, m_HookState = 1058564410, m_HookTick = 1060036109, m_HookX = 1065353216, m_HookY = 1065353216, m_HookDx = 1065353216, m_HookDy = 1065353216}, m_PlayerFlags = 1065353216, m_Health = 1115684864, m_Armor = 1, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 1, m_AttackTick = 1699636480}, m_Evolved = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderCur = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderPrev = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderPos = {{x = 1.62072219e-39, u = 1.62072219e-39}, {y = 1.78805684e-42, v = 1.78805684e-42}}, m_IsPredicted = 209, m_IsPredictedLocal = 10, m_SmoothStart = {4294967295, 1091}, m_SmoothLen = {-4294967296, 81604378624}, m_PredPos = {{{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62072219e-39, v = 1.62072219e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62072219e-39, v = 1.62072219e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62071938e-39, v = 1.62071938e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1276, v = 1276}}, {{x = 2769, u = 2769}, {y = 1.40129846e-45, v = 1.40129846e-45}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 1276, u = 1276}, {y = 2769, v = 2769}} <repeats 156 times>}, m_PredTick = {1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1156400, 1156401, 1156402, 1156403, 1156404, 1156405, 1156406, 1156407, 1156408, 1156409, 1156410, 1156411, 1156412, 1156413, 1156414, 1156415, 1156416, 1156417, 1156418, 1156419, 1156420, 1156421, 1156422, 1156423, 1156424, 1156425, 1156426, 1156427, 1156428, 1156429, 1156430, 1156431, 1156432, 1156433, 1156434, 1156435, 1156436, 1156437, 1156438, 1156439, 1156440, 1156441, 1156442, 1156443, 1156444, 1156445, 1156446, 1156447, 1156448, 1156449, 1156450, 1156451, 1156452, 1156453, 1156454, 1156455, 1156456, 1156457, 1156458, 1156459, 1156460, 1156461, 1156462, 1156463, 1156464, 1156465, 1156466, 1156467, 1156468, 1156469, 1156470, 1156471, 1156472, 1156473, 1156474, 1156475, 1156476, 1156477, 1156478, 1156479, 1156480, 1156481, 1156482, 1156483, 1156484, 1156485, 1156486, 1156487, 1156488, 1156489, 1156490, 1156491, 1156492, 1156493, 1156494, 1156495, 1156496, 1156497, 1156498, 1156499, 1156500, 1156501, 1156502, 1156503, 1156504, 1156505, 1156506, 1156507, 1156508, 1156509, 1156510, 1156511}, m_SpecCharPresent = 160, m_SpecChar = {{x = 1.62061989e-39, u = 1.62061989e-39}, {y = 1.62062129e-39, v = 1.62062129e-39}}}
#14 0x00005555557e981d in CPlayers::RenderHookCollLine (this=0x7fffeb79a748, pPrevChar=0x7fffffffbd00, pPlayerChar=0x7fffffffbca0, ClientID=-2, Intra=0.36924991) at /home/ant/ddnet/src/game/client/components/players.cpp:216
        TeleNr = 0
        FinishPos = {{x = 1221.93494, u = 1221.93494}, {y = 2458.29639, v = 2458.29639}}
        NewPos = {{x = 1221.93494, u = 1221.93494}, {y = 2458.29639, v = 2458.29639}}
        Hit = 0
        ExDirection = {{x = -0.154127821, u = -0.154127821}, {y = 0.988050938, v = 0.988050938}}
        InitPos = {{x = 1240.73853, u = 1240.73853}, {y = 2337.75415, v = 2337.75415}}
        HookCollColor = {<color4_base<ColorRGBA>> = {{x = 0.996078432, r = 0.996078432, h = 0.996078432}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 1, a = 1}}, <No data fields>}
        OldPos = {{x = 1234.26514, u = 1234.26514}, {y = 2379.2522, v = 2379.2522}}
        DoBreak = false
        AlwaysRenderHookColl = true
        RenderHookCollPlayer = false
        RenderHookCollVideo = true
        Prev = {<CNetObj_CharacterCore> = {m_Tick = 415760, m_X = 1240, m_Y = 2330, m_VelX = 281, m_VelY = 0, m_Angle = 441, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1239, m_HookY = 2321, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 415734}
        Player = {<CNetObj_CharacterCore> = {m_Tick = 415762, m_X = 1242, m_Y = 2351, m_VelX = 254, m_VelY = 0, m_Angle = 443, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1241, m_HookY = 2340, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 1156559}
        Local = false
        OtherTeam = false
        Alpha = 0.379999995
        IntraTick = 0.36924991
        Angle = 1.725541
        Direction = {{x = -0.154127821, u = -0.154127821}, {y = 0.988050938, v = 0.988050938}}
        Position = {{x = 1240.73853, u = 1240.73853}, {y = 2337.75415, v = 2337.75415}}
#15 0x0000555555731e03 in CGhost::OnRender (this=0x7fffeb79f5b0) at /home/ant/ddnet/src/game/client/components/ghost.cpp:374
        CurPos = 54
        PrevPos = 53
        TickDiff = 2
        IntraTick = 0.36924991
        RenderInfo = 0x7fffeb79f5d0
        GhostTick = 415761
        Player = {<CNetObj_CharacterCore> = {m_Tick = 415762, m_X = 1242, m_Y = 2351, m_VelX = 254, m_VelY = 0, m_Angle = 443, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1241, m_HookY = 2340, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 1156559}
        Prev = {<CNetObj_CharacterCore> = {m_Tick = 415760, m_X = 1240, m_Y = 2330, m_VelX = 281, m_VelY = 0, m_Angle = 441, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1239, m_HookY = 2321, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 415734}
        GhostNinjaRenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = 248, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 4.59163468e-41, r = 4.59163468e-41, h = 4.59163468e-41}, {y = -3.02677571e+26, g = -3.02677571e+26, s = -3.02677571e+26}, {z = 4.59163468e-41, b = 4.59163468e-41, l = 4.59163468e-41, v = 4.59163468e-41}, {w = -3.08316077e+26, a = -3.08316077e+26}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}
        Ghost = `@0x7fffeb79f5d0:` {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 2846}, m_BodyOutline = {m_Id = 2847}, m_Feet = {m_Id = 2848}, m_FeetOutline = {m_Id = 2849}, m_Hands = {m_Id = 2850}, m_HandsOutline = {m_Id = 2851}, m_Eyes = {{m_Id = 2852}, {m_Id = 2853}, {m_Id = 2854}, {m_Id = 2855}, {m_Id = 2856}, {m_Id = 2857}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 2858}, m_BodyOutline = {m_Id = 2859}, m_Feet = {m_Id = 2860}, m_FeetOutline = {m_Id = 2861}, m_Hands = {m_Id = 2862}, m_HandsOutline = {m_Id = 2863}, m_Eyes = {{m_Id = 2864}, {m_Id = 2865}, {m_Id = 2866}, {m_Id = 2867}, {m_Id = 2868}, {m_Id = 2869}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 67}, m_Height = {m_Value = 69}, m_OffsetX = {m_Value = 15}, m_OffsetY = {m_Value = 12}, m_MaxWidth = {m_Value = 96}, m_MaxHeight = {m_Value = 96}}, m_Feet = {m_Width = {m_Value = 30}, m_Height = {m_Value = 18}, m_OffsetX = {m_Value = 18}, m_OffsetY = {m_Value = 8}, m_MaxWidth = {m_Value = 64}, m_MaxHeight = {m_Value = 32}}}, m_CustomColoredSkin = true, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0.667352855, r = 0.667352855, h = 0.667352855}, {y = 0.470265955, g = 0.470265955, s = 0.470265955}, {z = 0.577485919, b = 0.577485919, l = 0.577485919, v = 0.577485919}, {w = 1, a = 1}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 0.958477497, r = 0.958477497, h = 0.958477497}, {y = 0.570934296, g = 0.570934296, s = 0.570934296}, {z = 0.725951612, b = 0.725951612, l = 0.725951612, v = 0.725951612}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 64, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = -185079314, m_Skin1 = -487591808, m_Skin2 = -2139062144, m_Skin3 = -2139062144, m_Skin4 = -2139062144, m_Skin5 = -2139062272, m_UseCustomColor = 1, m_ColorBody = 15651463, m_ColorFeet = 16777215}, m_Path = {m_ChunkSize = 1500, m_NumItems = 74676, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x555556de4110, _M_finish = 0x555556de42a0, _M_end_of_storage = 0x555556de42a0}, <No data fields>}}, <No data fields>}}, m_StartTick = 415652, m_aPlayer = "Yumiko\000\000\000\000\000\000\000\000\000", m_PlaybackPos = 54}
        __for_range = `@0x7fffeb79f5d0:` {{m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 2846}, m_BodyOutline = {m_Id = 2847}, m_Feet = {m_Id = 2848}, m_FeetOutline = {m_Id = 2849}, m_Hands = {m_Id = 2850}, m_HandsOutline = {m_Id = 2851}, m_Eyes = {{m_Id = 2852}, {m_Id = 2853}, {m_Id = 2854}, {m_Id = 2855}, {m_Id = 2856}, {m_Id = 2857}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 2858}, m_BodyOutline = {m_Id = 2859}, m_Feet = {m_Id = 2860}, m_FeetOutline = {m_Id = 2861}, m_Hands = {m_Id = 2862}, m_HandsOutline = {m_Id = 2863}, m_Eyes = {{m_Id = 2864}, {m_Id = 2865}, {m_Id = 2866}, {m_Id = 2867}, {m_Id = 2868}, {m_Id = 2869}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 67}, m_Height = {m_Value = 69}, m_OffsetX = {m_Value = 15}, m_OffsetY = {m_Value = 12}, m_MaxWidth = {m_Value = 96}, m_MaxHeight = {m_Value = 96}}, m_Feet = {m_Width = {m_Value = 30}, m_Height = {m_Value = 18}, m_OffsetX = {m_Value = 18}, m_OffsetY = {m_Value = 8}, m_MaxWidth = {m_Value = 64}, m_MaxHeight = {m_Value = 32}}}, m_CustomColoredSkin = true, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0.667352855, r = 0.667352855, h = 0.667352855}, {y = 0.470265955, g = 0.470265955, s = 0.470265955}, {z = 0.577485919, b = 0.577485919, l = 0.577485919, v = 0.577485919}, {w = 1, a = 1}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 0.958477497, r = 0.958477497, h = 0.958477497}, {y = 0.570934296, g = 0.570934296, s = 0.570934296}, {z = 0.725951612, b = 0.725951612, l = 0.725951612, v = 0.725951612}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 64, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = -185079314, m_Skin1 = -487591808, m_Skin2 = -2139062144, m_Skin3 = -2139062144, m_Skin4 = -2139062144, m_Skin5 = -2139062272, m_UseCustomColor = 1, m_ColorBody = 15651463, m_ColorFeet = 16777215}, m_Path = {m_ChunkSize = 1500, m_NumItems = 74676, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x555556de4110, _M_finish = 0x555556de42a0, _M_end_of_storage = 0x555556de42a0}, <No data fields>}}, <No data fields>}}, m_StartTick = 415652, m_aPlayer = "Yumiko\000\000\000\000\000\000\000\000\000", m_PlaybackPos = 54}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}}
        __for_begin = 0x7fffeb79f5d0
        __for_end = 0x7fffeb79ff50
        PlaybackTick = 109
#16 0x0000555555812833 in CGameClient::OnRender (this=0x7fffeb496010) at /home/ant/ddnet/src/game/client/gameclient.cpp:611
        i = 18
#17 0x00005555556735a1 in CClient::Render (this=0x7ffff0893010) at /home/ant/ddnet/src/engine/client/client.cpp:1191
No locals.
#18 0x000055555567c013 in CClient::Run (this=0x7ffff0893010) at /home/ant/ddnet/src/engine/client/client.cpp:3246
        AdditionalTime = 0
        Now = 28182967481
        IsRenderActive = true
        AsyncRenderOld = true
        GfxRefreshRate = 0
        Now = {__r = 28182951522}
        SleepTimeInNanoSeconds = {__r = 0}
        Slept = false
        Seed = 500091216
        LastD = false
        LastE = false
        LastG = false
        LastTime = {__r = 28182951522}
        LastRenderTime = 28182967481
#19 0x000055555568492e in main (argc=1, argv=0x7fffffffe518) at /home/ant/ddnet/src/engine/client/client.cpp:4555
        Silent = false
        RandInitFailed = false
        apLoggers = {<std::_Vector_base<std::shared_ptr<ILogger>, std::allocator<std::shared_ptr<ILogger> > >> = {_M_impl = {<std::allocator<std::shared_ptr<ILogger> >> = {<__gnu_cxx::new_allocator<std::shared_ptr<ILogger> >> = {<No data fields>}, <No data fields>}, <std::_Vector_base<std::shared_ptr<ILogger>, std::allocator<std::shared_ptr<ILogger> > >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}
        pFutureFileLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555bd0af0, _M_refcount = {_M_pi = 0x555555bd0ae0}}, <No data fields>}
        pFutureConsoleLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555be66d0, _M_refcount = {_M_pi = 0x555555be66c0}}, <No data fields>}
        pFutureAssertionLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555be6740, _M_refcount = {_M_pi = 0x555555be6730}}, <No data fields>}
        pClient = 0x7ffff0893010
        pKernel = 0x555555bf7a30
        pEngine = 0x555555bf8450
        pConsole = 0x555555bd1260
        pStorage = 0x555555c1fde0
        pConfigManager = 0x555555bff450
        pEngineSound = 0x555555bff900
        pEngineInput = 0x555555c22600
        pEngineTextRender = 0x7ffff0071010
        pEngineMap = 0x555555bb6790
        pDiscord = 0x555555bb61f0
        pSteam = 0x555555bb5cb0
        File = 0x0
        Restarting = false
```
</details>

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2022-06-02 20:04:33 +00:00
bors[bot] ba05169b7e
Merge #5317
5317: Fix ConSwitchDoorOpen r=C0D3D3V a=trml

Just figured out that my pr introduced a bug in switches set from map configs (not opening the correct switches). Sorry about that!
Thanks to Faulty for finding it!

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-02 19:44:37 +00:00
bors[bot] 6d1a61fe73
Merge #5316
5316: Fix wrong iterator being used for inserting into vector r=C0D3D3V a=Robyt3

Closes #5314.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-02 19:25:53 +00:00
Robert Müller 23c0b6a4e4 Fix wrong iterator being used for inserting into vector 2022-06-02 21:11:02 +02:00
trml 531107eb48 Fix ConSwitchDoorOpen 2022-06-02 20:52:34 +02:00