3297: Fix memleak in CServer on instant shutdown r=Jupeyy a=def-
```
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
#0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
#1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
#2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
#3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
#4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3305: DemoRecorder: Only remove existing filenames r=Jupeyy a=def-
As noticed by Jupstar
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3307: Don't crash with debug mode in demo r=Jupeyy a=def-
Since character doesn't exist then. Reported by murpi
Originally introduced in https://github.com/ddnet/ddnet/pull/2578
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3255: Add block list for drivers r=def- a=Jupeyy
Only briefly tested,
- the error message is bad
- the impl basically only works for the intel windows string, so its not really a generalized list
fixes#3234
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991
Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
#0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
#1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
#2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
#3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
#4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
3284: play command: Only quit when demo exists (fixes#3283) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3289: Fix server browser columns r=heinrich5991 a=Jupeyy
Fixes the wrong text calculation for playercount, ping, etc. as reported in #bugs on discord
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-
Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-
Fixes#3134
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3077: UI Elements r=def- a=Jupeyy
Build will fail bcs of clang-format,
i'll update this comment to explain.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3107: Log close error to console r=Jupeyy a=def-
3155: Add memcheck/asan/ubsan to readme r=Jupeyy a=def-
To be linked from https://github.com/ddnet/ddnet/pull/3133
Co-authored-by: def <dennis@felsin9.de>
3161: Fix texture create with multi units r=def- a=Jupeyy
~Possibly `fixes` #3104~
Ravie can you test?
Does not fix the issue.
[only affects gl 3.3]
Still is required, bcs that looks wrong
Co-authored-by: Jupeyy <jupjopjap@gmail.com>