The SHA256 was effectively not optional anymore when recording demos, as it and the SHA256 extension UUID were always written to the demo file without checking for `nullptr`. Therefore the SHA256 is now passed by const reference instead of by pointer and redundant checks for `nullptr` are removed.
We already use `CClient::LoadMapSearch` to load maps for demo playback, so maps in the `maps` folder are already considered. Using the map CRC is deprecated, we do not want to check it.
Using an `std::vector` is simpler and more readable than first allocating a linked list on a heap and later copying the list to an array.
The variable `m_SeekablePoints` is removed from `CPlaybackInfo`, as it does not need to be exposed outside of `CDemoPlayer` and can be replaced with the size of the vector.
Previously all demo players checked `IVideo::Current` to render a video, which would cause issues when rendering a demo while a demo slicing background job is running. Now video rendering can be toggled for each demo player individually and is only enabled for the main demo player.
Use member instead of static variables for demo player snapshot data. The static variables would otherwise cause issues when multiple demo players are playing at the same time, especially demo players used in background jobs for replay demo slicing. This hopefully closes#7068.
Use composition instead of inheritance for demo player listener to avoid temporarily storing a pointer to a local variable in a member variable.
Fix demo player file not being closed when demo recorder file cannot be opened during demo slicing.
Add assertions to check that demo recording/playback is not started when already running.
Add assertions to check that demo recording/playback is stopped before the respective demo recorder/player is destroyed.
Improve layout of demo browser buttons, search and checkbox. Use icons for most buttons. Decrease size of UI elements.
Move demo details from below the file browser to a side panel on the right, which is the same size as the server browser side panel. Use ellipsis to truncate the SHA256 instead of rendering only half of it with reduced font size. Show "map not included" instead of "0.00 KiB" for the map size of demos that don't include a map.
Remove the "Markers" column, as it is not very useful to see for all demos and sort by.
Closes#7275.
Simplify the usage of datafile reader and writer by adding utility functions to read and write zero-terminated UTF-8 strings.
Improve validation of string data read from datafiles. It is ensure that string data is null-terminated, has no internal NUL-characters and is valid UTF-8.
Fix loading of external sounds in the editor. The wrong path variable was being used, so the sound files would not be loaded from correct folder.
Add tests for new datafile reader/writer functions.
When `IMap::Load` fails, other components will continue to use the old map. However, if `IMap::Load` failed after the map was already successfully read with the datafile reader then other components kept their pointers to the old, invalid datafile reader items and data, causing random crashes in collision code. This is fixed by using a separate datafile reader to read the new map and only applying the datafile reader globally when loading was entirely successfully.
An error message is added for the case that a map has an unsupported version, which is currently the only case where a map can fail to load after the datafile was read successfully.
In particular, the block maps `blmapPepe`, `blmapV5` and `blmapDT-UPTU` did not have a version map item and were fixed separately.
Closes#7218. Regression from #5737.
Instead of keeping track of a permanently empty `CSnapshot` object in client and server separately, add `CSnapshot::EmptySnapshot` to access a singleton empty `CSnapshot`.
Mark pointer parameters of snapshot functions as `const` when possible.
Previously, if the demo header strings did not contain zero-termination, the client would render the strings and any following non-zero memory from the demo header.
Now, demos will not be loaded, if any string in the header is not zero-terminated or not valid UTF-8.
Most variables used in the sound engine were static globals, as they are used in the static sound mixing function. The global variables are replaced by member variables, by passing the sound interface as user-data for the SDL mixing callback. The `Mix` function is made a public member function of `ISound` instead of being exposed using `ISoundMixFunc GetSoundMixFunc()`.
This allows to remove the direct dependency of the engine sound on the engine video, by instead passing the sound mixing function as a lambda to the engine video in the engine client.
The old WavPack reader function interface does support passing a user-data pointer to the callback function, so global variables are still used here.
Don't truncate console lines at 255 bytes anymore. Especially lines containing many Unicode characters would be adversely affected by this limitation.
Instead, truncate console lines after 10 wrapped lines are rendered. Rendering too many lines at once currently breaks the console scrolling. Rendering an ellipsis is currently not possible when rendering text with a maximum line count.
Increase buffer sizes to handle long (esp. invalid) command inputs.
Closes#7132.
Use `WaitForPipeDrain` to deterministically wait for the pipe to drain instead of using `Start-Sleep`.
Use `Dispose` instead of `Close` to properly flush and close the pipe stream.
Add error handling for connection timeout and I/O errors.
Handle `ERROR_BROKEN_PIPE` separately when peeking at pipe, as this happens when the pipe is disconnected immediately after connecting it or after reading the previous message.
Don't ignore `ERROR_BAD_PIPE` anymore, as the pipe should never be in a disconnected (i.e. bad) state at this point of the function.
This config variable was only settable in the server console but only read in the client, so it was effectively unusable. It also has no use case right now.