Jupeyy
b7adc5a690
Add UI Ex class to share common ui implementations
...
between menus and editor for example
2021-05-26 15:02:33 +02:00
Alexander Akulich
2790270abf
Adopt upstream refactoring: Mark several functions as 'const'
2021-02-23 18:26:16 +03:00
Alexander Akulich
c2f276cee1
Port CConfig API from the upstream (0.7.5)
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The old (g_Config) API is kept to not break the stuff.
See commits:
de5859b371
78076761eb
2021-01-10 17:10:19 +03:00
def
7c0e2212e2
Fix ScaleFontSize with too long strings
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Thanks to PopCorn181 for report
2020-11-08 00:02:35 +01:00
Patiga
14539a8046
Remove option to make map sounds external
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Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and 2. it adds unnecessary complexity and
confusion, I propose removing it entirely.
2020-10-17 17:45:56 +02:00
bors[bot]
ce9ba5ec09
Merge #3018
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3018: Editor: Improve usability of server settings r=Jupeyy a=def-
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
Co-authored-by: def <dennis@felsin9.de>
2020-10-09 14:48:59 +00:00
def
ea8bee4d34
Focus command field when something changed
2020-10-09 16:40:59 +02:00
bors[bot]
cf6ace1744
Merge #3022
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3022: Text alignment r=def- a=Jupeyy
i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd
i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 14:31:25 +00:00
Jupeyy
52911e4302
Use std::sort instead of bubble_sort
2020-10-08 08:00:01 +02:00
Jupeyy
5ebabe2ece
Text alignment
2020-10-07 04:44:35 +02:00
bors[bot]
1f7d544349
Merge #3010 #3014
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3010: Use hours in score hud and record r=Learath2 a=def-
3014: Scale auto mapper text size (partially fixes #3013 ) r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:22:06 +00:00
def
032ae67814
Editor: Improve usability of server settings
...
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
2020-10-05 17:16:48 +02:00
Jupeyy
50b20fb1cd
Make animations more consistent with high float values
2020-10-05 02:32:50 +02:00
def
c25aede8ea
Scale auto mapper text size (partially fixes #3013 )
2020-10-04 22:39:43 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
bors[bot]
7000987ff5
Merge #2884
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2884: Add scrollbar to auto rules list, fixes #2514 r=def- a=edg-l
![image](https://user-images.githubusercontent.com/15859336/93710826-afde7e80-fb49-11ea-9754-c44c79d5ff94.png )
It doesn't show a scrollbar when there aren't more than 5 rules.
Co-authored-by: Edgar <git@edgarluque.com>
2020-09-24 17:01:19 +00:00
Edgar
76f3dbfe64
fix scrolling triggering zoom
2020-09-24 18:52:31 +02:00
def
ddb88c6f3b
Editor: Select game layer by default
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Since it's the most important layer
2020-09-21 19:36:28 +02:00
Fireball
bb2be60a08
Ask for confirmation before placing border tiles ( fixes #2823 )
2020-09-20 01:42:07 +01:00
Jupeyy
a1eb5dc114
Max images(for editor, clamp for client and warning for mapconvert) ( fixes #2148 )
2020-09-19 21:22:21 +02:00
def
433881824a
Only make Esc key leave editor when no popup is open
2020-09-15 21:57:09 +02:00
Vlad
be90f3f48b
Replaced tile names.
2020-09-13 23:00:49 +03:00
Andrii
392f58ae2f
select layer under mouse pointer on right click
2020-09-02 18:11:24 +03:00
def
c0f8ad50dc
Set search field active when opening file dialog
2020-09-01 09:48:51 +02:00
def
19d9741438
Rename m_aFileDialogActivate to m_FileDialogActivate
2020-09-01 09:48:13 +02:00
def
c99d791f4b
Add warning in editor for image widths
2020-06-21 01:14:36 +02:00
Andrii
29f093841c
add switch empty slot finder button
2020-05-21 00:44:41 +02:00
Andrii
1c870a3e1b
fix some tele number picker issues
2020-05-21 00:44:41 +02:00
Andrii
0f1af41911
add binding for tele/switch/speedup/tune button
2020-05-21 00:44:41 +02:00
Learath
d2498f257c
Stateful editing
2020-02-28 18:25:27 +03:00
Learath
f679fbfbc5
Allow editing multiple tile layer props
2020-02-27 16:53:12 +03:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
918003911c
Fix bug handling speedup brushes
2019-09-20 21:52:28 +03:00
heinrich5991
b90dd43118
Fix -Wdeprecated-copy from GCC9
2019-06-26 11:53:39 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
12pm
a1dd2e45a5
Fix non destructive drawing with hookthrough shortcut
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Fixes #1623
2019-04-11 21:43:22 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
eda16acbca
Explain game tiles and entities in editor ( fixes #1600 )
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- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
12pm
427171bb17
Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size
2019-03-28 13:41:07 +01:00
12pm
0abbba4c5d
Add non-destructive brush drawing
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New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
12pm
dff702bd2c
Don't rotate static game tiles and fix switch rotation
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Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
def
6f9cfd5af1
Increase MAX_PATH_LENGTH to support our own downloadedmaps names
2019-03-12 18:43:03 +01:00
Dennis Felsing
40591c2f8b
Remove save group/layer button ( fixes #1475 )
2019-03-11 22:58:18 +01:00
12pm
2daafdaad5
Disable unused tiles only for DDNet entities
2019-02-08 04:04:41 +01:00
Dennis Felsing
045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
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Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
bors[bot]
1b0b36c6eb
Merge #1316 #1341 #1349
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1316: code improvement on gameclient.cpp r=def- a=Ryozuki
1341: Mark unused envelopes r=def- a=Learath2
Thought I'd do this one as well while looking at the editor code.
1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
Learath
657e869901
Handle Tile and Sound layers
2018-10-14 16:57:30 +03:00
Bojidar Marinov
351fee2666
Optimize automatic automap to automap only around changes.
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Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov
c52a3c970e
Add option to automatically run the automapper
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Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Learath
4fedd91020
Arrow keys should account for visibility
2018-10-08 19:07:25 +03:00
Learath
5c4203b747
Reset scroll when search text changes. Fix #1331
2018-10-08 18:43:37 +03:00
Dennis Felsing
a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
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Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Tim Schumacher
ab6f344daa
Fix current selection highlighting
2018-10-02 23:39:22 +02:00
Tim Schumacher
fd52bc7a26
List all game layer entities images in directory
2018-10-02 23:08:17 +02:00
Learath
fef22f34f2
Implement brush saving. Fix #1111
2018-10-02 03:52:01 +02:00
Tim Schumacher
2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-01 23:05:36 +02:00
Bojidar Marinov
50d53603e1
Add a toggle button for brush coloring
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In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
bors[bot]
36a243e395
Merge #1251
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1251: Selecting multiple quads r=def- a=Aerll
- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot
Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00
Learath
c5d69f9f63
Fix crash with FillSelection
2018-08-19 20:05:42 +03:00
Aerll
f79bf5d03b
selecting multiple quads
2018-08-13 11:11:56 +02:00
Bojidar Marinov
aa091bb8f7
Allow multiple layers to be selected and edited at the same time.
2018-07-25 23:57:58 +03:00
def
6793acafc4
Allow longer server settings in editor
2018-04-27 21:36:29 +02:00
def
bd1653a91b
Editor: Fix debug client crash
2018-04-04 21:41:14 +02:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
heinrich5991
22be1be389
Fix and rename the CEditor::ExtractName
function
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Fixes #846 .
2017-08-30 13:59:42 +02:00
HMH
476d57c5c5
Also cleanup CEditorMap on destruction
2017-07-21 20:02:46 +02:00
def
2bd6316ce7
Add code for fixing old maps by removing unused tiles
2017-06-11 19:53:55 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Learath2
09552a6d9f
Get rid of trailing whitespaces
2017-02-21 19:11:43 +03:00
BannZay
c658411f15
Load Current Map button added
2016-08-23 14:29:53 +03:00
BannZay
52d8efdfde
editor searchBar added
2016-08-21 03:06:01 +03:00
def
af250dd74e
Fix colors in tele number selection
2016-07-26 20:28:30 +02:00
Andrew
a624db90b4
editeable proptype_int_step
2016-06-02 14:50:06 +03:00
def
d2f5714042
Sort file names case-insensitively
2016-05-15 00:06:32 +02:00
def
ff747953b4
Make envelopes unsynchronized by default and explain the setting better ( fixes #479 )
2016-05-14 00:42:40 +02:00
Tim Schumacher
aeea3777a3
show button to mapper when placing unused tiles
2016-05-01 18:12:20 +02:00
Tim Schumacher
04887e44f8
remove useless function
2016-05-01 01:54:37 +02:00
Tim Schumacher
70ffbbbbf9
hookthrough shortcut now works for game and front
2016-05-01 01:47:29 +02:00
Tim Schumacher
d69133c877
prevent placing unused tiles in the editor
2016-04-29 19:23:34 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
def
618dc9a6b0
Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404 )
2016-04-27 17:49:14 +02:00
timgame
ba60cf509a
use index 5 for a shortcut hookthrough tile
2015-11-15 00:00:43 +01:00
SushiTee
7bd0f276d4
saving server settings within the map and loading them on init
2015-08-27 12:51:24 +02:00
BeaR
ff3c4f22b4
Add hex value edit field for quad point color
2015-08-20 12:51:30 +02:00
BeaR
a4cfc10898
Implement an HSV picker for color of quad points
2015-08-17 20:14:23 +02:00
def
ce1d615041
Add "Save copy" button so that filename is not changed
2015-07-26 12:05:14 +02:00
timgame
6264bb73f3
fixed envelope button color
2015-07-25 00:04:12 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
f5d31b595c
Editor: Scroll Speedup angles by 45° (finer with shift)
2015-07-08 13:55:02 +02:00
def
5f6752d238
Show degrees sign in value selector
2015-07-08 13:38:21 +02:00
BeaR
c3689658b4
Fix editor sound replacing
2014-11-09 14:58:28 +01:00
BeaR
655c2466b9
Start adding a sound envelope
2014-10-18 18:41:54 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
66d02de673
Fix saving of sounds
2014-10-18 18:41:52 +02:00
BeaR
dd35d2be84
Add editor support for editing sound source properties
2014-10-18 18:41:52 +02:00
BeaR
5df94f772f
Add support for sound sources
2014-10-18 18:41:51 +02:00