Commit graph

662 commits

Author SHA1 Message Date
dobrykafe ec0380e683 fix requested changes 2023-10-25 21:35:26 +02:00
dobrykafe 579005b98a add new tool demo_extract_chat 2023-10-25 16:03:24 +02:00
Robert Müller f8af7542c6 Move CHostLookup to separate compilation unit
The host lookup job and the engine interface are independent so they are moved to separate files.

The include of `engine.h` in `client.h` is therefore unnecessary and other includes also had to be adjusted because of this.

The variable `m_VersionServeraddr` is unused and therefore removed. The host lookup job is currently not used on the client-side.
2023-10-22 13:38:35 +02:00
Robert Müller 912355f9ec Move CSmoothTime class to separate compilation unit 2023-10-17 20:23:07 +02:00
Robert Müller ee51cac9e6 Move CGraph class to separate compilation unit 2023-10-17 20:22:48 +02:00
Robert Müller d9a7df0f92 Add tests and documentation for swap_endian function 2023-10-14 13:29:24 +02:00
Dennis Felsing 60fa51ff13
Merge pull request #7309 from infclass/kaffeine/merge-client-data-structs
Extract client 'six' data types and use them for 'seven' data
2023-10-10 21:55:55 +00:00
Robert Müller 093edb7803
Merge pull request #7308 from Marmare314/add-editor-object
Add `CEditorObject` class
2023-10-07 10:26:28 +00:00
marmare314 719b2bdadd add editor object class
This class is slightly more light-weight than a CEditorComponent
and its naming makes it more natural to inherit for envelope points,
proof-mode positions etc.
2023-10-07 00:46:47 +02:00
Alexander Akulich 418d8ae73d CMake: Fix overriding 2023-10-06 19:07:53 +03:00
Alexander Akulich abb1d4d18c CMake: Cleanup CMake pre-3.0 support code 2023-10-06 19:07:36 +03:00
Alexander Akulich 26b4a41c03 Extract 'six' content data structs to their own file 2023-10-06 18:14:15 +03:00
marmare314 073f208808 split implementations from CEnvelope class 2023-10-06 00:32:12 +02:00
marmare314 1bd3e65c2a extract CEnvelope into seperate header 2023-10-05 22:42:24 +02:00
marmare314 d400687876 extract editor layers into seperate headers 2023-10-02 23:07:08 +02:00
Dennis Felsing 971fa6d024
Merge pull request #7186 from infclass/for-ddnet2
CMake: Revert versioning (move it back to version.h)
2023-09-17 14:51:47 +00:00
Alexander Akulich 11a16f553f CMake: Revert versioning (move it back to version.h) 2023-09-16 12:48:36 +03:00
Dennis Felsing 15bdef32a1
Merge pull request #7136 from infclass/for-ddnet2
Refactor some core classes (step 1/xxx to shared CGameWorld)
2023-09-15 22:34:53 +00:00
Alexander Akulich a1b7e0c37c Move alloc.h to game/ and use it in client/prediction/entity.h 2023-09-15 18:04:29 +03:00
Alexander Akulich 96af62c3fd CMake: Change the net versioning
Set DDNET_VERSION_NUMBER from DDNET_NETWORK_VERSION no matter what VERSION is.
Provide get_network_version_number() which parses version to network version.
2023-09-15 01:58:11 +03:00
Jupeyy f25773243f
Merge pull request #7150 from heinrich5991/pr_ddnet_cmakelists_add_in_h
Revert "`.h.in` aren't compiled"
2023-09-12 19:07:53 +00:00
Alexander Akulich 6b78013a13 CMake: Set package version to the project version
Setting the version to VERSION didn't allow to override the project()
name and version.
2023-09-09 00:26:25 +03:00
Alexander Akulich 1074a5ff56 CMake: Use DDNet_VERSION to construct DDNET_VERSION_NUMBER 2023-09-08 23:13:00 +03:00
heinrich5991 237c2eba35 Revert ".h.in aren't compiled"
This allows the version.h.in file to show up in IDEs.

This reverts commit db5f28e65a.
2023-09-08 16:21:52 +02:00
heinrich5991 cebc472cbe Remove C-only compiler flag
We don't have any own C source files anymore.
2023-09-08 11:08:52 +02:00
heinrich5991 db5f28e65a .h.in aren't compiled 2023-09-08 11:05:51 +02:00
Alexander Akulich 0cea5b0120 CMake: Remove the code for old CMake versions 2023-09-08 00:10:48 +03:00
Alexander Akulich f6172a2ec4 CMake: Add version range validation 2023-09-08 00:10:48 +03:00
Alexander Akulich d0ecb5f8dd CMake: Rework the versioning 2023-09-08 00:10:48 +03:00
Alexander Akulich 225b175889 CMake: Set the minimum CMake version to 3.12
In fact this version is required after 00a0e0e723
(FindPython3 added in 3.12)
2023-09-08 00:10:48 +03:00
Robert Müller 16bc489afb Move editor automap .rules files to separate subfolder
For better organization of the `data/editor` folder.
2023-09-02 11:41:46 +02:00
Robert Müller 8001b6fde9 Update displayed country codes of flags
Update the country codes which are displayed for the flags in the UI. This only changes the names which are displayed in the UI but not how flags are communicated between server and client.

- Use ISO 3166-2 subdivision codes:
   - England: XEN → GB-ENG
   - Northern Ireland: XNI → GB-NIR
   - Scotland: XSC → GB-SCT
   - Wales: XWA → GB-WLS
   - Catalonia: XCA → ES-CT
   - Galicia: XGL → ES-GA
- Use ISO 3166/MA exceptional reservation code:
   - European Union: XEU → EU
- Move South Sudan (SS) to official codes, as it was officially assigned in the year 2011.

Closes #7071.
2023-09-01 21:55:47 +02:00
marmare314 d68029a252 extract CEditorSound into separate header file 2023-08-29 22:08:12 +02:00
marmare314 5f60d68e8b extract CEditorImage into separate header 2023-08-29 22:08:12 +02:00
marmare314 a1ea2f1ff1 Split up io.cpp 2023-08-29 22:08:07 +02:00
Dennis Felsing c7f3be7d75
Merge pull request #7082 from Marmare314/editor-seperate-mapitems
extract code from editor mapitems into separate files
2023-08-28 10:23:17 +00:00
marmare314 946be50807 Add tileart tool to editor 2023-08-27 16:07:56 +02:00
marmare314 e19b1e4da6 extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
Robert Müller 6b6ee21338
Merge pull request #7017 from Marmare314/mapview
Add `CProofMode` and `CMapGrid` component
2023-08-26 08:54:38 +00:00
marmare314 467de92377 Add CProofMode and CMapGrid component
Also extract more code into `CMapView` and extend the `CEditorComponent`
interface.
2023-08-25 20:40:27 +02:00
Robert Müller d2c9750c65 Add str_from_int function
Add more efficient function for formatting integer values as strings.

A benchmark shows that using this function is significantly faster than using `str_format`. It is faster by a factor of 220 with Clang 15.0 O2 (https://quick-bench.com/q/BlNoLnlyqxipf4jvsFTUxKMHDJU) and by a factor of 11 with GCC 12.2 O2 (https://quick-bench.com/q/Fxf9lDCTqXBF4pIa_IyZ5R0IqYg).

This increases FPS in the editor by ~25% when many numbers are rendered for switch/tele/speedup/tune layers or with "Show Info" being enabled.

The additional static analysis for `std::to_chars` revealed that the wrong size was used in `CHud` for `aScoreTeam[TEAM_RED]` and `aScoreTeam[TEAM_BLUE]`.

This requires incrementing the macOS deployment target from 10.13 to 10.15.
2023-08-24 20:54:17 +02:00
marmare314 2bcfbae841 Add CEditorComponent to moduralize editor
Refactor CSmoothZoom and introduce CMapView
2023-08-14 08:36:02 +02:00
Robert Müller d642abd722 Add font index, support font family variants depending on language
Add `fonts/index.json` which specifies:

- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.

There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.

The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.

The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.

The font files and their licenses are also updated:

- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.

Closes #6881.
2023-08-01 19:30:25 +02:00
Dennis Felsing 81495294a8 Add libssp-0.dll 2023-07-28 14:28:30 +02:00
Dennis Felsing d37b1007c1 Fix linking wiht -fstack-protector-strong on MinGW
src/engine/client/backend/opengl/backend_opengl.cpp:1599: undefined reference to `__stack_chk_fail'
2023-07-28 14:28:30 +02:00
heinrich5991 9b2f900a2e Change to -fstack-protector-strong from -fstack-protector-all
This is basically as good, but also supported on MinGW.
2023-07-25 22:40:43 +02:00
Robert Müller 880dab7e69 Port JSON writer from upstream
Port the `CJsonWriter` utility class from upstream, which makes outputting correct JSON easier.

Add `CJsonWriter` as an abstract class that can write to different outputs. Two implementations `CJsonFileWriter` (writes to a file) and `CJsonStringWriter` (writes to an `std::string`) are added. Upstream `CJsonWriter` can only write to files.

The same tests are added for both implementations. Duplicate code is avoided by using typed tests with two separate test fixtures.
2023-07-25 15:05:25 +02:00
heinrich5991 90f1a5456c Update downloaded version of GTest to 1.13.0 2023-07-25 13:18:36 +02:00
heinrich5991 00a0e0e723 Fix CMP0148
https://cmake.org/cmake/help/latest/policy/CMP0148.html
2023-07-25 12:52:23 +02:00
heinrich5991 db707f24ae Add Galician flag from gu (overdue_) from Discord 2023-07-07 12:59:44 +02:00