6211: Fix edge cases where demo tick seeking did not work r=Chairn a=Robyt3
Instead of using hardcoded tick offsets, use the current/previous/next tick values from the demo info.
This fixes seeking the next tick not working for demos where the difference between the current and the next tick was greater than 3.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Instead of using hardcoded tick offsets, use the current/previous/next tick values from the demo info.
This fixes seeking the next tick not working for demos where the difference between the current and the next tick was greater than 3.
6209: Simplify ninja code r=def- a=Zwelf
Reasoning this change is correct:
* `OldPos` is set to `m_Pos` in line 260
* `m_Pos` is not modified in between line 260 and 272 (only `m_Core.m_Pos` gets modified)
* Therefore line 269 `Dir = m_Pos - OldPos` is always `vec2(0.0, 0.0)`.
* And line 271 `Center = OldPos + Dir * 0.5 = OldPos`.
So we can pass `OldPos` to `FindEntities` in line 272. Using `OldPos` here instead of `m_Pos` makes it clear, that we use the position before the move, even though `m_Pos` also still holds the old value.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Reasoning this change is correct:
* `OldPos` is set to `m_Pos` in line 260
* `m_Pos` is not modified in between line 260 and 272 (only `m_Core.m_Pos` gets modified)
* Therefore line 269 `Dir = m_Pos - OldPos` is always `vec2(0.0, 0.0)`.
* And line 271 `Center = OldPos + Dir * 0.5 = OldPos`.
So we can pass `OldPos` to `FindEntities` in line 272. Using `OldPos` here instead of `m_Pos` makes it clear, that we use the position before the move, even though `m_Pos` also still holds the old value.
6208: Prevent temporary demo file from being deleted multiple times r=def- a=Robyt3
Each time the client disconnected or stopped a demo, it tried to delete the previous temporary replay file, which causes an error message "could not delete file" to be shown in the console.
This is prevented by clearing the current filename of the demo recorder after deleting the file.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Each time the client disconnected or stopped a demo, it tried to delete the previous temporary replay file, which causes an error message "could not delete file" to be shown in the console.
This is prevented by clearing the current filename of the demo recorder after deleting the file.
This function removes the registry keys that are created with `shell_register_protocol` and `shell_register_extension`.
According to the Microsoft documentation, only the keys for the program IDs should be deleted.
The keys that associate the file extensions with the program IDs should be kept, as Windows will automatically ignore the value if the program ID does not exist.
See: https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation
The `shell_update` function notifies the system when the shell needs to be updated due to a changed protocol or file association.
An output parameter is added to the `shell_register_protocol` and `shell_register_extension` functions, to determine whether the shell needs to be updated after calling the functions.
We only check whether the application path and program association were changed, instead of checking whether any key or value was changed, as this reduces the amount of necessary checks and we assume that the other values are not externally changed.
Because updating the shell is a potentially expensive operation, this should only be done when necessary and only once after registering all protocols and extensions.
This function register a file extension on Windows by creating the necessary registry keys and values.
The file extension is only registered for the current user in the registry key `HKEY_CURRENT_USER\SOFTWARE\Classes`, so admin privileges are not required.
Windows does not allow changing the default file extension handler programatically. When the user opens a file for which a new file extension handler exists, a dialog is shown that allows the user to change the default handler.
This function registers a protocol handler on Windows by creating the necessary registry keys and values.
The handler is only registered for the current user in the registry key `HKEY_CURRENT_USER\SOFTWARE\Classes`, so admin privileges are not required.
Usage example: `masterping ipv6
https://master1.ddnet.org/ddnet/15/register`.
Returns 0 on success, nonzero on failure. Note that this might report
failure occasionally as it doesn't retry, UDP packets are non-reliable
so they might not arrive even though the mastersrv is up.
6191: Use own defines of format specifiers for MinGW (fixes#6187) r=Jupeyy a=Chairn
Counter proposition to #6188. Redefines our own specifiers
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
6198: Log more errors in sql code r=def- a=Zwelf
Log whether deleting ranks from _backup tables fails due to locking issues in sqlite.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
6164: Automatically register ddnet:// url handler on macOS r=Robyt3 a=def-
Should work automatically on first time running client.
See https://hublog.hubmed.org/archives/001154
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6197: Fix teamranks not getting removed or moved out of _backup table r=heinrich5991 a=Zwelf
Fixes#6194
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
6195: Add more debug info to teamrace to figure out how duplicate ranks occur r=def- a=Zwelf
Should help with #6194. I don't have my mysql setup with me right now, so I can't check if I can find out what is going wrong. I'll see if I can do that tomorrow :)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
6179: Ignore connecting players in search terms when "Filter connecting players" is on r=heinrich5991 a=def-
Thanks to bencie for reporting
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6193: Add target `run_cxx_tests` to only run C++ tests r=def- a=heinrich5991
Requested by Chairn, because the Rust tests are slow on their computer.
## Checklist
- [x] Tested the change ~~ingame~~
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
6192: Allow translations to reorder string substitutions r=Robyt3 a=heinrich5991
This is supported on Windows
(https://docs.microsoft.com/en-us/cpp/c-runtime-library/printf-p-positional-parameters) and on POSIX, so basically everywhere.
Add some tests to verify that the target system does indeed support these positional parameters.
(cherry picked from commit ddd2b93190)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
6190: Just quiet curl warnings for now r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
6186: Ignore .spv vulkan files for in-directory builds r=Chairn a=def-
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
6183: Try to fix macOS CI failure again r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
==> Pouring python@3.11--3.11.1.big_sur.bottle.tar.gz
Error: The `brew link` step did not complete successfully
The formula built, but is not symlinked into /usr/local
Could not symlink bin/2to3-3.11
Target /usr/local/bin/2to3-3.11
already exists. You may want to remove it:
rm '/usr/local/bin/2to3-3.11'
To force the link and overwrite all conflicting files:
brew link --overwrite python@3.11
To list all files that would be deleted:
brew link --overwrite --dry-run python@3.11
When using `UiClosePopupMenus` in a popup handler, the number of popups was first set to `0` and then decremented to `-1` due to the popup itself being closed, which causes the next popup to not open correctly and may also cause a crash due to an out-of-bounds access.
The `UiClosePopupMenus` function is adjusted so the number of open popups never goes below `0`.
Another check is added to ensure that `UI()->SetActiveItem(nullptr)` is only called when a popup is open, so the currently active item is not reset if no popup is open.
Duplicate code in `UiDoPopupMenu` is reduced by calling the `UiClosePopupMenus` function to only close the top-most popup.
This also fixes the same issue when a popup is closed by the popup handler and the escape key in the same frame, by only handling the escape key for closing the top-most popup when the popup was not already closed by the handler.
Lastly, the explicit escape key handling is removed from the event popup, as this also caused the above issue and is not necessary, as the escape key is already handled implicitly for all popups.
6177: Deactivate editor hotkeys while dialog or editbox is active, fix other minor issues r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6178: Persist AFK state of players on map change, fix players always being considered AFK with `sv_max_afk_time 0 ` r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Store AFK state of players in `CPersistentClientData` and restore it when a client is connected.
In order for this to work, `m_LastPlaytime` must be adjusted as well to ensure that the AFK state is not reset again automatically by the `AfkTimer` function.
The AFK state is encapsulated using `IsAfk` and `GetAfk`.
Closes#1966.
Prevent most global editor hotkeys from being used while the file dialog is open or an editbox is active, to prevent the hotkeys from interfering with the text input.
Closes#6176.
When the GUI is deactivated by pressing Tab, the popup menus were still rendered, which they shouldn't be, because they belong to the GUI.
The mouse needs to be unlocked when deactivating the GUI, because it can otherwise not be moved while the GUI is inactive.