Commit graph

172 commits

Author SHA1 Message Date
ChillerDragon 6121be1bf1 Rename grass_main_0.7 to ddnet_grass
ddnet did extend the tileset so it is no longer matching the 0.7 grass_main
renaming the file makes that clear and allows for further extensions of
the file without breaking teeworlds 0.7 compability.

Also it frees the filename grass_main_0.7.png to be used by the ddnet
0.7 client mode so it can display the correct mapres on 0.7 connections.
2024-08-18 10:32:33 +08:00
Dennis Felsing 4ee5dfdbe6 Dilate new images 2024-07-09 17:47:55 +02:00
fokkonaut 3e3017f557 Update F-DDrace entities 2024-07-09 16:27:12 +02:00
Corantin H ffd7776147 Add cursor types and use resize cursor for dragbars 2023-12-28 18:35:23 +01:00
Jupeyy 639a8c3c8b Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
Robert Müller 16bc489afb Move editor automap .rules files to separate subfolder
For better organization of the `data/editor` folder.
2023-09-02 11:41:46 +02:00
Robert Müller bcc9ab50ad Add missing attribute shield entities for front and switch layers
Copy the attribute shield entities from the DDNet image to the front and switch images for the editor. The attribute shield entities can be used in game, front and switch layers, so the respective image also has to contain the entities.

Closes #5068.
2023-05-16 20:15:24 +02:00
Dennis Felsing 298287fb4e Implement shields that remove specific weapon (fixes #4572)
Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Dennis Felsing 4de7f74dda Add live freeze graphics in switch layer (fixes #4735) 2022-02-19 00:15:09 +01:00
Dennis Felsing 7ed74653de Add live freeze graphics by Soapy Sandwich 2022-02-12 00:14:18 +01:00
def 887ac398af Also use Brokecdx-' new blockworlds entities
not just for entities_clear
2021-02-12 08:45:52 +01:00
Jupeyy 04900fca36 Revert "Dilate & optimize non-dilated images"
Redilate images
2021-02-03 20:40:10 +01:00
def a06a063987 Update ingame blockworlds entities by Brokecdx (fixes #3464) 2021-01-02 16:41:30 +01:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
Jupeyy b722dcc7b7 Dilate & optimize non-dilated images 2020-11-24 11:15:24 +01:00
def d1d9530a41 Update winter_main.rules by mind 2020-10-04 19:36:05 +02:00
def cbf5aceb4d Dilate speed_arrow.png 2020-10-03 12:27:36 +02:00
Jupeyy dc3580d976 0.7 cursor 2020-09-15 16:18:12 +02:00
def 5548be0f9f Update front.png by Soreu 2020-09-07 00:03:26 +02:00
def 3767eebead Update entities by Soreu (fixes #2652) 2020-08-30 09:39:49 +02:00
def 2d0340b1cd Add Entites off sign to front layer (fixes #2261) 2020-06-14 16:01:32 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
Ryozuki 62dbda204e fix entities clear and remove tele-activator from gametile as it doesn't make sense. 2018-11-04 15:50:56 +01:00
Ryozuki 007eb71d2a new tele-activator tiles (edited by Ravie, based on Sonix work) 2018-11-03 10:26:20 +01:00
Ryozuki c831b5e0c1 change tele-blocker to tele-activator 2018-11-03 10:26:18 +01:00
Ryozuki 183f335606 Improve teleblocker tile, thanks to Ravie 2018-10-22 18:25:08 +02:00
Tim Schumacher 3d7ee89104
Add game layer entities images 2018-10-02 23:24:22 +02:00
Tim Schumacher fd52bc7a26
List all game layer entities images in directory 2018-10-02 23:08:17 +02:00
def d92b7ef6b7 newline 2018-08-25 19:40:18 +02:00
def 23874f8ac2 grass_main automapper fix by Ravie 2018-08-25 19:39:30 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
ChillerDragon ba842a9672 Add new freeze automap rule 2018-06-29 15:48:52 +02:00
nobody1 0bd51db7cd fng2 entities 2017-09-21 21:19:10 -05:00
def e7814635fe Add jungle_midground rules by hi_leute_gll 2017-08-15 17:22:31 +02:00
Tim Schumacher a5a7451590 Fix clear entities for ddrace gametype 2016-07-18 08:54:30 +02:00
def c583e87b90 Update entities (by Soreu) 2016-04-30 20:45:42 +02:00
Tim Schumacher 48cfea16cc better clear entities for all gametypes (by Soreu) 2016-04-30 20:19:55 +02:00
Tim Schumacher 4a22e762ff added entities clear for other gametypes 2016-04-29 19:29:19 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
Dennis Felsing b3ffc947e1 Merge pull request #426 from gamertyp/master
Updated rules for latest automapper
2016-04-27 15:53:09 +02:00
def 847b6f3b96 Optimize PNGs 2016-04-27 01:27:57 +02:00
gamertyp 02a8b899c8 Updated rules for latest automapper 2016-03-10 22:26:59 +01:00
def ce7eb0aac1 Add UNLOCK_TEAM tile (someone draw a tile please) 2016-03-07 18:04:59 +01:00
Tim Schumacher efdb5ccb5f update template entities for shortcut 2016-02-09 16:25:44 +01:00
timgame a6a4187fb1 add new hookthrough and hookblocker 2015-11-12 19:46:27 +01:00
timgame 988a8f591a remove colflags 2015-11-08 10:20:10 +01:00
def d673aa0c67 Updated jungle_main.rules (by hi_leute_gll) 2015-08-25 19:49:36 +02:00
timgame 5162bd0f18 added diagonal corners automapper 2015-07-28 16:51:55 +02:00
timgame af2b43ccb2 added round corners automapper by hi_leute_gll 2015-07-28 16:39:47 +02:00