Robert Müller
a2de08a8db
Add UpdateVolume
function, remove unnecessary lock usage
...
Using the lock is not necessary, as the volume is already an atomic variable.
2023-09-21 23:44:59 +02:00
Robert Müller
beaf263f3d
Reorder SetChannel
and SetListenerPos
functions
2023-09-21 23:44:58 +02:00
Robert Müller
b0356aea13
Rename argument, reduce indentation of SetVoiceTimeOffset
2023-09-21 23:44:58 +02:00
Dennis Felsing
69ba84e62c
CSound: Initialize all members ( fixes #6795 )
2023-07-01 19:50:20 +02:00
Robert Müller
c25d20047b
Add storage parameter to sound loading functions
...
So the storage type can be specified when loading sound files directly from the storage.
2023-06-25 21:25:34 +02:00
Learath
f91a3069c3
Let CKernel clean-up. Use unused CSound::Shutdown
2022-09-16 16:50:19 +02:00
Robert Müller
b4a82b1b87
Reduce visibility of engine sound members and methods
2022-06-26 22:43:32 +02:00
Robert Müller
757d7d0068
Change m_SoundEnabled
from int
to bool
2022-06-26 22:43:32 +02:00
Robert Müller
939c51bae1
Add IsPlaying
to engine sound
...
To check if a specific sample is currently being played back.
2022-06-26 22:43:30 +02:00
Robert Müller
23cce5415e
Organize engine-client includes
2022-06-17 17:46:43 +02:00
Robert Müller
4b36584ca1
Organize engine-client includes
2022-05-29 21:24:43 +02:00
Chairn
583d6e6c01
Mark virtual function as override using a script:
...
while IFS= read -r line; do file=${line%%:*}; lineno=$(echo $line | cut
-d':' -f2); echo "Treating $file line $lineno"; sed -i -e
"${lineno}s/virtual //" -e "${lineno}s/);\$/) override;/" -e
"${lineno}s/)\$/) override/" -e "${lineno}s/const\$/const override/" -e
"${lineno}s/) {/) override {/" -e "${lineno}s/) const {/) const override
{/" -e "${lineno}s/const;$/const override;/" "$file"; done < a
2022-05-17 23:47:32 +02:00
Jupeyy
e572704963
Multithreaded video rendering
2022-03-20 18:03:33 +01:00
def
b178c7c74a
Make sure headers compile standalone
...
Not planning to do this automatically, but at least cleaning it up once
provides some benefit. Every header should include what it uses.
$ for i in src/**/*.h; do j=${i#"src/"}; echo $j; echo "#include <$j>\nint main() { return 0; }" | /usr/bin/c++ -DCONF_OPENSSL -DCONF_SQL -DCONF_VIDEORECORDER -DCONF_WAVPACK_CLOSE_FILE -DCONF_WAVPACK_OPEN_FILE_INPUT_EX -DGAME_RELEASE_VERSION=\"15.0.5\" -DGLEW_STATIC -D_FORTIFY_SOURCE=2 -I/usr/include/freetype2 -I/usr/include/opus -I/usr/include/SDL2 -I/usr/include/wavpack -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/libmount -I/usr/include/blkid -Isrc -I/usr/include/mysql -I/home/deen/sys/include/ -O2 -g -DNDEBUG -fdiagnostics-color=always -fstack-protector-all -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wformat=2 -Wno-nullability-completeness -Wduplicated-cond -Wduplicated-branches -Wlogical-op -Wrestrict -std=gnu++11 -o /dev/null -x c++ -; done
Ignored: tuning.h, variables.h, config_common.h, mapitems_ex_types.h, mapbugs_list.h, protocol7.h, teehistorian_ex_chunks.h, protocol_ex_msgs.h, config.h, config_variables.h, external, keynames.h
2020-09-26 21:50:27 +02:00
heinrich5991
94818ec1f0
Try to find external GLEW, pnglite and Wavpack
...
Allow for newer versions of Wavpack, fixes #1023 .
Fixes #1016 .
2018-02-12 23:29:45 +01:00
def
c6a5a7dcb3
Try using more modern SDL audio interface
2017-07-30 12:33:51 +02:00
BeaR
98d42adf9d
Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface
2014-11-29 14:29:40 +01:00
BeaR
9996751161
Remove deprecated falloff distance
2014-11-28 19:21:59 +01:00
def
26260181bd
Some work on Opus map sounds (not working yet)
2014-10-27 16:23:53 +01:00
def
699fb60532
Fix: Mapping sounds in editor works even when the sound system is disabled
2014-10-25 01:23:39 +02:00
BeaR
2b1272ed69
Work on nicer audio timing
2014-10-18 18:41:59 +02:00
BeaR
e211c7a2b2
Ingame sound pos envelope support
2014-10-18 18:41:55 +02:00
BeaR
8addf25b24
Add support to modulate voice volume and falloff distance
2014-10-18 18:41:54 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
96a6d6d85b
Take sample duration into account when enqueuing sound sources
2014-10-18 18:41:53 +02:00
BeaR
16084d93cf
Working on correctly replay sounds
2014-10-18 18:41:52 +02:00
oy
47cdd2524b
do not try to play sound when it isn't enabled
2011-06-27 22:57:06 +02:00
oy
1a5d70450f
added "reimplemented menu music by teetow-the-great-teetow" by Choupom
2011-04-13 20:00:54 +02:00
oy
d9ce720387
made engine an interface
2011-02-27 15:03:57 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00