Commit graph

55 commits

Author SHA1 Message Date
Robert Müller a2465605df Remove base/tl/range.h 2022-05-27 16:36:40 +02:00
Robert Müller f9d49bd53e Remove base/tl/allocator.h 2022-05-27 16:36:40 +02:00
Robert Müller 47098daa42 Remove base/tl/algorithm.h 2022-05-27 16:36:40 +02:00
Robert Müller ca309d6ef8 Remove base/tl/array.h 2022-05-27 16:36:39 +02:00
Robert Müller bea74f3d4f Remove base/tl/sorted_array.h 2022-05-27 00:03:13 +02:00
Robert Müller aeb8790649 Remove base/tl/base.h 2022-05-15 20:36:16 +02:00
Robert Müller 535fbd28fa Replace usages of tl_assert with dbg_assert 2022-05-15 19:25:18 +02:00
Robert Müller 22562094bd Remove base/tl/string.h 2022-05-07 00:17:29 +02:00
def e4bec352d9 Remove unused bubble sort (finally) 2022-04-02 18:30:03 +02:00
Zwelf dcabb07707 Fix uninitialized count variable and naming convention 2022-01-09 22:51:55 +01:00
Zwelf d8258fcda9 Add semaphore getvalue functionality 2021-12-25 10:53:26 +01:00
Jupeyy f99f062d0a Only sort friends, if you got any 2021-05-06 14:45:34 +02:00
def a4bb2f8764 Switch back to using a stable sort
so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.

as reported by Shyzo
2021-03-15 23:36:25 +01:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
def e592afc98c Add Thread Safety Analysis
and annotate some code: https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
2020-12-23 18:13:21 +01:00
Edgar 105b049497
Rename lock and semaphore classes to match current naming 2020-11-29 18:12:58 +01:00
def 469888e156 array: Don't allocate size 0
/media/ddnet/src/game/editor/auto_map.h:30:9: warning: Use of zero-allocated memory [clang-analyzer-cplusplus.NewDelete]
        struct CIndexRule
               ^
2020-10-14 14:54:33 +02:00
Jupeyy 9e8cbfea5d Optimize uuid lookup 2020-10-11 08:39:29 +02:00
Jupeyy 52911e4302 Use std::sort instead of bubble_sort 2020-10-08 08:00:01 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Zwelf 81e5bb924c Move sync_barrier to only used place
to remove `#include <windows.h>` from header file preventing compiling on windows
2020-08-09 18:17:42 +02:00
Learath ce8987cd43 Missing include 2020-02-27 16:56:40 +03:00
Learath f679fbfbc5 Allow editing multiple tile layer props 2020-02-27 16:53:12 +03:00
heinrich5991 b90dd43118 Fix -Wdeprecated-copy from GCC9 2019-06-26 11:53:39 +02:00
def f9d9fee314 Demo browser: Show markers (fixes #329)
- Fetch Headers button
- Display Markers & Length columns
- Display footer info
- Don't rescan directory when not required
- Clean up code a bit
2019-01-09 08:25:03 +01:00
yangfl a1db76cdef Remove extra semicolons 2018-11-18 14:27:48 +08:00
Dennis Felsing c9f28ce094 Forbid copying classes in threading 2018-08-29 11:32:53 +02:00
Dennis Felsing c29a72eb70 Lock style 2018-08-27 16:36:36 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
def 705349f2e5 Clean up and fix semaphores and threading 2017-08-31 19:18:07 +02:00
Learath2 cd386488e2 Rename semaphore_* to sphore_*
Previous naming conflicted with Mach kernel definitions.
2017-08-31 19:18:07 +02:00
def 46cedf3a8c Compiler warnings 2017-07-09 10:27:58 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def 3992b1346b Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
2015-04-07 19:07:38 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
BeaR 234a76f0b3 Fixing atomics 2013-04-26 16:44:48 +02:00
Magnus Auvinen 98042012a6 cleaned up warnings that clang spits out. some bugs found with it.
Conflicts:

	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
oy 0a0c131cdc fixed compiler error. Closes #982 2013-02-24 17:45:02 +01:00
oy b7e5bb54ad fixed semaphore on macosx 2013-02-24 17:35:51 +01:00
Magnus Auvinen e59b24d8db fixed atomics and semaphore for windows. can't test it correctly however due to that I only have a virtual box machine 2012-01-01 15:56:28 +01:00
Magnus Auvinen 8ffe582615 ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip 2011-12-30 16:02:22 +01:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
oy e6f0318bdf added "fixed some header guards and added a script to fix them all!" by Choupom 2011-04-13 20:22:10 +02:00
oy 4d5443affa added demo loading speed enhancement by MAP94. Closes #555 2011-03-27 16:42:47 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
Magnus Auvinen 575f72d978 fixed some compiler errors and warnings with clang 2010-07-05 20:57:07 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00