def
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708019c675
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Grammar fix: Catched -> Caught
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2019-04-08 21:54:33 +02:00 |
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def
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173b43d487
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Fix memory leak in draggers
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2019-04-08 21:54:12 +02:00 |
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heinrich5991
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925aff21d4
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
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def
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ba909bc498
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Fix: Guns and draggers work for each player in a solo part individually
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2014-05-08 00:53:21 +02:00 |
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GreYFoX
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cdab951296
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Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
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2011-12-25 15:51:47 +02:00 |
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GreYFoX
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bfed5bad1a
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Added License INfo to missing files and updated the old ones
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2011-12-25 15:33:05 +02:00 |
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GreYFoX
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4da271df56
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Deleted a useless state and added onTeamStateChanged Event
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2011-12-25 15:19:03 +02:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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btd
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fede6df973
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No need in it
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2010-09-22 14:49:19 +04:00 |
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btd
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5db7748af4
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Fix ddraggers
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2010-09-22 14:43:59 +04:00 |
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btd
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2af441b703
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Finish super team, fix bug with killing, DDraggers not finished
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2010-09-21 23:09:11 +04:00 |
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GreYFoXGTi
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15542a6c20
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Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:25:21 +02:00 |
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GreYFoXGTi
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3580547297
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Fixed NoWall Draggers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 19:32:42 +02:00 |
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