Commit graph

13 commits

Author SHA1 Message Date
def 708019c675 Grammar fix: Catched -> Caught 2019-04-08 21:54:33 +02:00
def 173b43d487 Fix memory leak in draggers 2019-04-08 21:54:12 +02:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
def ba909bc498 Fix: Guns and draggers work for each player in a solo part individually 2014-05-08 00:53:21 +02:00
GreYFoX cdab951296 Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds) 2011-12-25 15:51:47 +02:00
GreYFoX bfed5bad1a Added License INfo to missing files and updated the old ones 2011-12-25 15:33:05 +02:00
GreYFoX 4da271df56 Deleted a useless state and added onTeamStateChanged Event 2011-12-25 15:19:03 +02:00
GreYFoXGTi 071fb6a5a3 new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
btd fede6df973 No need in it 2010-09-22 14:49:19 +04:00
btd 5db7748af4 Fix ddraggers 2010-09-22 14:43:59 +04:00
btd 2af441b703 Finish super team, fix bug with killing, DDraggers not finished 2010-09-21 23:09:11 +04:00
GreYFoXGTi 15542a6c20 Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
GreYFoXGTi 3580547297 Fixed NoWall Draggers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:32:42 +02:00
Renamed from src/game/server/entities/drager.h (Browse further)