1981: Fix: background colors being set to white r=def- a=Aerll
After changing either of background colors in ddnet tab in settings and reopening the client, both become white.
Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
Saves should not be loadable from one to the other.
Requires:
ALTER TABLE record_race ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_teamrace ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_saves ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER Server;
as reported by valgrind --tool=memcheck:
==376722== Conditional jump or move depends on uninitialised value(s)
==376722== at 0x1CDBDB: int maximum<int>(int, int) (math.h:79)
==376722== by 0x216A46: CPlayer::Tick() (player.cpp:174)
==376722== by 0x1FB308: CGameContext::OnTick() (gamecontext.cpp:658)
==376722== by 0x1C60AF: CServer::Run() (server.cpp:2046)
==376722== by 0x1CB099: main (server.cpp:3040)
==376722==
==376722== Conditional jump or move depends on uninitialised value(s)
==376722== at 0x183F27: int minimum<int>(int, int) (math.h:77)
==376722== by 0x216A65: CPlayer::Tick() (player.cpp:175)
==376722== by 0x1FB308: CGameContext::OnTick() (gamecontext.cpp:658)
==376722== by 0x1C60AF: CServer::Run() (server.cpp:2046)
==376722== by 0x1CB099: main (server.cpp:3040)
Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
*
* On some architectures, use objc_msgSend_stret for some struct return types.
* On some architectures, use objc_msgSend_fpret for some float return types.
* On some architectures, use objc_msgSend_fp2ret for some float return types.
*
* These functions must be cast to an appropriate function pointer type
* before being called.
*/
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```
1925: Don't bundle libcurl for Linux r=Learath2 a=heinrich5991
It's installed basically everywhere and just increases release size.
They're serious about backward compatibility and haven't had a breaking
change in ages.
1929: Remove space at end of cfg description r=Learath2 a=ChillerDragon
Happy hacktoberfest :octocat:
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
1904: Add tune zone prediction r=heinrich5991 a=trml
Is enabled with cl_predict_ddrace 1.
This will predict tunings loaded from the map the first time tunezones are entered, but will also update the tunes after you receive new tunes while in a tunezone, since it's possible to change them in rcon.
Co-authored-by: trml <trml@users.noreply.github.com>
1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki
I think client should know about this, maybe we can do something with it in the future.
It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.
1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
1909: Fix filescore path r=Learath2 a=ChillerDragon
The filescore system did not handle map paths well that were an actual path and not just the mapname.
```
# before fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:29:44][filescore]: opening 'records/DDNetPP-maps-BlmapChill_record.dtb' for reading failed
# after fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:31:05][filescore]: opening 'records/BlmapChill_record.dtb' for reading failed
```
I called ```Server()->``` in a thread so please review thread safety before merge.
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
I talked to coffee (creator of both mods) and he said it is okay to use zoom on the mods, also: eye emotes work there so the eye wheel is also supported. I have updated both mods to ddnet master so they have all the new stuff
1845: Fix infectionZ gamemode seen as DDNet r=heinrich5991 a=fokkonaut
InfectionZ's gametype is somehow infection, instead of infectionZ
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
1837: Don't advertise the reserved slots. Fix#1808 r=heinrich5991 a=Learath2
I think this is also fine for vanilla, but I can't get the vanilla client to work on mac to test it.
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Emir Marincic <learath2@gmail.com>