BeaR
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98d42adf9d
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Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface
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2014-11-29 14:29:40 +01:00 |
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BeaR
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9996751161
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Remove deprecated falloff distance
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2014-11-28 19:21:59 +01:00 |
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BeaR
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d1327742e7
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Start adding support for custom shaped audio fields
Add version check for sound layers
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2014-11-27 16:18:15 +01:00 |
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def
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0071fbaf8d
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Make detail flag work for sounds (fixes #103)
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2014-11-25 21:01:31 +01:00 |
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def
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4b3dd81a74
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Disable map sounds with snd_enable 0 as well (fixes #98)
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2014-11-25 19:56:31 +01:00 |
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BeaR
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475c637996
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Play sounds and envelopes also on pause
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2014-10-31 16:10:09 +01:00 |
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def
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26260181bd
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Some work on Opus map sounds (not working yet)
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2014-10-27 16:23:53 +01:00 |
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def
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f8f8f0613e
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Rename "Ambient" to "Map Sound"
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2014-10-23 15:53:23 +02:00 |
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BeaR
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2b1272ed69
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Work on nicer audio timing
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2014-10-18 18:41:59 +02:00 |
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BeaR
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b67fab8fdb
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Fix parallax scrolling for audio sources and remove global property
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2014-10-18 18:41:58 +02:00 |
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BeaR
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0931e6ed28
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Fix sound envelopes ingame
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2014-10-18 18:41:55 +02:00 |
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BeaR
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e211c7a2b2
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Ingame sound pos envelope support
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2014-10-18 18:41:55 +02:00 |
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BeaR
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b5d0034674
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Add embedded sound support
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2014-10-18 18:41:53 +02:00 |
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BeaR
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96a6d6d85b
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Take sample duration into account when enqueuing sound sources
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2014-10-18 18:41:53 +02:00 |
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BeaR
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16084d93cf
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Working on correctly replay sounds
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2014-10-18 18:41:52 +02:00 |
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BeaR
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2e30e96ba5
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Improve sound replay
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2014-10-18 18:41:52 +02:00 |
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BeaR
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39f93716e0
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Support replaying mapsounds
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2014-10-18 18:41:52 +02:00 |
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