GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
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* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
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Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
GreYFoX
74462d4611
enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
2011-07-25 22:16:20 +02:00
oy
7a129caf8d
added updated jungle_main rules by Landil
2011-07-13 23:09:19 +02:00
oy
7bc07b613f
added auto mapping feature by LordSkelethom
2011-07-09 01:09:06 +02:00
GreYFoX
7ea942441b
New Entities from @Fisico, Discarded tele.png because it had missing tiles
2011-06-26 02:15:23 +02:00
Romain Labolle
38f1db1c4f
Adding a checkpoint system for teleporters :
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* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made the map in the right direction or not.
Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX
8b5135c359
Removed Text from evil teleporter
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people should check the documentation to know what it does
p.s. @Speedy-Consoles please update the Documentation to say it also cuts the hook of the hookers
2011-04-20 21:37:53 +02:00
GreYFoX
91a1a6f23b
hmm
2011-04-11 17:14:24 +02:00
GreYFoX
25f229de38
the latest but not the last merge mistake
2011-04-11 16:54:43 +02:00
GreYFoX
aaac8a3f77
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/game/version.h
2011-04-09 22:33:06 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
9d01effb9f
fixed editor entities
2011-04-09 20:35:34 +02:00
oy
42fdd6540c
added new graphics and maps
2011-04-09 16:48:51 +02:00
oy
053a1d19ec
added another editor entity by Crises
2011-04-01 21:08:06 +02:00
oy
25a0069bf0
added new editor entities by Crisis
2011-04-01 18:23:25 +02:00
GreYFoX
87cde802b1
Added a new entities_clear
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Fixed cl_ddrace_cheats not controlling cl_show_entities
attempted to make cl_show_entities show other layers than the game layer
2011-03-16 19:48:16 +02:00
GreYFoXGTi
5b51295185
Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
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fixed the freeze command
Added Freeze Tile to switch layer to set freeze tile custom delay
Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
Floff Floffsson
645f31141d
deepfreeze tiles
2011-01-17 00:38:24 +02:00
GreYFoXGTi
9c66a2d54c
Endless Hook Tile for ingameplay by Floff aka LemonFace
2011-01-17 00:13:21 +02:00
GreYFoXGTi
c97105a113
fixed missing tile from Fisico
2010-12-12 01:16:39 +02:00
GreYFoXGTi
a25bbce836
New Entities by Fisico, I split them and reworked into separate files
2010-12-12 01:05:11 +02:00
GreYFoXGTi
af6f96bc7e
Added Tile for the new Map Config
2010-12-02 00:45:36 +02:00
GreYFoXGTi
4737588827
New Delayed Switches
2010-11-22 23:10:12 +02:00
GreYFoXGTi
209078c85e
Different Entities Picture
2010-11-14 03:03:24 +02:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
GreYFoXGTi
1620e071d9
Removed a Tile and ensured stopper server side
2010-11-01 16:21:05 +02:00
GreYFoXGTi
e43bcd80db
Rotation
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FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi
51f5241e63
new entities.png
2010-10-16 21:25:08 +02:00
btd
4571836f25
New entities, Thanks Fisico.
2010-10-04 23:55:36 +04:00
GreYFoXGTi
9fde901705
Removed multipliers and changed initial layer size
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-27 14:44:57 +03:00
GreYFoXGTi
8f48989f73
Fixed Dragger + Stopper Bug
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Fisico ReDrew some entities
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-19 12:01:54 +03:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
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Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
GreYFoXGTi
5f66a8f663
Corrected a tile background
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 19:41:09 +02:00
GreYFoXGTi
51586d0e05
Reworked and Added more stoppers
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added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
GreYFoXGTi
277ce3b77e
Made stop tiles stop you earlier and fixed bug with stoppers + draggers
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 02:05:45 +02:00
GreYFoXGTi
8426442936
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi
c6803b405f
Removed Old Door System
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:38:13 +02:00
GreYFoXGTi
eab7ad207b
Added Check for map options tile
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:34:21 +02:00
btd
28a668c2c8
Remake entities_clear.png. Thanks Landil and Fisico for original works
2010-08-28 16:16:16 +04:00
GreYFoXGTi
7f8fb7a5a7
Merging the client manually into the server
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but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
GreYFoXGTi
4a0d787399
Further More Cleanup
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 01:38:58 +02:00
GreYFoXGTi
dc7d3f8275
Removed Tiles that wouldn't work correctly
2010-08-22 01:15:20 +02:00
GreYFoXGTi
465272651d
New Layout
2010-08-12 14:30:46 +03:00
GreYFoXGTi
afa93fb203
draft of the current entities not ready waiting on Fisico to come online xD
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:33:52 +03:00
Magnus Auvinen
c94b1f22ab
added non-hookable tile
2008-09-23 14:38:13 +00:00
Magnus Auvinen
815c55c4ce
added death tile
2008-09-23 14:10:05 +00:00
Magnus Auvinen
48d4aa0e89
added the rifle to the maps and removed it from the starting inventory
2008-03-21 19:05:35 +00:00
Magnus Auvinen
4eb7185694
new cursor. thanks goes to primevil
2008-01-18 23:23:35 +00:00
Magnus Auvinen
47a0525ab8
merged editor over to trunk
2008-01-12 12:27:55 +00:00