Commit graph

14 commits

Author SHA1 Message Date
Dennis Felsing a27358806c Revert "Support shotgun_speed 0"
This reverts commit 9d39ca888f.
2019-12-09 14:59:10 +01:00
def 9d39ca888f Support shotgun_speed 0
for mapping stationary bullets
2019-11-27 18:29:39 +01:00
heinrich5991 b90dd43118 Fix -Wdeprecated-copy from GCC9 2019-06-26 11:53:39 +02:00
Learath 95a3a69e08 Start phasing out vectors for colors 2019-04-25 18:21:35 +03:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
heinrich5991 f7dde1e061 Partially revert #681
The refactoring can cause a gameplay change, laws of associativity like
`x * (1 / z) == (x * 1) / z` don't hold for floating point numbers.
2017-03-16 10:19:08 +01:00
Ryozuki d0c317d7c7 Fix a typo and refactor the normalize function 2017-03-16 07:55:49 +01:00
oy 893964848e fixed wrong types within vector constructors. Closes #1371 2015-08-22 21:49:11 +02:00
def 8a6e115b13 Add != for vectors (fixes #202) 2015-04-28 19:02:13 +02:00
oy 7d2df3a386 added some vector operators 2012-01-09 00:38:20 +01:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
Magnus Auvinen 575f72d978 fixed some compiler errors and warnings with clang 2010-07-05 20:57:07 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Renamed from src/base/vmath.hpp (Browse further)