See also Jupeyy's explanation in
https://github.com/ddnet/ddnet/issues/4294 for why we want to ignore
this:
> sadly components have no OnDestruct on anything like that
> so aslong it doesn't actually leak it's just non destructed memory
So it's something we allocate once for the entire client lifetime from
my understanding.
=================================================================
==421461==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 411760 byte(s) in 10 object(s) allocated from:
#0 0x55eaf0c08a29 in malloc (/media/ddnet/integration_test/DDNet+0x736a29)
#1 0x55eaf0de9f72 in CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(CCommandBuffer::SCommand_CreateBufferObject const*) /media/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1898:25
#2 0x55eaf0dd82f5 in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /media/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp
#3 0x55eaf0f73229 in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /media/ddnet/src/engine/client/backend_sdl.cpp:246:20
#4 0x55eaf0f70568 in CGraphicsBackend_Threaded::ThreadFunc(void*) /media/ddnet/src/engine/client/backend_sdl.cpp:75:25
#5 0x55eaf0d679d7 in thread_run(void*) /media/ddnet/src/base/system.cpp:686:2
#6 0x7f08b788c54c (/usr/lib/libc.so.6+0x8c54c)
SUMMARY: AddressSanitizer: 411760 byte(s) leaked in 10 allocation(s).
4768: Videorecorder on by default (also for github builds) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4749: Fix test run instructions r=Jupeyy a=def-
As reported by ReiTW
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4392: Add SQL/Score tests r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3352: Add benchmarking section to README r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3107: Log close error to console r=Jupeyy a=def-
3155: Add memcheck/asan/ubsan to readme r=Jupeyy a=def-
To be linked from https://github.com/ddnet/ddnet/pull/3133
Co-authored-by: def <dennis@felsin9.de>
Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.