Commit graph

16978 commits

Author SHA1 Message Date
Robert Müller c1ffc8bf12 Refactor CEditor::PopupMenuFile 2023-04-02 12:54:34 +02:00
Robert Müller df91bb9b43 Refactor layer properties functions 2023-04-02 12:54:34 +02:00
Robert Müller c6d14e5fa1 Move all editor popup function definitions to popups.cpp
Editor code for the popups should be located in `popups.cpp`.
2023-04-02 12:52:37 +02:00
Robert Müller caac7b06e2 Fix static usage of POPEVENT_* enum literals
The `POPEVENT_*` enum literals should be used in a static manner.
2023-04-02 12:52:37 +02:00
Robert Müller 3d343c8758 Remove unnecessary popup debug message 2023-04-02 12:52:37 +02:00
Robert Müller f4c3fee617 Use ShowFileDialogError instead of ShowPopupMessage
To reduce duplicate code.
2023-04-02 12:52:37 +02:00
Dennis Felsing 1b1f2a0621 Version 16.9 2023-04-02 12:03:41 +02:00
bors[bot] 3bd24f322f
Merge #6490
6490: Improve collision entity access error message r=Chairn a=Robyt3

See #6489.

## Checklist

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Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-01 22:29:29 +00:00
Robert Müller ed26be0917 Improve collision entity access error message
See #6489.
2023-04-02 00:03:30 +02:00
Robert Müller ab73cc718f Refactor entity bounds check 2023-04-02 00:01:17 +02:00
bors[bot] df8e9e8c59
Merge #6487 #6488
6487: Update simplified_chinese.txt r=def- a=Cheeser0613

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6488: Update traditional_chinese.txt r=def- a=Cheeser0613

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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2023-04-01 21:29:16 +00:00
bors[bot] b3454ef424
Merge #6486
6486: Apache `RequestHeader` needs the `headers` module r=def- a=ChillerDragon

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## Checklist

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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2023-04-01 21:08:24 +00:00
Cheeser0613 68a3505a6d
Update traditional_chinese.txt 2023-04-01 23:01:04 +08:00
Cheeser0613 2c58d3a870
Update simplified_chinese.txt 2023-04-01 23:00:09 +08:00
ChillerDragon fd437e0f76 Apache RequestHeader needs the headers module 2023-04-01 16:35:09 +02:00
bors[bot] 42982759a9
Merge #6481
6481: Remove unused DoFilter r=Robyt3 a=def-

Thanks to cheeser0613

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## Checklist

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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-04-01 12:02:51 +00:00
Dennis Felsing 5fa2fefd35 Remove unused DoFilter
Thanks to cheeser0613
2023-04-01 13:39:20 +02:00
bors[bot] 62569da76e
Merge #6485
6485: Update belarusian r=def- a=AlehKushniarou

I accidentally deleted a line from the upcoming 16.9 in the previous commit, put it back and added a translation for it

## Checklist

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Co-authored-by: Pavukoplov <arachnoplov@gmail.com>
2023-04-01 07:54:06 +00:00
Pavukoplov 02eec901e1 Update belarusian 2023-04-01 03:38:03 +03:00
bors[bot] 0ecfe8fb35
Merge #6484
6484: update belarusian r=def- a=AlehKushniarou

Update belarusian translation

## Checklist

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Co-authored-by: Pavukoplov <arachnoplov@gmail.com>
2023-03-31 22:16:10 +00:00
Pavukoplov 1e51cf15df update belarusian 2023-04-01 01:03:41 +03:00
bors[bot] 02086e4023
Merge #6268
6268: Quit when configured bindaddr cannot be resolved, quit client when failing to open network client for 25 times  r=def- a=Robyt3



## Checklist

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Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-31 15:44:26 +00:00
bors[bot] 3e71d9843f
Merge #6479
6479: Update spanish.txt r=def- a=n0Ketchp

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## Checklist

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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2023-03-29 06:50:56 +00:00
noKetchup d6e2cc8d80
Update spanish.txt 2023-03-28 23:20:40 -03:00
bors[bot] 66df293768
Merge #6478
6478: fix start size of freezing flakes particles r=Chairn a=Jupeyy

fixes [this](a9ef757475 (diff-7e0a2abd9e284b400b03e461e21bd5b789b83afa10478be5d01d222a7af2daa4R91))

and [this](a9ef757475 (diff-7e0a2abd9e284b400b03e461e21bd5b789b83afa10478be5d01d222a7af2daa4R209))
## Checklist

- [ ] Tested the change ingame
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-03-28 20:42:56 +00:00
Jupeyy ffe3d26e59 fix start size of freezing flakes particles & vel of player death 2023-03-28 21:33:48 +02:00
bors[bot] 98a5c4ece0
Merge #6475
6475: Update Korean translations by CHaBek r=def- a=cwh7435

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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
2023-03-28 05:52:51 +00:00
CHaBek d0d3325604
Update Korean translations by CHaBek 2023-03-28 10:27:06 +09:00
bors[bot] a27dbb1219
Merge #6435
6435: add proof mode for menu backgrounds closes #3009 r=def- a=Marmare314


![backgroundproof](https://user-images.githubusercontent.com/49279081/225979288-3fb43d41-79f7-477e-8479-6b3d106fbd5b.gif)

## Checklist

- [x] Tested the change ingame
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Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-27 14:48:18 +00:00
bors[bot] b31d28dcaf
Merge #6474
6474: update selected group correctly after dragging r=def- a=Marmare314

When dragging a layer up, the wrong layer is selected after. Should be merged before #6467.

## Checklist

- [x] Tested the change ingame
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Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-27 09:19:24 +00:00
marmare314 927c80167f update selected layer correctly after dragging 2023-03-27 09:13:39 +02:00
marmare314 93d204f0ca show duplicate positions in tooltip 2023-03-27 08:51:02 +02:00
bors[bot] 15e83ddc16
Merge #6473
6473: Update brazilian_portuguese.txt r=def- a=rffontenelle



Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2023-03-27 06:50:28 +00:00
VoxelDoesCode 5b1a716aa2 Simplify KillMsgTeams NetMsg, fixing bugs
Clang format before squash

Split apart OnMessage() before squash

forgot something
2023-03-26 23:32:34 -04:00
Rafael Fontenelle f15d975a5a
Update brazilian_portuguese.txt 2023-03-26 19:12:13 -03:00
bors[bot] 90e1652f76
Merge #6472
6472: Update russian.txt r=def- a=lolipodass

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## Checklist

- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: lolipodass <56706038+lolipodass@users.noreply.github.com>
2023-03-26 17:51:58 +00:00
lolipodass 412a2ff5f7
Update russian.txt 2023-03-26 20:15:48 +03:00
bors[bot] 41c6cdbccf
Merge #6468
6468: Translations for upcoming 16.9 r=Robyt3 a=def-

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-03-26 16:32:58 +00:00
bors[bot] e3575b1ae8
Merge #6469
6469: Add new contributor r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-03-26 16:14:00 +00:00
bors[bot] b207826df1
Merge #6470
6470: Fix ninja not getting predicted r=heinrich5991 a=Zwelf

Fixes #6464

This was regressed by #6246 by the wrong transformation of `if(!m_FreezeTime)` to `if(m_FreezeTime != 0)` instead of the correct `if(m_FreezeTime == 0)`.

And take additional measure to never set m_FreezeTime to a negative number in client prediction code.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2023-03-26 14:50:25 +00:00
Zwelf d40ff12d9a Fix ninja dash not getting predicted correctly
Fixes #6464

This was regressed by #6246 by the wrong transformation of `if(!m_FreezeTime)`
to `if(m_FreezeTime != 0)` instead of the correct `if(m_FreezeTime == 0)`.

And take additional measure to never set m_FreezeTime to a negative
number in client prediction code.
2023-03-26 16:42:31 +02:00
Dennis Felsing 6b0656ff85 Add new contributor 2023-03-26 16:28:06 +02:00
Dennis Felsing efeafbf1fb Translations for upcoming 16.9 2023-03-26 16:23:45 +02:00
bors[bot] a9674afb02
Merge #6451 #6466
6451: Fix `console_enable_colors` not being used, save `console_output_level` and `console_enable_colors` variables r=def- a=Robyt3

Closes #6447.

## Checklist

- [X] Tested the change ingame
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6466: Fix rcon login when disconnecting dummy and when username used r=def- a=Robyt3

When connecting a dummy and then logging into rcon only the dummy is logged in. When disconnecting the dummy, the main client was not automatically logged in. When logging in with the main client and then connecting the dummy, the dummy was already authenticated automatically. Now the main client is also authenticated automatically when disconnecting an authenticated dummy.

This automatic authentication was also not working correctly if the login used a username, as only the password was stored. Now both username and password are stored to correctly authenticate the main or dummy client.

The stored username and password are completely cleared when disconnecting, so they are not stored in memory longer than necessary.

Closes #5586.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-26 12:59:00 +00:00
bors[bot] 0cf6f15590
Merge #6461
6461: Check if HTTP request task is aborted in completion callback r=def- a=Robyt3

It's possible for the HTTP request task to be aborted after the curl request has finished, so the returned `State` will be `HTTP_DONE` but `m_Abort` is `true`. The `State` never changes to `HTTP_ABORTED`, because the progress callback is not called after the HTTP request has completed.

This causes the client to crash when a skin download is aborted after the HTTP request finished but before the completion callback is called.

This is fixed by checking if `m_Abort` is `true` and setting the `State` to `HTTP_ABORTED` at the beginning of the completion callback.

Closes #3567.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-26 12:40:47 +00:00
Robert Müller 7bc17b2bd8 Fix rcon login when disconnecting dummy and when username used
When connecting a dummy and then logging into rcon only the dummy is logged in. When disconnecting the dummy, the main client was not automatically logged in. When logging in with the main client and then connecting the dummy, the dummy was already authenticated automatically. Now the main client is also authenticated automatically when disconnecting an authenticated dummy.

This automatic authentication was also not working correctly if the login used a username, as only the password was stored. Now both username and password are stored to correctly authenticate the main or dummy client.

The stored username and password are completely cleared when disconnecting, so they are not stored in memory longer than necessary.

Closes #5586.
2023-03-26 14:00:50 +02:00
bors[bot] ac71f5ce32
Merge #6465
6465: Ensure texture is cleared when rendering MOTD background r=def- a=Robyt3

Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect.

![screenshot](https://user-images.githubusercontent.com/23437060/227772184-65a7e463-4551-460f-814d-9ad70eaa3dc7.png)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-26 11:26:05 +00:00
Robert Müller 1b19895204 Ensure texture is cleared when rendering MOTD background
Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect.
2023-03-26 13:15:36 +02:00
bors[bot] 214053ec9a
Merge #6459
6459: Add random skin button r=def- a=HiRavie

Adds a button for generating a random skin in tee settings. The logic generates handsome tees more often than not.
Intentionally didn't add a console command so it's not possible to make annoying skin change binds with this.
![random_skin](https://user-images.githubusercontent.com/65019210/227658839-5e8f3a4b-4e7c-4561-90c9-21a267d61a3a.png)

## Checklist

- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Ravie <65019210+HiRavie@users.noreply.github.com>
2023-03-25 23:08:15 +00:00
bors[bot] 781ec433c2
Merge #6463
6463: Add "Delete" button to editor file browser r=def- a=Robyt3

To delete files and empty folders from the user's save directory.

Only files and folders from the user's save directory can be deleted. Only empty folders can be deleted.

Error message popups are shown when the deletion fails.

Closes #6272.

Screenshots:

- ![screenshot_2023-03-25_16-54-58](https://user-images.githubusercontent.com/23437060/227728748-c13e7283-289f-47ee-a34b-c42407b5bd2b.png)
- ![screenshot_2023-03-25_16-55-05](https://user-images.githubusercontent.com/23437060/227728750-fb5246f1-35c2-4834-b71f-4e3b5782664f.png)
- ![screenshot_2023-03-25_16-55-26](https://user-images.githubusercontent.com/23437060/227728749-842a00d0-0dec-4671-aa1f-9d110defb0d4.png)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-25 22:44:40 +00:00