Commit graph

1813 commits

Author SHA1 Message Date
Robert Müller 7069d74beb Check for errors when reading and decompressing datafile data
Check if datafile data cannot be read entirely (according to the data size specified in the header) and check for decompression errors. In case of errors, let `GetData` return `nullptr` and `GetDataSize` return `0` for the respective index.

Internally the decompressed size is set to `-1` for data which failed to load, so loading of those data will not be attempted again because it would only fail again and can cause additional log messages.
2023-07-28 13:19:40 +02:00
Tater 6bb2696c8b Fix crash in ResetServerGameSettings 2023-07-27 13:26:11 -05:00
Robert Müller 880dab7e69 Port JSON writer from upstream
Port the `CJsonWriter` utility class from upstream, which makes outputting correct JSON easier.

Add `CJsonWriter` as an abstract class that can write to different outputs. Two implementations `CJsonFileWriter` (writes to a file) and `CJsonStringWriter` (writes to an `std::string`) are added. Upstream `CJsonWriter` can only write to files.

The same tests are added for both implementations. Duplicate code is avoided by using typed tests with two separate test fixtures.
2023-07-25 15:05:25 +02:00
Tater 4fe7aaa43f execute CFGFLAG_GAME configs on the client 2023-07-24 19:15:29 -05:00
heinrich5991 4f103d5a4c Revert "Allow server to redirect clients"
Discussion wasn't finished:
https://github.com/ddnet/ddnet/pull/6757#issuecomment-1648565562.

This reverts commit 9d2f4318d5.
2023-07-24 22:51:27 +02:00
heinrich5991 e432dbb750
Merge pull request #6757 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-07-24 20:21:21 +00:00
Robert Müller 4ae0928b47 Support bezier envelope curves in maps and editor
Port map and editor support for `CURVETYPE_BEZIER` from upstream, i.e. support bezier curves with configurable in- and out-tangents for every envelope point.

The in- and out-tangents are represented by triangles and can be dragged in the envelope editor like the envelope points.

Support reading and writing the bezier information as a separate UUID-based map item. If the bezier information is not found, bezier will default to linear behavior. Old clients will still be able to read the new maps and ignore the unknown map item. The unknown curvetype will also be handled as linear by old clients.

Allow reading upstream maps that use `CMapItemEnvelope` version 3. On upstream, a different struct is used to store all envelope points including bezier information, which broke compatibility to old clients.

Fix holding Ctrl for slow envelope point editing not working for vertical movement.

Highlight the currently selected element (envelope point or bezier tangent marker) which is being used with the value/time edit boxes.

Hide the value/time edit boxes when no element is selected.
2023-07-16 12:46:34 +02:00
Robert Müller 785f03e73a Report actual data sizes in CDataFileReader::GetDataSize
Previously it reported the internal file data size (compressed). This
made the `map_resave` tool do the wrong job.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2023-07-16 12:46:33 +02:00
Robert Müller 32f2fe936a Extract CMap::ExtractTiles with more validation
To reduce duplicate code and to add validation for tile skip everywhere.

Add separate `CMapItemLayerTilemap::TILE_SKIP_MIN_VERSION` constant and change `CMapItemVersion::CURRENT_VERSION` back to the previous version, as maps with tile skip can be loaded but skip is not used when saving.
2023-07-16 12:46:33 +02:00
oy 9c4b0c03b4 Finished skip tile based map loading 2023-07-16 12:46:33 +02:00
oy 19d78b9f40 Made client/server check for correct map version on load 2023-07-16 12:46:32 +02:00
Alexander Akulich f93c6c7659 IDemoPlayer: Make SetSpeedIndex() actually set index 2023-07-08 04:09:46 +03:00
Alexander Akulich 0a657225ce CDataFileWriter: Make it clear that Add methods do not modify the data 2023-07-08 02:44:53 +03:00
Robert Müller b5524d6c52 Ensure ListDirectory/Info entries are unique
When multiple files or folder have the same name in multiple storage locations, only pass the first entry (file or folder, whichever comes first) to the callback. To prevent files with the same name form being listed multiple times, e.g. in the demo browser, editor file browser, and asset lists.
2023-07-03 20:06:40 +02:00
Robert Müller 569753125e Add IStorage::NumPaths to get number of storage locations 2023-07-03 20:06:39 +02:00
ChillerDragon 9d2f4318d5 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-02 14:05:11 +02:00
bors[bot] 05ddfba954
Merge #6755
6755: Remove individual RGBA sliders from editor color picker, add shift+rightclick/leftclick to copy/paste color in editor r=Jupeyy a=Robyt3

Remove the individual RGBA sliders for editor color pickers and only show one button that opens the color picker popup instead.

Decrease size of layer and point popups that previously had color properties which need less space now.

Support shift-rightclicking color picker buttons to copy the color to the clipboard in RRGGBBAA hex format.

Support shift-leftclicking color picker buttons to paste a color from the clipboard in RGB, RGBA, RRGGBB or RRGGBBAA format with optional leading `#` or `$`.

Screenshots:
- Before:
![screenshot_2023-06-20_20-39-43](https://github.com/ddnet/ddnet/assets/23437060/4a8b230c-a66b-4e2a-9744-cb5f80f6a799)
- After:
![screenshot_2023-06-20_20-40-00](https://github.com/ddnet/ddnet/assets/23437060/517f90cf-06a5-4332-9eb8-6a87cbc91b32)
- After (color picker open):
![screenshot_2023-06-25_17-35-55](https://github.com/ddnet/ddnet/assets/23437060/30320b56-e4cb-4e93-bf7b-8cfc8d96620b)


Suggested by `@HiRavie` in https://github.com/ddnet/ddnet/pull/6743#issuecomment-1593886873, though it was easier and also looks better to me when the color picker button has exactly the same size as the other value selectors.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-27 19:29:43 +00:00
Robert Müller 2126d8570f Use separate thread to finish saving maps, add saving indicator
Compressing the data with zlib takes the majority of the time when saving a datafile. Therefore, compressing is now delayed until the `CDataFileWriter::Finish` function is called. This function is then off-loaded to another thread to make saving maps in the editor not block the rendering.

A message "Saving…" is shown in the bottom right of the editor view while a job to save a map is running in the background.

While a map is being finished in a background thread another save for the same filename cannot be initiated to prevent multiples accesses to the same file.

Closes #6762.
2023-06-26 21:58:04 +02:00
Robert Müller 1810d972f4 Autosave copy of current editor map periodically to auto folder
A copy of the map currently open in the editor is saved every 10 minutes to the `maps/auto` folder (interval configurable, see below). The automatically saved map uses the filename of the original map with an additional timestamp. Per map name 10 autosaves are kept in the `auto` folder before old autosaves will be deleted (number configurable, see below).

Add config variable `ed_autosave_interval` (0 - 240, default 10) to configure the interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder.

Add config variable `ed_autosave_max` (0 - 1000, default 10) to configure the maximum number of autosaves that are kept per map name (0 = no limit).

Autosaving will not take place in the 5 seconds immediately after the map was last modified by the user, to avoid interrupting the user with the autosave.
This will only delay autosaving for up to 1 minute though, so autosaves are not prevented entirely, should the user continuously edit the map.

When the editor is reopened after being closed for more than 10 seconds, the autosave timer will be adjusted to compensate for the time that was not spent on editing in the editor.

When the map is saved manually by the user the autosave file is also updated, if it's outdated by at least half of the configured autosave interval. This ensures that autosaves are always available as a periodic backup of the map.

When a copy of the current map is saved, this does not update the autosave and will also no longer reset the modified state. The modified state should reflect whether changes have been made that are not saved to the current map file. As saving a copy does not update the current file, the modified state should not be reset in this case.

Closes #6693.
2023-06-26 21:58:04 +02:00
Robert Müller 9ecb010579 Use IO_MAX_PATH_LENGTH in CFileCollection 2023-06-25 10:49:57 +02:00
Robert Müller 2db569374d Add color_parse function to parse strings as colors
Parses RGB, RGBA, RRGGBB and RRGGBBAA hex color formats into any `color4_base`.

Reuse code from color parsing in console.
2023-06-20 23:22:33 +02:00
Robert Müller 9a57def5a6 Add templated str_append function for arrays with fixed size 2023-06-14 00:04:01 +02:00
Jupeyy 845ba50842 Split emoticon sending into nearby and global players 2023-06-11 13:31:50 +02:00
Dennis Felsing 07032ab0d0 Add logappend setting
To append to log file instead of overwriting it. To use you can create a
data/autoexec_client.cfg with:

logfile "client.log"
logappend 1

Enabled by default
2023-06-05 11:52:15 +02:00
Robert Müller 75227ed5ad Remove unused config variables:
- `dbg_focus`
- `gfx_tune_overlay`
- `sv_external_port`
- `dbg_pref`
- `dbg_stress_network`
- `sv_score_folder`
- `sv_rank_cheats`
2023-06-01 20:25:41 +02:00
bors[bot] 8659578798
Merge #6657
6657: Allow rcon users access to reserved slots r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request? -->
The password for the reserved slots keep getting leaked. Hopefully this will fix the issue.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2023-05-30 10:40:20 +00:00
Robert Müller 36dd5c5075 Fix undefined behavior in CSnapshotDelta::DiffItem
Cast `int`s to `unsigned` before subtracting to ensure that integer wrapping is being used instead of causing undefined behavior. Same as in `UndiffItem`.

```
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/master/src/base/math.h:16:40 in
src/master/src/engine/shared/snapshot.cpp:206:21: runtime error: signed integer overflow: 256 - -2147483648 cannot be represented in type 'int'
    0 0x7650b7 in CSnapshotDelta::DiffItem(int const*, int const*, int*, int) src/master/src/engine/shared/snapshot.cpp:206:21
    1 0x765cea in CSnapshotDelta::CreateDelta(CSnapshot*, CSnapshot*, void*) src/master/src/engine/shared/snapshot.cpp:323:7
    2 0x51a0e2 in CServer::DoSnapshot() src/master/src/engine/server/server.cpp:964:36
    3 0x537486 in CServer::Run() src/master/src/engine/server/server.cpp:2818:6
    4 0x4feeb7 in main src/master/src/engine/server/main.cpp:190:21
    5 0x7fc51ec27d09 in __libc_start_main csu/../csu/libc-start.c:308:16
    6 0x4c3819 in _start (servers/DDNet-Server-ubsan+0x4c3819)

src/master/src/engine/shared/snapshot.cpp:206:21: runtime error: signed integer overflow: 1645289600 - -2139062144 cannot be represented in type 'int'
    0 0x7650b7 in CSnapshotDelta::DiffItem(int const*, int const*, int*, int) src/master/src/engine/shared/snapshot.cpp:206:21
    1 0x765cea in CSnapshotDelta::CreateDelta(CSnapshot*, CSnapshot*, void*) src/master/src/engine/shared/snapshot.cpp:323:7
    2 0x51a0e2 in CServer::DoSnapshot() src/master/src/engine/server/server.cpp:964:36
    3 0x537486 in CServer::Run() src/master/src/engine/server/server.cpp:2818:6
    4 0x4feeb7 in main src/master/src/engine/server/main.cpp:190:21
    5 0x7efd50c4ed09 in __libc_start_main csu/../csu/libc-start.c:308:16
    6 0x4c3819 in _start (servers/DDNet-Server-ubsan+0x4c3819)
```

See #6650.
2023-05-27 20:57:05 +02:00
Jupeyy 52d61244cd Remove inp_mouseold config
Because it causes trouble with newer SDL2 versions
`https://github.com/libsdl-org/SDL/issues/7159`
2023-05-26 22:44:32 +02:00
Robert Müller 448a39768b Add inp_ime_native_ui to toggle native IME UI on Windows
Add `inp_ime_native_ui` on Windows to use native IME UI instead of rendering the candidate list in the client.

Always set the SDL hint to use native UI on non-Windows, as we cannot determine the list of candidates on those systems.
2023-05-26 15:39:28 +02:00
Robert Müller 460cda85d7 Set minimum/maximum values for snd_rate
Hopefully prevent crashes that some users are experiencing when using very unreasonable `snd_rate` values.
2023-05-24 21:12:43 +02:00
Robert Müller fd0e9b18b4 Remove unused snd_device config variable 2023-05-24 21:12:43 +02:00
Learath 6f9c387e95 Add config option. Make it untidy per clang-tidy 2023-05-24 16:01:21 +02:00
Robert Müller ed554368ec Remove unused sv_sql_bindaddr config variable
Closes #6456.
2023-05-19 21:02:39 +02:00
Dennis Felsing bf1954b389 Fix logging (fixes #6611)
@heinrich5991 Was the atomic important? Could we have a lock instead if so?

Seems a bit annoying since atomic can't have a shared_ptr inside
2023-05-18 21:54:30 +02:00
Dennis Felsing caa76249d8 Clean up CServerLogger (fixes #6598) 2023-05-17 01:04:06 +02:00
Robert Müller 2f2c86ced3 Move variable declarations closer to usages 2023-05-15 20:56:17 +02:00
Robert Müller cbde0bb7c6 Use nullptr instead of 0 2023-05-15 20:48:02 +02:00
Robert Müller cd9d0e5e16 Add default parameter values to CMap::GetItem 2023-05-15 20:48:01 +02:00
Robert Müller 7273574d68 Add missing CMap::NumData delegate function 2023-05-15 20:47:59 +02:00
Robert Müller 5e215f6ee3 Mark map and datafile functions as const when possible 2023-05-15 20:47:38 +02:00
Robert Müller 6b37c3dbf4 Reorder map and datafile functions 2023-05-15 20:46:50 +02:00
Robert Müller 52e1494347 Remove unused CDataFileReader::Unload function declaration 2023-05-15 20:28:39 +02:00
Robert Müller d08626cf69 Add default argument to CDataFileReader/IMap::GetItem
Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.
2023-05-14 16:39:46 +02:00
bors[bot] 03d17a98ed
Merge #6585
6585: Add client_score_kind field to serverinfo (followup) r=Robyt3 a=edg-l

followup on #5960 (fixes conflicts)

It specifies whether the scores are to be interpreted as times (string value starting with "time") or as points (string value starting with "points").

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-14 12:17:55 +00:00
bors[bot] 648dc9e032
Merge #6429
6429: Minor refactoring of `os_version_str` r=edg-l a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 09:24:54 +00:00
Edgar 1ca7870bf2
fix conflicts 2023-05-14 11:22:06 +02:00
bors[bot] e9d08a15fd
Merge #6560
6560: Replace EntityEx with new netobjs r=edg-l a=trml

This is a proposal for replacing EntityEx with new netobjects, like suggested in #5860.
- Adds a new DDNetPickup that includes switch number
- a new DDNetProjectile that replaces the old one (which is renamed to DDRaceProjectile)
  - includes switch number, tunezone and velocity/speed (plus a flag that can be used to send velocitiy of player projectiles with full precision)
- switch number and subtype is added to DDNetLaser (to distinguish e.g. draggers with different strength)

The pr removes EntityEx from the server, but keeps compatibility in the client.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-05-14 08:43:02 +00:00
Robert Müller cda3575d10 Quit client when existing config file cannot be loaded
When the configuration file exists but cannot be loaded, the client continues to launch. When closing, the client then saves the default config and overwrites the existing config that could not be loaded.

This is prevented by quitting the client with an error message popup when the config exists but cannot be loaded.

Closes #3843.
2023-05-10 21:04:02 +02:00
Robert Müller d9307ca756 Use FileExists/fs_is_file instead of opening file
This is more concise and works more reliable e.g. on Windows.

See: https://devblogs.microsoft.com/oldnewthing/20071023-00/?p=24713
2023-05-10 21:04:02 +02:00
trml e10f528215 Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00