Commit graph

11 commits

Author SHA1 Message Date
def 391232017a Add evil checkpoint teleports 2014-02-01 22:20:41 +01:00
def bf518df74d New teleport entities 2013-08-13 04:59:25 +02:00
Shereef Marzouk 531a59123b missing tele tile 2013-02-02 03:25:45 +02:00
GreYFoX fa57b979fd they were flipped
i never revised the commit @ravomavain added these tiles in, we are both mistaken for all this mess
2012-05-05 03:44:32 +02:00
GreYFoX a1fa8fe706 fixed the entities_clear.png and tele.png
NOTE: dunno why we needed another from and to but maps use it now and we can't change it
2012-05-05 03:35:41 +02:00
GreYFoX 6eeba714da added missing entity 2012-05-03 18:18:28 +02:00
GreYFoX 908cb57f25 New entities thanks to @Fisico 2012-01-01 04:54:40 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX 8b5135c359 Removed Text from evil teleporter
people should check the documentation to know what it does
p.s. @Speedy-Consoles please update the Documentation to say it also cuts the hook of the hookers
2011-04-20 21:37:53 +02:00
GreYFoXGTi a25bbce836 New Entities by Fisico, I split them and reworked into separate files 2010-12-12 01:05:11 +02:00
GreYFoXGTi 209078c85e Different Entities Picture 2010-11-14 03:03:24 +02:00