Commit graph

17796 commits

Author SHA1 Message Date
Alexander Akulich 41c83da699 CGameContext::OnMessage: Replace if-else with switch() 2023-09-09 14:49:52 +03:00
Alexander Akulich e6c7d0c96d GameContext: Extract all other messages 2023-09-09 14:49:10 +03:00
Alexander Akulich 3be79f568a GameContext: Extract OnStartInfoNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 763541af5a GameContext: Extract OnEmoticonNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 0a2cc3d84c GameContext: Extract OnChangeInfoNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 9f668e20db GameContext::OnMessage: Move the check for World.Paused into OnSetTeam
1. Regardless of the pause the message is CL_SETTEAM and there is no
   reason to match it against other messages.
2. Another implementation can save the wanted team and apply it later.
2023-09-09 14:45:11 +03:00
Alexander Akulich ce5371b038 GameContext: Extract OnSetTeamNetMessage() 2023-09-09 14:45:04 +03:00
Alexander Akulich a1ec904596 GameContext: Extract OnSayNetMessage() 2023-09-09 14:45:02 +03:00
Robert Müller 84e3c081b4 Fix friendlist update conchain not working with optional argument
The clan argument is optional when using `add_friend` and `remove_friend`.
2023-09-09 13:31:27 +02:00
Robert Müller 21f7af59a0 Fix desynced lineinput cursor/selection on external buffer change
When the buffer of a lineinput is modified externally, the cursor offset and selection are not updated, which causes them to be rendered wrong and also causes the assertion error "Selection and cursor offset got desynchronized" when changing the selection of a lineinput.
2023-09-09 13:25:47 +02:00
Dennis Felsing b951eab257
Merge pull request #7153 from infclass/for-ddnet4
Mod Support: CMake: Use DDNet_VERSION to construct DDNET_VERSION_NUMBER
2023-09-08 22:10:52 +00:00
Alexander Akulich 6b78013a13 CMake: Set package version to the project version
Setting the version to VERSION didn't allow to override the project()
name and version.
2023-09-09 00:26:25 +03:00
Alexander Akulich 1074a5ff56 CMake: Use DDNet_VERSION to construct DDNET_VERSION_NUMBER 2023-09-08 23:13:00 +03:00
Alexander Akulich 88fc275d85 GameContext: Extract OnCallVote() and OnVote() from OnMessage() 2023-09-08 19:19:28 +03:00
Robert Müller f3eaa10d7a
Merge pull request #7102 from Marmare314/revert-6844
revert change to quad selection (resolves #7025)
2023-09-08 15:21:53 +00:00
heinrich5991 237c2eba35 Revert ".h.in aren't compiled"
This allows the version.h.in file to show up in IDEs.

This reverts commit db5f28e65a.
2023-09-08 16:21:52 +02:00
Dennis Felsing a07fd521f7
Merge pull request #7148 from heinrich5991/pr_ddnet_mastersrv_rawvalue
mastersrv: Go to `RawValue` directly
2023-09-08 09:45:09 +00:00
Dennis Felsing 4108ccd55c
Merge pull request #7149 from heinrich5991/pr_ddnet_cmakelists_cleanup
Don't compile `.h.in`, remove C compiler flags
2023-09-08 09:43:30 +00:00
heinrich5991 cebc472cbe Remove C-only compiler flag
We don't have any own C source files anymore.
2023-09-08 11:08:52 +02:00
heinrich5991 db5f28e65a .h.in aren't compiled 2023-09-08 11:05:51 +02:00
heinrich5991 cbdd83f790 mastersrv: Go to RawValue directly
Instead of going through `String`.
2023-09-08 11:03:07 +02:00
Robert Müller e5e7e76ce5
Merge pull request #7146 from dobrykafe/pr-settings-player-scroll
Allow countryflag scrolling in player settings while name/clan input selected
2023-09-08 08:45:10 +00:00
Dennis Felsing ee1b8baab5
Merge pull request #7145 from infclass/for-ddnet4
Cleanup CMake, adjust the version variables
2023-09-08 08:09:56 +00:00
dobrykafe 53d0e3f851 allow flag scroll while input selected 2023-09-08 00:12:18 +02:00
Alexander Akulich 0cea5b0120 CMake: Remove the code for old CMake versions 2023-09-08 00:10:48 +03:00
Alexander Akulich f6172a2ec4 CMake: Add version range validation 2023-09-08 00:10:48 +03:00
Alexander Akulich d0ecb5f8dd CMake: Rework the versioning 2023-09-08 00:10:48 +03:00
Alexander Akulich 225b175889 CMake: Set the minimum CMake version to 3.12
In fact this version is required after 00a0e0e723
(FindPython3 added in 3.12)
2023-09-08 00:10:48 +03:00
Alexander Akulich a9157e8385 CI: Move ASan/UBSan to own build directory 2023-09-08 00:10:48 +03:00
Dennis Felsing 06146aa980
Merge pull request #7140 from furo321/render-cut-to-video
Add "render cut to video"
2023-09-07 12:09:07 +00:00
heinrich5991 2bf2850b20
Merge pull request #7128 from ChillerDragon/pr_sixup_slot_info
Fix 0.7 clients not being able to join after slot change
2023-09-06 23:15:43 +00:00
heinrich5991 3917e191e9
Merge pull request #7139 from Robyt3/Console-Longer-Lines
Support longer lines being rendered in console, fix incorrect text height when maximum number of lines specified
2023-09-06 21:24:39 +00:00
furo 50d0efb410 Add "render cut to demo" 2023-09-06 21:03:51 +02:00
marmare314 ae7eda1628 revert change to quad selection (resolves 7025)
Some refactorings are kept and rotation being bound to `R` is also
not reverted.
2023-09-06 19:30:06 +02:00
Robert Müller dd8b2cd88a Fix incorrect text height when maximum number of lines specified
Check if maximum number of lines has been reached before starting a new line, to prevent the text cursor from reporting the wrong number of lines and text height in that case.
2023-09-06 19:16:42 +02:00
Robert Müller fe95919f63 Support longer lines being rendered in console
Don't truncate console lines at 255 bytes anymore. Especially lines containing many Unicode characters would be adversely affected by this limitation.

Instead, truncate console lines after 10 wrapped lines are rendered. Rendering too many lines at once currently breaks the console scrolling. Rendering an ellipsis is currently not possible when rendering text with a maximum line count.

Increase buffer sizes to handle long (esp. invalid) command inputs.

Closes #7132.
2023-09-06 19:16:00 +02:00
Dennis Felsing f136bfa359
Merge pull request #7138 from furo321/pr_ctrlf_editor
Add CTRL+F to load map prompt
2023-09-06 14:23:19 +00:00
Alexander Akulich 07d8d591c8 Add NO_SKIN_CHANGE_FOR_FROZEN game info flag
The flag is wanted for mods which use freeze state but need or want
to keep the player skins (the skin is critical for some mods).
2023-09-06 16:50:06 +03:00
furo f71a2e017a Add CTRL+F in load map prompt 2023-09-06 15:29:07 +02:00
ChillerDragon 5a8e67b323 Fix 0.7 clients not being able to join after slot change
If the player slots update the 0.7 clients have to be informed
about it. Otherwise the client can block the join button
if the outdated playerslots are filled already.
2023-09-06 12:50:16 +02:00
heinrich5991 1abd09fbc4
Merge pull request #7112 from Robyt3/UI-Tooltip-Fix
Fix some menus tooltips not working anymore
2023-09-06 10:35:20 +00:00
heinrich5991 d2a12e01c1
Merge pull request #7126 from Robyt3/Graphics-Format-PixelSize
Add `CImageInfo::PixelSize` function, use `enum EImageFormat`
2023-09-06 09:57:59 +00:00
heinrich5991 86e0e9539d
Merge pull request #7135 from Moiman/typos
Fix typos
2023-09-05 21:04:33 +00:00
Harri Nieminen 4d9ff1d904 Fix typos
Found by codespell
2023-09-05 22:32:09 +03:00
Dennis Felsing f44204da87
Merge pull request #7133 from Robyt3/Windows-Pipe-Refactoring
Improve Windows pipe (FIFO) support
2023-09-05 19:22:03 +00:00
Robert Müller 1604784669 Improve Windows pipe (FIFO) support
Use `WaitForPipeDrain` to deterministically wait for the pipe to drain instead of using `Start-Sleep`.

Use `Dispose` instead of `Close` to properly flush and close the pipe stream.

Add error handling for connection timeout and I/O errors.

Handle `ERROR_BROKEN_PIPE` separately when peeking at pipe, as this happens when the pipe is disconnected immediately after connecting it or after reading the previous message.

Don't ignore `ERROR_BAD_PIPE` anymore, as the pipe should never be in a disconnected (i.e. bad) state at this point of the function.
2023-09-05 19:15:09 +02:00
Dennis Felsing 228d9967cb
Merge pull request #7130 from Robyt3/Menus-Connect-Popup-Ellipsis
Truncate IP with ellipsis in connecting popup
2023-09-04 20:04:42 +00:00
Robert Müller b4fa20599e Truncate IP with ellipsis in connecting popup 2023-09-04 21:16:27 +02:00
Robert Müller dde45f7a40 Add CImageInfo::PixelSize function, use enum EImageFormat
Use `enum EImageFormat` type for image format literals and variables.

Add `PixelSize` function to get the number of bytes/color channels per pixel for a specified image format.

Remove unused store format argument of texture loading functions. All textures are automatically being stored as RGBA, so the argument was unused. Also remove the therefore unused `FORMAT_AUTO`.

Rename variables consistently to `PixelSize` and use `size_t`, instead of mixing different names like `BPP` and `ColorChannelCount`.

Validate image format loaded from maps using `CImageInfo::ImageFormatFromInt`. Add `FORMAT_ERROR` to represent invalid formats.

Remove redundant `PixelSize` parameter from graphics backends and commands, which can be derived from the texture format.

Fix memory leak when RGB image data is being converted to RGBA format when saving map in editor.
2023-09-03 20:40:28 +02:00
Dennis Felsing 3ff799770c
Merge pull request #7125 from Vy0x2/pr-fix-mv-default-zoom
Remove setting default zoom after leaving multiview, fixes #7113
2023-09-02 20:00:47 +00:00