Jupeyy
26c5332dc6
Remove components pointers
2021-07-12 12:14:02 +02:00
Jupeyy
a663799188
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
def
4327194d27
Add GUI & Game sound volume sliders
...
As requested by Pipou
2020-10-11 10:16:38 +02:00
def
ba258d7343
Add Background music volume slider
...
as requested by hussainx3
2020-09-30 10:06:55 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
heinrich5991
94acac91a0
Overhauled job system
...
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.
Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
f8f8f0613e
Rename "Ambient" to "Map Sound"
2014-10-23 15:53:23 +02:00
BeaR
ef3b801999
Add volume slider for map sounds
2014-10-18 18:41:57 +02:00
BeaR
e211c7a2b2
Ingame sound pos envelope support
2014-10-18 18:41:55 +02:00
BeaR
39f93716e0
Support replaying mapsounds
2014-10-18 18:41:52 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
b592d7a591
cleaned up playing of global sounds
2012-01-06 19:38:40 +01:00
GreYFoX
ff696bad6c
Mac Loves Cyclic Includes
2011-08-31 13:56:04 +02:00
Shereef Marzouk
c6fd4a2cc5
General whitespace and tab cleanup
2011-08-11 10:59:14 +02:00
oy
fdf6db5fd6
fixed that music resets on password prompt. Closes #695
2011-06-27 23:26:01 +02:00
oy
47cdd2524b
do not try to play sound when it isn't enabled
2011-06-27 22:57:06 +02:00
Choupom
603071ee92
fixed data struct names
2011-06-02 17:42:30 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
1a5d70450f
added "reimplemented menu music by teetow-the-great-teetow" by Choupom
2011-04-13 20:00:54 +02:00
oy
0bc13c91eb
made cl_threadsoundloading work again
2011-02-27 17:56:03 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
oy
5156579d1d
fixed sound bug when using in the editor. Closes #136
2010-09-22 00:51:32 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
46125d5ed7
fixed so predicted sounds and air jump effect works with demo playback
2009-01-11 15:51:43 +00:00
Magnus Auvinen
b4cef60d62
fixed the remote console
2008-08-30 08:01:29 +00:00
Magnus Auvinen
0511e1152a
added sound component
2008-08-29 05:34:18 +00:00