Robert Müller
ac40efa263
Only apply size and color if changed, when editing multiple layers
...
To prevent the color of all layers from being reset to zero when changing just the size.
2022-06-27 23:20:09 +02:00
Robert Müller
70866d6d0c
Fix names of SCommonPropState
member variables
2022-06-27 23:20:09 +02:00
ChillerDragon
3667061b68
Use nullptr in generated and editor
...
-Wzero-as-null-pointer-constant
2022-06-13 18:28:13 +02:00
Chairn
01edaec628
Format vector variables names ( fixes #5209 )
2022-06-11 21:38:49 +02:00
Robert Müller
e0e1f49530
Extract BrushFlipXImpl and BrushFlipYImpl
2022-06-06 11:29:52 +02:00
Robert Müller
19e97829ce
Extract CLayerTiles::ShiftImpl
2022-06-06 10:59:36 +02:00
Robert Müller
91d2ba1865
Organize game-client includes
2022-05-29 21:24:43 +02:00
Robert Müller
0c69495522
Use std::vector instead of array in editor
2022-05-27 16:36:39 +02:00
Robert Müller
f0df8ad85a
Use std::swap in editor
2022-05-15 21:00:14 +02:00
Chairn
bd5bfa453d
clang-format
2022-03-21 05:55:01 +01:00
Chairn
4cc815711b
Added direction enumeration for the editor
2022-03-21 05:53:36 +01:00
Jupeyy
95fe457abb
Auto font size
2022-03-11 17:34:48 +01:00
ChillerDragon
b770bc6988
Use ETextAlignment enum for UI
...
Replaces the magic numbers -1/0/1 for left/center/right
Based on the work done in upstream:
@cinaera added alignment enums
04ee8b20a1
@TsFreddie renamed them
67651e8122
2022-01-21 16:26:19 +01:00
Wohoo
2017464282
Livefreeze implementation with CHARACTERFLAG_NO_MOVEMENTS flag.
...
Freeze and Unfreeze tiles added to switch layer too.
2022-01-07 16:53:40 +01:00
oy
9e17281573
invalidate texture when unloading a texture.
...
Closes https://github.com/teeworlds/teeworlds/issues/1450
(cherry picked from commit 23a1b80f60
)
2021-09-13 13:23:00 +02:00
fokkonaut
ea08601435
Allow placing unused tiles from other layers (#fixes 3794)
2021-09-01 11:43:32 +02:00
def
82f762c5ac
Prevent editor crash when setting image to None
...
As reported by Anoian
2021-02-19 15:43:41 +01:00
def
6f2c82c0d4
SUBSTRACT -> SUBTRACT
2021-02-01 14:55:26 +01:00
def
21d76ed31d
NOLINT bugprone-parent-virtual-call where clang-tidy is stupid
...
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call]
m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
^~~~~~~~~~~~~
CLayerTiles::
/media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes
2020-11-05 08:25:34 +01:00
def
62dc12aacb
Fix all Multiplication type alerts by CodeQL
...
> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
def
a67a8e36aa
clang-format: fix style
2020-09-14 16:00:51 +02:00
Vlad
be90f3f48b
Replaced tile names.
2020-09-13 23:00:49 +03:00
heinrich5991
aa46ca6bf9
Fix some style issues via scripts/fix_style.py, size_t
2020-09-11 00:47:38 +02:00
Jupeyy
3b403f76a9
Fix editor speedup brush
2020-09-11 00:34:43 +02:00
def
b718282def
Add warning for editor as well
2020-08-31 15:08:04 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
...
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
def
c99d791f4b
Add warning in editor for image widths
2020-06-21 01:14:36 +02:00
def
cf7dad8125
Get rid of the clamp that breaks most editor value selection
2020-05-30 09:09:01 +02:00
def
6887b0ff3b
Fix image/sound selection in editor
...
Follow-up to https://github.com/ddnet/ddnet/pull/2186
Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
Andrii
29f093841c
add switch empty slot finder button
2020-05-21 00:44:41 +02:00
Andrii
1c870a3e1b
fix some tele number picker issues
2020-05-21 00:44:41 +02:00
Learath
d2498f257c
Stateful editing
2020-02-28 18:25:27 +03:00
Learath
f2103881c8
Add shift by, fix id overlap
2020-02-28 15:33:32 +03:00
Learath
a50e59d4f6
Allow editing colors, add warning
2020-02-27 18:02:36 +03:00
Learath
f679fbfbc5
Allow editing multiple tile layer props
2020-02-27 16:53:12 +03:00
bors[bot]
8ab8834ccb
Merge #2048
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2048: Display envelope name in popups r=12pm a=Learath2
A dropdown would've worked better, but we don't have one
Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath
2abe4fbcfb
Display envelope name
2020-01-23 20:27:01 +01:00
12pm
9dcfcc8f10
Modify envelope index when appending maps
...
fixes #2044
2020-01-23 18:30:55 +01:00
12pm
82ac6091eb
Fix rotating rotatable tiles in switch layer
2020-01-17 18:22:41 +01:00
ChillerDragon
928e5407eb
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 14:35:09 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
12pm
3f76e17830
Fix FillSelection with no selected brush
...
As reported by BannZay on Discord
2019-04-30 14:24:13 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
12pm
7901cc26ad
More reasonable layer size limits
2019-04-17 21:48:23 +02:00
12pm
a1dd2e45a5
Fix non destructive drawing with hookthrough shortcut
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Fixes #1623
2019-04-11 21:43:22 +02:00
12pm
0abbba4c5d
Add non-destructive brush drawing
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New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00