Commit graph

20145 commits

Author SHA1 Message Date
Dennis Felsing cd81b1f253
Merge pull request #8645 from Robyt3/Client-HUD-Score-Team-Colors
Use same Red/Blue team colors for score HUD as for scoreboard
2024-07-24 16:46:53 +00:00
Robert Müller fddba0cc76
Merge pull request #8641 from def-/pr-formatting
Also trim search strings in highlights
2024-07-24 16:31:02 +00:00
Robert Müller eb956e72d1 Use same Red/Blue team colors for score HUD as for scoreboard 2024-07-24 18:29:00 +02:00
Dennis Felsing 04a4491731
Merge pull request #8642 from Learath2/pr_save_issue
Try fix issue with savegames
2024-07-24 15:53:42 +00:00
Learath2 90c4a552ed Try fix issue with savegames 2024-07-24 17:36:12 +02:00
Dennis Felsing 1c2d7262d0 Also trim search strings in highlights 2024-07-24 15:23:05 +02:00
Dennis Felsing a84a53c5fe
Merge pull request #8640 from Robyt3/Server-DNSBL-Ban-Only-New
Only apply DNSBL bans once when player joins
2024-07-24 11:08:40 +00:00
Robert Müller 7f2908d822 Only apply DNSBL bans once when player joins
Only ban DNSBL blacklisted players once when joining immediately after the DNSBL result is available, to prevent current players from having their runs ended when the `sv_dnsbl_ban` setting is enabled.

Note that enabling `sv_dnsbl` and `sv_dnsbl_ban` at the same time will still cause the players to be banned immediately. To prevent this, first enable `sv_dnsbl` for at least one tick, then enable `sv_dnsbl_ban`.

Closes #2640.
2024-07-24 12:50:06 +02:00
Jupeyy c7bcdc3f63
Merge pull request #8575 from DynamoFox/fix-dgpu-selection
Fix  'auto' GPU identification on hybrid GPU systems
2024-07-23 20:29:28 +00:00
DynamoFox 9365e1453f Fix 'auto' GPU identification and display
* Refactors the previous code segment
* Fixes 'auto' GPU identification and display in DDNet Graphics tab of
  the settings. The 'auto' GPU is the best one encountered in the VK
  physical device enumeration array until we encounter one that is
  at least "integrated" when accessing them in increasing order
* Selects the first GPU that matches a name when using one by user
  specified name
2024-07-23 21:31:32 +02:00
Emir Marincic 5b81b292dc
Merge pull request #8638 from AMDmi3/patch-1
Install icons and desktop file conditionally
2024-07-23 14:31:06 +00:00
Dmitry Marakasov 7f1123e92b
Install icons and desktop file conditionally
Only install client/server icons and desktop file if corresponding targets are enabled
2024-07-23 17:13:17 +03:00
Jupeyy fe2843bb31
Merge pull request #8637 from Robyt3/UI-Input-Console-Activation-Fix
Fix text input rapidly activated/deactivated when closing console
2024-07-23 11:29:40 +00:00
Robert Müller 8b3e686fdb Fix text input rapidly activated/deactivated when closing console
Fixes virtual keyboard on Android flashing rapidly when the console is closed.
2024-07-23 12:51:36 +02:00
Dennis Felsing b7e1af4bbe
Merge pull request #8636 from archimede67/fix-teamcount-rendering
Fix team number and team size rendering
2024-07-23 08:55:54 +00:00
Corantin H 5f8e2742a6 Fix team number and team size rendering
Fix team number and team size rendering outside of the scoreboard when the team is rendered on both sides
Fix team number and team size alignment
2024-07-23 10:10:43 +02:00
heinrich5991 7e45b9b3ce
Merge pull request #8634 from def-/pr-rust
ci: Install Rust on macOS
2024-07-22 22:54:42 +00:00
Dennis Felsing 6dc0abf7a2 ci: Install Rust on macOS
Fixes: #8631
2024-07-23 00:36:08 +02:00
Dennis Felsing 712aed780f Version 18.4 2024-07-22 17:56:21 +02:00
Dennis Felsing 3297aa336a
Merge pull request #8626 from By622/patch-18
Update traditional_chinese.txt
2024-07-21 13:18:09 +00:00
Dennis Felsing 4df9b8c069
Merge pull request #8625 from By622/patch-15
Update simplified_chinese.txt
2024-07-21 13:14:58 +00:00
Dennis Felsing d0492e61dc
Update data/languages/traditional_chinese.txt
Co-authored-by: furo <furo@posteo.net>
2024-07-21 14:58:31 +02:00
By e20f43479b Update simplified_chinese.txt 2024-07-21 14:56:55 +02:00
Dennis Felsing d8cee35f73
Merge pull request #8628 from Jupeyy/pr_gpu_if
Check API version before adding GPU to GPU list
2024-07-21 12:55:31 +00:00
Robert Müller 606212f2d0
Merge pull request #8629 from MilkeeyCat/pr_refactor_text_alignment_of_movement_information
Use text containers to render movement information
2024-07-21 12:05:59 +00:00
MilkeeyCat ec37efdcfd refactor: use text containers to render movement information
closes #8622
2024-07-21 14:43:22 +03:00
Jupeyy e96275943b
Check API version before adding GPU to GPU list
Signed-off-by: Jupeyy <jupjopjap@gmail.com>
2024-07-21 13:29:49 +02:00
heinrich5991 cd3a97c125
Merge pull request #8627 from Robyt3/Client-GetServerInfo-Cleanup
Avoid copies of server info in `CGameClient::OnNewSnapshot`
2024-07-21 11:19:10 +00:00
Robert Müller 74426b05a3 Avoid copies of server info in CGameClient::OnNewSnapshot
Only copy the server info with the `GetServerInfo` function once, as it should not change within a call of the `CGameClient::OnNewSnapshot` function.
2024-07-21 12:53:29 +02:00
By b24a377b13
Update traditional_chinese.txt 2024-07-21 16:52:37 +08:00
Dennis Felsing cb9521d29f
Merge pull request #8621 from Robyt3/Client-Engine-UI-Touch-Input
Support touch input in engine, UI and console
2024-07-19 22:03:26 +00:00
Robert Müller 36f19f491e Support touch input in engine, UI and console
Add support for touch input to the engine, UI and console. Ingame touch controls require more discussion and will be delivered separately based on this engine implementation.

Engine
------

The state of all currently pressed touch fingers is aggregated based on the SDL touch events and can be retrieved with the `IInput::TouchFingerStates` function. This design is less complex than an event-based system where the touch events are delivered to the individual client components, as each system would then have to keep track of the finger states individually. However, this means that only one component can handle touch fingers at any given time, which seems like a reasonable assumption for our use cases.

Obsolete code for relative mouse handling on Android is removed. Connecting a mouse to an Android device should now also work as expected, as more recent SDL/Android versions support relative mouse input natively.

User Interface
--------------

Support absolute mouse positioning and clicking in the user interfaces (menus, editor, demo player) with touch presses.

Support right clicking by pressing and holding one finger at roughly the same position for 0.5 seconds.

Support scrolling scroll regions up and down with a two finger swiping gesture. Fast scrolling via a two finger flinging gesture is not yet supported and would be a useful future extension.

The menus and demo player are fully usable with touch inputs. The editor is only fully usable with an external keyboard and/or mouse, as panning the map is not currently possible with only touch inputs, which is also left as a possible future extension.

Console
-------

The touch input logic for the user interface is reused for the console. Thereby, text selection in the console with touch input works, although the text can only be copied by pressing Ctrl+C with an external keyboard at the moment. In the future, we could add buttons to the console to activate the search and copy functionalities with touch inputs.

Support scrolling the console history up and down with a two finger swiping gesture.

The local/remote consoles can currently only be opened with an external keyboard. The ingame touch controls will also include buttons to open the consoles.
2024-07-19 13:36:04 +02:00
Robert Müller 75d2b82ccd
Merge pull request #8616 from def-/pr-estonian-18.4
Update Estonian translations (by Cammo)
2024-07-19 10:43:36 +00:00
Dennis Felsing 36d8803302 Update Estonian translations (by Cammo) 2024-07-19 00:37:59 +02:00
Dennis Felsing e74f17c939
Merge pull request #8614 from Robyt3/Video-Removed-Property-Fix
Fix assertion when rendering demo with updated ffmpeg library
2024-07-18 15:59:33 +00:00
Robert Müller c30a35a493 Fix assertion when rendering demo with updated ffmpeg library
The `in_channel_count` and `out_channel_count` properties of the `SwrContext` were already deprecated and have been removed in the most recent ffmpeg library version, hence rendering demos was causing an assertion error when these properties were set.

For newer ffmpeg versions, we now set the channel layout with the `in_chlayout` and `out_chlayout` properties instead of setting the number of channels.
2024-07-18 17:23:16 +02:00
Dennis Felsing c4fca3e6f9
Merge pull request #8610 from Robyt3/Scoreboard-Score-Spacing-Fix
Slightly increase size for score in scoreboard again
2024-07-18 09:39:34 +00:00
Dennis Felsing 9b9005b77d
Merge pull request #8612 from furo321/swedish-18.4
Update Swedish translations for 18.4
2024-07-17 22:41:04 +00:00
Dennis Felsing 8a7dee1f9f
Merge pull request #8611 from gerdoe-jr/patch-5
Update russian translation
2024-07-17 22:41:02 +00:00
gerdoe 7a6c40fb5d Update russian.txt 2024-07-17 22:29:36 +03:00
furo 816c5f2991 Update Swedish translations for 18.4 2024-07-17 21:21:55 +02:00
Robert Müller ac95d73e31 Slightly increase size for score in scoreboard again
Did not consider in #8591 that the team and size would also need this space.
2024-07-17 20:23:04 +02:00
heinrich5991 f9a94fb5e0
Merge pull request #8609 from Robyt3/Android-No-Process-No-Server
Disable "Run server" button and process functions on Android
2024-07-17 15:46:56 +00:00
heinrich5991 f9c5d008ca
Merge pull request #8591 from Robyt3/Client-Scoreboard-Spectate-128
Add basic support for 128 players in scoreboard and spectator UI
2024-07-17 15:29:26 +00:00
Dennis Felsing 17f8b59400
Merge pull request #8608 from EGYT5453/ua-18.4
Update Ukrainian l10n (18.4)
2024-07-17 15:24:11 +00:00
Dennis Felsing 139c1af8cb
Merge pull request #8607 from rffontenelle/patch-7
Update brazilian_portuguese.txt
2024-07-17 15:23:48 +00:00
Rafael Fontenelle baedadc1ef
Update brazilian_portuguese.txt 2024-07-17 12:05:10 -03:00
Andriy 17d102f9b8
Update Ukrainian l10n (18.4) 2024-07-17 18:01:30 +03:00
Robert Müller 45f9161d43 Disable "Run server" button and process functions on Android
Starting the server on Android is currently not possible because a) the server executable is currently not compiled for Android b) launching the server executable with `fork` and `exec` is not supported on Android and may result in strange bugs like broken networking.

Running the server in a background service or in a separate process by using `Runtime.getRuntime().exec` from Java code might be feasible, but this is currently too much effort and may be done in the future.

For now, the "Run server" button as well as the process related system functions are disabled via conditional compilation on Android, to prevent the networking bug that would otherwise be triggered by pressing the "Run server" button.
2024-07-17 16:48:17 +02:00
Dennis Felsing c8b25b6e5b
Merge pull request #8606 from def-/pr-libs
Update libraries
2024-07-17 12:31:45 +00:00