GreYFoXGTi
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6f75b661b0
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Total Noobness
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2010-11-14 17:51:04 +02:00 |
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GreYFoXGTi
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d49eb12120
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CLight Flickering
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2010-11-14 12:16:27 +02:00 |
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GreYFoXGTi
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4486a7abed
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
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GreYFoXGTi
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3c1c045722
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Added Flicker effect to NON-Active Entities
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2010-11-14 12:01:42 +02:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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GreYFoXGTi
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e43bcd80db
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Rotation
FTW
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2010-11-01 03:51:17 +02:00 |
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GreYFoXGTi
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5f0cf76e4f
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Revert "Reworked laser rotation. Opens #59."
This reverts commit be122406ef .
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2010-10-07 15:28:29 +02:00 |
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GreYFoXGTi
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be122406ef
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Reworked laser rotation. Closes #59.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-02 00:00:41 +02:00 |
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GreYFoXGTi
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427fedb79b
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Starting to fix Doors
hitted is not a word :p
forgot to change from bool to int
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-16 23:33:16 +03:00 |
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btd
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4eadf3029b
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Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
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2010-09-01 12:52:59 +04:00 |
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btd
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2214a3cd0a
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Now lights affects on all hitted characters as doors
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2010-08-31 21:32:25 +04:00 |
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GreYFoXGTi
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ab3f4b6a15
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made return type bool
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:22:54 +02:00 |
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GreYFoXGTi
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4dcf0d8d3b
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found an easier and better way :) with much much less processing
tested and working well
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:19:01 +02:00 |
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GreYFoXGTi
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3c0cfb73a4
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the bug still exists idk why, stopping ddrace going to work -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 10:26:47 +02:00 |
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GreYFoXGTi
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e363e7170c
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ooopps
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 09:51:07 +02:00 |
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GreYFoXGTi
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558b03c9e3
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The calculation is accurate i still don't know why this happens
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 09:47:41 +02:00 |
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GreYFoXGTi
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bd90c006e2
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The bug still exists but i thought why keep checking for more tees in laser/door wait for 1 tee 1st
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:43:44 +02:00 |
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GreYFoXGTi
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15542a6c20
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Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:25:21 +02:00 |
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GreYFoXGTi
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20930ce68b
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too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-10 19:32:32 +03:00 |
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GreYFoXGTi
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434b4aad86
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The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-29 08:59:32 +03:00 |
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