Commit graph

20477 commits

Author SHA1 Message Date
heinrich5991 cbdb3b1d2e Record previous game ID in teehistorian
This allows to trace a complete server execution.
2023-08-27 16:11:45 +02:00
heinrich5991 330d1ebaf6 Add possibility to persist game data past map changes 2023-08-27 16:11:45 +02:00
marmare314 946be50807 Add tileart tool to editor 2023-08-27 16:07:56 +02:00
marmare314 e19b1e4da6 extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
Robert Müller d11bbbc921
Merge pull request #7083 from Marmare314/style-7017
improve code style in proofmode, mapgrid and mapview
2023-08-27 10:03:07 +00:00
marmare314 605a93787e improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
Robert Müller 669f384535
Update data/languages/serbian.txt 2023-08-27 11:25:16 +02:00
JuraIBOZO b4e0e49ccb
Update serbian.txt
Update Serbian translation (by Jurai!)
2023-08-27 12:02:55 +03:00
dobrykafe 758601c310 remove duplicate code 2023-08-26 22:28:19 +02:00
dobrykafe cb29ad2b4f dont switch to editor if loading fails 2023-08-26 22:13:13 +02:00
Dennis Felsing c9557b2ee9
Merge pull request #7069 from furo321/pr_demo_searchbar
Add a searchbar for demos.
2023-08-26 19:00:31 +00:00
Dennis Felsing c4ba06ae01
Merge pull request #7070 from Jupeyy/pr_x11_mouse_release
Automatically release the mouse for x11, when breakpoint is hit
2023-08-26 18:37:41 +00:00
Dennis Felsing 90cf635a0e
Merge pull request #7072 from Robyt3/Ukrainian-Update
Update Ukrainian translation (by Jurai!)
2023-08-26 18:36:44 +00:00
Dennis Felsing 7e0e4ab807
Merge pull request #7073 from Robyt3/Serbian-Update
Update Serbian translation (by Jurai!)
2023-08-26 18:36:32 +00:00
Dennis Felsing 48d0228428
Merge pull request #7077 from infclass/ddnet-fix-pause
CGameClient::Predict: Disable prediction if the game is paused
2023-08-26 18:35:17 +00:00
furo ac775eca36 Fix style 2023-08-26 20:29:58 +02:00
Robert Müller 8effc201bd
Merge pull request #7075 from Marmare314/issue-7053
clamp value-range for color envelopes in popups
2023-08-26 18:14:06 +00:00
Robert Müller dcf7696f50
Merge pull request #7074 from Marmare314/issue-7050
reset operation status after creating envelope context menu
2023-08-26 18:12:47 +00:00
dobrykafe 8957ae99bd remove whitespace 2023-08-26 19:44:53 +02:00
Alexander Akulich ec7d1f89e1 CGameClient::Predict: Disable prediction if the game is paused
CGameClient::OnPredict() says "don't predict anything if we are paused"
and yet we predict different stuff based on CGameClient::Predict() result
which leads to flickering here and there (e.g. for projectiles and characters).
2023-08-26 20:37:55 +03:00
Alexander Akulich 63ed421e38 CGameClient: Move Predict() implementation to .cpp file and reformat it 2023-08-26 20:37:55 +03:00
dobrykafe 5e923adcc9 fix map drag and drop 2023-08-26 18:14:13 +02:00
furo 0ebc40ec80 Naming: Item -> pItem 2023-08-26 17:28:35 +02:00
marmare314 c5282682f7 clamp value-range for color envelopes in popups
fixes #7053
2023-08-26 17:23:37 +02:00
marmare314 c68350a08a reset operation status after creating envelope context menu
fixes #7050
2023-08-26 17:14:57 +02:00
Robert Müller 859efe5e95 Update Serbian translation (by Jurai!) 2023-08-26 17:14:10 +02:00
Robert Müller 9733cff7e8 Update Ukrainian translation (by Jurai!) 2023-08-26 16:48:26 +02:00
furo 1b20a9640d Fix requested changes. 2023-08-26 13:13:12 +02:00
Jupeyy 87743bd412 Automatically release the mouse for x11, when breakpoint is hit 2023-08-26 13:01:46 +02:00
Robert Müller 6b6ee21338
Merge pull request #7017 from Marmare314/mapview
Add `CProofMode` and `CMapGrid` component
2023-08-26 08:54:38 +00:00
furo 4f3a4c4816 Whops 2023-08-26 02:10:54 +02:00
furo 6781717983 Ability to search for demos. 2023-08-26 01:55:30 +02:00
marmare314 467de92377 Add CProofMode and CMapGrid component
Also extract more code into `CMapView` and extend the `CEditorComponent`
interface.
2023-08-25 20:40:27 +02:00
Dennis Felsing 5ba1834eed
Merge pull request #7067 from Marmare314/vscpp-issue
fix CScorePlayerResult for visual c++ compiler
2023-08-25 17:57:40 +00:00
Marek B 5815f8c6c0 fix CScorePlayerResult for visual c++ compiler 2023-08-25 18:17:01 +02:00
Dennis Felsing 2dd70435a5
Merge pull request #7066 from Robyt3/Editor-Explain-Refactoring
Refactor editor entities layer explanations
2023-08-25 16:16:23 +00:00
Robert Müller b6f0c59b26 Refactor editor entities layer explanations
Use `enum`. Organize explanations in separate functions for DDNet, FNG and Vanilla.
2023-08-25 17:49:13 +02:00
Robert Müller 749ee6c83e
Merge pull request #7060 from h-kaan/update-turkish
Update turkish.txt
2023-08-25 17:42:40 +02:00
Dennis Felsing 23ed630a4e
Merge pull request #7065 from heinrich5991/pr_ddnet_teehistorian_antibot
Allow antibot to record data into teehistorian
2023-08-25 15:08:35 +00:00
heinrich5991 84948adad1 Allow antibot to record data into teehistorian 2023-08-25 14:26:09 +02:00
heinrich5991 548f2f6021
Merge pull request #7058 from Robyt3/Demo-Player-Pause-Indicator
Show indicator when pausing/unpausing in demo player
2023-08-25 11:55:03 +00:00
Robert Müller ec0522d58f Show indicator when pausing/unpausing in demo player
Render a pause/play icon in the center of the screen when pausing/unpausing while the menu is not active.

The icon fades in and out over 0.5 seconds and slightly increases in size over that time.

When starting demo rendering with initial pause, the pause indicator is rendered continuous until playback is first started, to ensure that the initial pause state is communicated clearly to the user. The initial pause indicator is not included in the rendered demo, but pausing and unpausing later during demo rendering will cause it to be included in the video, same as other UI elements. Closes #7044.

The config variable `cl_demo_show_pause` (`0/1`, default `1`) is added to hide the pause indicator entirely, for example to render a demo with multiple pauses without the indicator.

The pause indicator and also the existing speed indicator are not rendered (anymore) while the menu is active, as the menu already contains this information.
2023-08-25 13:29:17 +02:00
heinrich5991 b739c18a86
Merge pull request #7056 from Robyt3/Base-Number-Format-Optimization
Add `str_from_int` function
2023-08-25 11:16:00 +00:00
heinrich5991 1f13a693a5
Merge pull request #6744 from Zwelf/pr-fix-teehistorian-mapchange
Fix JoinVer and Join teehistorian chunks missing in some conditions
2023-08-25 11:15:43 +00:00
Dennis Felsing e4278479b0 Version 17.2.1 2023-08-25 09:17:11 +02:00
Zwelf e356d12fbf Fix teehistorian test comment 2023-08-25 00:42:54 +02:00
Zwelf 3c2d8afff6 Create new teehistorian event for player rejoin 2023-08-25 00:42:54 +02:00
Robert Müller dfe91705c1 Improve alignment of demo icon buttons 2023-08-24 20:54:50 +02:00
Robert Müller 6ff860a2d7 Add color4_base::WithMultipliedAlpha 2023-08-24 20:54:50 +02:00
Robert Müller d2c9750c65 Add str_from_int function
Add more efficient function for formatting integer values as strings.

A benchmark shows that using this function is significantly faster than using `str_format`. It is faster by a factor of 220 with Clang 15.0 O2 (https://quick-bench.com/q/BlNoLnlyqxipf4jvsFTUxKMHDJU) and by a factor of 11 with GCC 12.2 O2 (https://quick-bench.com/q/Fxf9lDCTqXBF4pIa_IyZ5R0IqYg).

This increases FPS in the editor by ~25% when many numbers are rendered for switch/tele/speedup/tune layers or with "Show Info" being enabled.

The additional static analysis for `std::to_chars` revealed that the wrong size was used in `CHud` for `aScoreTeam[TEAM_RED]` and `aScoreTeam[TEAM_BLUE]`.

This requires incrementing the macOS deployment target from 10.13 to 10.15.
2023-08-24 20:54:17 +02:00