4911: Update Simplified Chinese translations r=def- a=DC-Dancao
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Co-authored-by: 淡草 <47478484+DC-Dancao@users.noreply.github.com>
4909: Fix SQL duplicated top and player team top 5 r=def- a=srdante
Fixes#4903
- I hadn't seen the `ShowPlayerTeamTop5` function in the `scoreworker` in the last pull request, because in the `score` it has the same name as TeamTop5. A name change was made to make it easier to differentiate the two and fixed it for MySQL 8.0. It is not necessary to make this name change in the tests, since the tests use the `scoreworker` class directly.
- Ranking queries showing the duplicated rank were fixed. for this context it is not applicable to use distinct, since the `distinct` in SQL always checks all columns at the same time.
I'm going to leave this pull request in draft because getting the Server column in the same query as the show top still doesn't sound right to me. I used `MAX()` to match the same behavior before the change made by #4849, but it still doesn't seem right to get this column in this context.
Also no testes were added to check the duplicated behavior.
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Co-authored-by: srdante <minidantebtc@gmail.com>
4900: Super: Don't send sounds to self r=heinrich5991 a=def-
As reported by louis on Discord
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Co-authored-by: def <dennis@felsin9.de>
4908: Fix team not started message (fixes#4884) r=heinrich5991 a=def-
Thanks to c0d3d3v for noticing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4906: Update Korean translations by CHaBek r=def- a=cwh7435
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
4904: Update spanish.txt r=def- a=n0Ketchp
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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
4901: Fix websocket crash on client connect r=def- a=srdante
Currently when a client tries to connect using websocket it will throw a segmentation fault. This is happening because of the std::string is trying to convert a char array with empty values to string directly.
```
==2305850== Invalid write of size 8
==2305850== at 0x48401E9: memcpy@GLIBC_2.2.5 (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==2305850== by 0x1E762D: websocket_callback(lws*, lws_callback_reasons, void*, void*, unsigned long) (in /home/ploi/ddnet/build/DDNet-Server)
==2305850== by 0x4C7FB98: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C82F61: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C83206: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C9B84B: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C7E0B4: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C7E5C9: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C77EC6: lws_service_fd_tsi (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C9728A: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C974CC: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C78114: lws_service (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== Address 0x0 is not stack'd, malloc'd or (recently) free'd
```
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Co-authored-by: srdante <minidantebtc@gmail.com>
4899: Update brazilian_portuguese.txt r=def- a=rffontenelle
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Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
4898: Add comment about generating ddnet-libs for WebAssembly in the README r=def- a=Jupeyy
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4852: Fixed some useless double promotion r=def- a=Chairn
Double promotion occurs quite often when an operator is an hidden double, like constants written without the 'f' at the end. We might get a tiny micro improvement. Unfortunately, we can't do anything for all the double promotion occurring in printf like functions as it is the default for both C and C++.
Only this line might change physics:
4d47fcda09 (diff-d76009083687ba43c59dc7bb2c7357457c999c2eb9d913967d598e913c6fd01fR406)
## Checklist
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4896: Emscripten build scripts r=def- a=Jupeyy
Just used the android build scripts and changed them a bit.
The actual code changes are very small:
- Fullscreen disabled
- WebGL2 first time buffer binding has other requirements compared to GLES3
- Has to run single threaded for now
- disabled client network code (hang there for unknown reason), but UDP & curl won't work anyway (since websockets)
It can be nice for stuff like map previews without adding a extra JS layer
Live demo(might be down in future) (loading can take a few seconds):
https://aliveclan.de/ddnet/minimal.html
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4893: Update Chinese translations again r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4885: Add dropdown icon r="def-" a=Jupeyy
![image](https://user-images.githubusercontent.com/6654924/159912581-f382179d-9d66-41f8-8a41-647e4e34edf5.png)
## Checklist
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4889: Fix text texture name Texture -> TextureOutline r="def-" a=Jupeyy
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4890: Format member variable's name correctly r=Jupeyy a=Chairn
Still training my regex fu 😄
## Checklist
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4881: Renamed all shadowed/shadowing variables r=def- a=Chairn
Get rid of all the shadowing that was reported by both gcc and clang. How both compiler can not see the same though they include same headers is a mystery.
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>