def
40569651fb
More entities fix
2013-10-15 17:28:42 +02:00
def
585d1d5c1a
Further entities cleanup
2013-10-15 15:13:27 +02:00
def
8354478125
Enitties fix
2013-10-15 14:48:40 +02:00
def
45b8939c35
Better entities
2013-10-14 01:40:04 +02:00
def
302c0106d8
improve entities
2013-10-11 16:00:07 +02:00
def
2813ff3155
Fix entities
2013-10-07 23:56:08 +02:00
def
0d7b918361
New entities
2013-10-07 15:36:15 +02:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
4987b26b7b
Fix prediction
2013-08-05 19:58:51 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
Shereef Marzouk
531a59123b
missing tele tile
2013-02-02 03:25:45 +02:00
GreYFoX
fa57b979fd
they were flipped
...
i never revised the commit @ravomavain added these tiles in, we are both mistaken for all this mess
2012-05-05 03:44:32 +02:00
GreYFoX
a1fa8fe706
fixed the entities_clear.png and tele.png
...
NOTE: dunno why we needed another from and to but maps use it now and we can't change it
2012-05-05 03:35:41 +02:00
GreYFoX
3f2126cbf3
added missing entity to clear
2012-05-03 18:20:29 +02:00
GreYFoX
6eeba714da
added missing entity
2012-05-03 18:18:28 +02:00
GreYFoX
908cb57f25
New entities thanks to @Fisico
2012-01-01 04:54:40 +02:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
...
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
GreYFoX
74462d4611
enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
2011-07-25 22:16:20 +02:00
oy
7a129caf8d
added updated jungle_main rules by Landil
2011-07-13 23:09:19 +02:00
oy
7bc07b613f
added auto mapping feature by LordSkelethom
2011-07-09 01:09:06 +02:00
GreYFoX
7ea942441b
New Entities from @Fisico, Discarded tele.png because it had missing tiles
2011-06-26 02:15:23 +02:00
Romain Labolle
38f1db1c4f
Adding a checkpoint system for teleporters :
...
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made the map in the right direction or not.
Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX
8b5135c359
Removed Text from evil teleporter
...
people should check the documentation to know what it does
p.s. @Speedy-Consoles please update the Documentation to say it also cuts the hook of the hookers
2011-04-20 21:37:53 +02:00
GreYFoX
91a1a6f23b
hmm
2011-04-11 17:14:24 +02:00
GreYFoX
25f229de38
the latest but not the last merge mistake
2011-04-11 16:54:43 +02:00
GreYFoX
aaac8a3f77
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/version.h
2011-04-09 22:33:06 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
9d01effb9f
fixed editor entities
2011-04-09 20:35:34 +02:00
oy
42fdd6540c
added new graphics and maps
2011-04-09 16:48:51 +02:00
oy
053a1d19ec
added another editor entity by Crises
2011-04-01 21:08:06 +02:00
oy
25a0069bf0
added new editor entities by Crisis
2011-04-01 18:23:25 +02:00
GreYFoX
87cde802b1
Added a new entities_clear
...
Fixed cl_ddrace_cheats not controlling cl_show_entities
attempted to make cl_show_entities show other layers than the game layer
2011-03-16 19:48:16 +02:00
GreYFoXGTi
5b51295185
Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
...
fixed the freeze command
Added Freeze Tile to switch layer to set freeze tile custom delay
Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
Floff Floffsson
645f31141d
deepfreeze tiles
2011-01-17 00:38:24 +02:00
GreYFoXGTi
9c66a2d54c
Endless Hook Tile for ingameplay by Floff aka LemonFace
2011-01-17 00:13:21 +02:00
GreYFoXGTi
c97105a113
fixed missing tile from Fisico
2010-12-12 01:16:39 +02:00
GreYFoXGTi
a25bbce836
New Entities by Fisico, I split them and reworked into separate files
2010-12-12 01:05:11 +02:00
GreYFoXGTi
af6f96bc7e
Added Tile for the new Map Config
2010-12-02 00:45:36 +02:00
GreYFoXGTi
4737588827
New Delayed Switches
2010-11-22 23:10:12 +02:00
GreYFoXGTi
209078c85e
Different Entities Picture
2010-11-14 03:03:24 +02:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
GreYFoXGTi
1620e071d9
Removed a Tile and ensured stopper server side
2010-11-01 16:21:05 +02:00
GreYFoXGTi
e43bcd80db
Rotation
...
FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi
51f5241e63
new entities.png
2010-10-16 21:25:08 +02:00
btd
4571836f25
New entities, Thanks Fisico.
2010-10-04 23:55:36 +04:00
GreYFoXGTi
9fde901705
Removed multipliers and changed initial layer size
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-27 14:44:57 +03:00
GreYFoXGTi
8f48989f73
Fixed Dragger + Stopper Bug
...
Fisico ReDrew some entities
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-19 12:01:54 +03:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
...
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00