Magnus Auvinen
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ea245b969d
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new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now.
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2008-01-13 11:15:32 +00:00 |
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Magnus Auvinen
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99f0a47d6b
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first round of code cleanup
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2008-01-12 15:07:57 +00:00 |
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Magnus Auvinen
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1c1677f023
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merged 0.3.3 changes over to trunk
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2008-01-12 12:08:26 +00:00 |
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Jakob Fries
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24e17b41a8
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Minimized font's gfx memory footprint.
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2008-01-11 16:48:34 +00:00 |
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Magnus Auvinen
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e06dd7d5d7
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fixed crash when joining a server when connected to one already
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2007-12-20 00:26:50 +00:00 |
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Magnus Auvinen
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47dc63e1dd
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fixed error with the prediction events
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2007-12-19 20:19:51 +00:00 |
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Joel de Vahl
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525dc0a71c
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fixed endian swap for server browser
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2007-12-19 19:39:08 +00:00 |
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Magnus Auvinen
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f3a60b6df9
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changed how the input snapping works. fixed a bug in the projectile rendering when using 25 snapping rate
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2007-12-18 20:12:25 +00:00 |
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Magnus Auvinen
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02902e9cae
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tweaked the prediction values a bit
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2007-12-17 22:20:43 +00:00 |
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Magnus Auvinen
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c2b650a217
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cleaned up abit. halfed the default snapping rate. fixed different snapping rates, init, full and recover to help the bandwidth.
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2007-12-17 22:14:00 +00:00 |
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Magnus Auvinen
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a2566b3ebd
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
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