bors[bot]
ce9ba5ec09
Merge #3018
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3018: Editor: Improve usability of server settings r=Jupeyy a=def-
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
Co-authored-by: def <dennis@felsin9.de>
2020-10-09 14:48:59 +00:00
def
ea8bee4d34
Focus command field when something changed
2020-10-09 16:40:59 +02:00
bors[bot]
cf6ace1744
Merge #3022
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3022: Text alignment r=def- a=Jupeyy
i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd
i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 14:31:25 +00:00
Jupeyy
52911e4302
Use std::sort instead of bubble_sort
2020-10-08 08:00:01 +02:00
Jupeyy
5ebabe2ece
Text alignment
2020-10-07 04:44:35 +02:00
bors[bot]
1f7d544349
Merge #3010 #3014
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3010: Use hours in score hud and record r=Learath2 a=def-
3014: Scale auto mapper text size (partially fixes #3013 ) r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:22:06 +00:00
def
032ae67814
Editor: Improve usability of server settings
...
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
2020-10-05 17:16:48 +02:00
Jupeyy
50b20fb1cd
Make animations more consistent with high float values
2020-10-05 02:32:50 +02:00
def
c25aede8ea
Scale auto mapper text size (partially fixes #3013 )
2020-10-04 22:39:43 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
bors[bot]
7000987ff5
Merge #2884
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2884: Add scrollbar to auto rules list, fixes #2514 r=def- a=edg-l
![image](https://user-images.githubusercontent.com/15859336/93710826-afde7e80-fb49-11ea-9754-c44c79d5ff94.png )
It doesn't show a scrollbar when there aren't more than 5 rules.
Co-authored-by: Edgar <git@edgarluque.com>
2020-09-24 17:01:19 +00:00
Edgar
76f3dbfe64
fix scrolling triggering zoom
2020-09-24 18:52:31 +02:00
def
ddb88c6f3b
Editor: Select game layer by default
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Since it's the most important layer
2020-09-21 19:36:28 +02:00
Fireball
bb2be60a08
Ask for confirmation before placing border tiles ( fixes #2823 )
2020-09-20 01:42:07 +01:00
Jupeyy
a1eb5dc114
Max images(for editor, clamp for client and warning for mapconvert) ( fixes #2148 )
2020-09-19 21:22:21 +02:00
def
433881824a
Only make Esc key leave editor when no popup is open
2020-09-15 21:57:09 +02:00
Vlad
be90f3f48b
Replaced tile names.
2020-09-13 23:00:49 +03:00
Andrii
392f58ae2f
select layer under mouse pointer on right click
2020-09-02 18:11:24 +03:00
def
c0f8ad50dc
Set search field active when opening file dialog
2020-09-01 09:48:51 +02:00
def
19d9741438
Rename m_aFileDialogActivate to m_FileDialogActivate
2020-09-01 09:48:13 +02:00
def
c99d791f4b
Add warning in editor for image widths
2020-06-21 01:14:36 +02:00
Andrii
29f093841c
add switch empty slot finder button
2020-05-21 00:44:41 +02:00
Andrii
1c870a3e1b
fix some tele number picker issues
2020-05-21 00:44:41 +02:00
Andrii
0f1af41911
add binding for tele/switch/speedup/tune button
2020-05-21 00:44:41 +02:00
Learath
d2498f257c
Stateful editing
2020-02-28 18:25:27 +03:00
Learath
f679fbfbc5
Allow editing multiple tile layer props
2020-02-27 16:53:12 +03:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
918003911c
Fix bug handling speedup brushes
2019-09-20 21:52:28 +03:00
heinrich5991
b90dd43118
Fix -Wdeprecated-copy from GCC9
2019-06-26 11:53:39 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
12pm
a1dd2e45a5
Fix non destructive drawing with hookthrough shortcut
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Fixes #1623
2019-04-11 21:43:22 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
eda16acbca
Explain game tiles and entities in editor ( fixes #1600 )
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- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
12pm
427171bb17
Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size
2019-03-28 13:41:07 +01:00
12pm
0abbba4c5d
Add non-destructive brush drawing
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New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
12pm
dff702bd2c
Don't rotate static game tiles and fix switch rotation
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Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
def
6f9cfd5af1
Increase MAX_PATH_LENGTH to support our own downloadedmaps names
2019-03-12 18:43:03 +01:00
Dennis Felsing
40591c2f8b
Remove save group/layer button ( fixes #1475 )
2019-03-11 22:58:18 +01:00
12pm
2daafdaad5
Disable unused tiles only for DDNet entities
2019-02-08 04:04:41 +01:00
Dennis Felsing
045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
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Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
bors[bot]
1b0b36c6eb
Merge #1316 #1341 #1349
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1316: code improvement on gameclient.cpp r=def- a=Ryozuki
1341: Mark unused envelopes r=def- a=Learath2
Thought I'd do this one as well while looking at the editor code.
1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
Learath
657e869901
Handle Tile and Sound layers
2018-10-14 16:57:30 +03:00
Bojidar Marinov
351fee2666
Optimize automatic automap to automap only around changes.
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Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov
c52a3c970e
Add option to automatically run the automapper
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Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Learath
4fedd91020
Arrow keys should account for visibility
2018-10-08 19:07:25 +03:00
Learath
5c4203b747
Reset scroll when search text changes. Fix #1331
2018-10-08 18:43:37 +03:00
Dennis Felsing
a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
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Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Tim Schumacher
ab6f344daa
Fix current selection highlighting
2018-10-02 23:39:22 +02:00
Tim Schumacher
fd52bc7a26
List all game layer entities images in directory
2018-10-02 23:08:17 +02:00
Learath
fef22f34f2
Implement brush saving. Fix #1111
2018-10-02 03:52:01 +02:00
Tim Schumacher
2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-01 23:05:36 +02:00
Bojidar Marinov
50d53603e1
Add a toggle button for brush coloring
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In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
bors[bot]
36a243e395
Merge #1251
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1251: Selecting multiple quads r=def- a=Aerll
- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot
Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00
Learath
c5d69f9f63
Fix crash with FillSelection
2018-08-19 20:05:42 +03:00
Aerll
f79bf5d03b
selecting multiple quads
2018-08-13 11:11:56 +02:00
Bojidar Marinov
aa091bb8f7
Allow multiple layers to be selected and edited at the same time.
2018-07-25 23:57:58 +03:00
def
6793acafc4
Allow longer server settings in editor
2018-04-27 21:36:29 +02:00
def
bd1653a91b
Editor: Fix debug client crash
2018-04-04 21:41:14 +02:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
heinrich5991
22be1be389
Fix and rename the CEditor::ExtractName
function
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Fixes #846 .
2017-08-30 13:59:42 +02:00
HMH
476d57c5c5
Also cleanup CEditorMap on destruction
2017-07-21 20:02:46 +02:00
def
2bd6316ce7
Add code for fixing old maps by removing unused tiles
2017-06-11 19:53:55 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Learath2
09552a6d9f
Get rid of trailing whitespaces
2017-02-21 19:11:43 +03:00
BannZay
c658411f15
Load Current Map button added
2016-08-23 14:29:53 +03:00
BannZay
52d8efdfde
editor searchBar added
2016-08-21 03:06:01 +03:00
def
af250dd74e
Fix colors in tele number selection
2016-07-26 20:28:30 +02:00
Andrew
a624db90b4
editeable proptype_int_step
2016-06-02 14:50:06 +03:00
def
d2f5714042
Sort file names case-insensitively
2016-05-15 00:06:32 +02:00
def
ff747953b4
Make envelopes unsynchronized by default and explain the setting better ( fixes #479 )
2016-05-14 00:42:40 +02:00
Tim Schumacher
aeea3777a3
show button to mapper when placing unused tiles
2016-05-01 18:12:20 +02:00
Tim Schumacher
04887e44f8
remove useless function
2016-05-01 01:54:37 +02:00
Tim Schumacher
70ffbbbbf9
hookthrough shortcut now works for game and front
2016-05-01 01:47:29 +02:00
Tim Schumacher
d69133c877
prevent placing unused tiles in the editor
2016-04-29 19:23:34 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
def
618dc9a6b0
Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404 )
2016-04-27 17:49:14 +02:00
timgame
ba60cf509a
use index 5 for a shortcut hookthrough tile
2015-11-15 00:00:43 +01:00
SushiTee
7bd0f276d4
saving server settings within the map and loading them on init
2015-08-27 12:51:24 +02:00
BeaR
ff3c4f22b4
Add hex value edit field for quad point color
2015-08-20 12:51:30 +02:00
BeaR
a4cfc10898
Implement an HSV picker for color of quad points
2015-08-17 20:14:23 +02:00
def
ce1d615041
Add "Save copy" button so that filename is not changed
2015-07-26 12:05:14 +02:00
timgame
6264bb73f3
fixed envelope button color
2015-07-25 00:04:12 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
f5d31b595c
Editor: Scroll Speedup angles by 45° (finer with shift)
2015-07-08 13:55:02 +02:00
def
5f6752d238
Show degrees sign in value selector
2015-07-08 13:38:21 +02:00
BeaR
c3689658b4
Fix editor sound replacing
2014-11-09 14:58:28 +01:00
BeaR
655c2466b9
Start adding a sound envelope
2014-10-18 18:41:54 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
66d02de673
Fix saving of sounds
2014-10-18 18:41:52 +02:00
BeaR
dd35d2be84
Add editor support for editing sound source properties
2014-10-18 18:41:52 +02:00
BeaR
5df94f772f
Add support for sound sources
2014-10-18 18:41:51 +02:00
BeaR
d968b42f2f
Add support for sound layers
2014-10-18 18:41:51 +02:00
BeaR
30989566bb
Correctly load sound in the editor on add
2014-10-18 18:41:50 +02:00
BeaR
90975fbe9e
Start adding UI for loading sounds in the editor
2014-10-18 18:41:50 +02:00
BeaR
1f4430f3d0
Editor: Add feature to zoom to mouse position
2014-10-07 20:07:46 +02:00
def
6cecffe67c
Fix editor input on Android
2014-09-29 13:13:56 +02:00