6487: Update simplified_chinese.txt r=def- a=Cheeser0613
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6488: Update traditional_chinese.txt r=def- a=Cheeser0613
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
6486: Apache `RequestHeader` needs the `headers` module r=def- a=ChillerDragon
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
6481: Remove unused DoFilter r=Robyt3 a=def-
Thanks to cheeser0613
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6485: Update belarusian r=def- a=AlehKushniarou
I accidentally deleted a line from the upcoming 16.9 in the previous commit, put it back and added a translation for it
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Co-authored-by: Pavukoplov <arachnoplov@gmail.com>
6484: update belarusian r=def- a=AlehKushniarou
Update belarusian translation
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Co-authored-by: Pavukoplov <arachnoplov@gmail.com>
6268: Quit when configured bindaddr cannot be resolved, quit client when failing to open network client for 25 times r=def- a=Robyt3
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
6479: Update spanish.txt r=def- a=n0Ketchp
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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
6475: Update Korean translations by CHaBek r=def- a=cwh7435
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
6474: update selected group correctly after dragging r=def- a=Marmare314
When dragging a layer up, the wrong layer is selected after. Should be merged before #6467.
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Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
6472: Update russian.txt r=def- a=lolipodass
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Co-authored-by: lolipodass <56706038+lolipodass@users.noreply.github.com>
6468: Translations for upcoming 16.9 r=Robyt3 a=def-
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6469: Add new contributor r=Robyt3 a=def-
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6470: Fix ninja not getting predicted r=heinrich5991 a=Zwelf
Fixes#6464
This was regressed by #6246 by the wrong transformation of `if(!m_FreezeTime)` to `if(m_FreezeTime != 0)` instead of the correct `if(m_FreezeTime == 0)`.
And take additional measure to never set m_FreezeTime to a negative number in client prediction code.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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Co-authored-by: Zwelf <zwelf@strct.cc>
Fixes#6464
This was regressed by #6246 by the wrong transformation of `if(!m_FreezeTime)`
to `if(m_FreezeTime != 0)` instead of the correct `if(m_FreezeTime == 0)`.
And take additional measure to never set m_FreezeTime to a negative
number in client prediction code.
6451: Fix `console_enable_colors` not being used, save `console_output_level` and `console_enable_colors` variables r=def- a=Robyt3
Closes#6447.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6466: Fix rcon login when disconnecting dummy and when username used r=def- a=Robyt3
When connecting a dummy and then logging into rcon only the dummy is logged in. When disconnecting the dummy, the main client was not automatically logged in. When logging in with the main client and then connecting the dummy, the dummy was already authenticated automatically. Now the main client is also authenticated automatically when disconnecting an authenticated dummy.
This automatic authentication was also not working correctly if the login used a username, as only the password was stored. Now both username and password are stored to correctly authenticate the main or dummy client.
The stored username and password are completely cleared when disconnecting, so they are not stored in memory longer than necessary.
Closes#5586.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6461: Check if HTTP request task is aborted in completion callback r=def- a=Robyt3
It's possible for the HTTP request task to be aborted after the curl request has finished, so the returned `State` will be `HTTP_DONE` but `m_Abort` is `true`. The `State` never changes to `HTTP_ABORTED`, because the progress callback is not called after the HTTP request has completed.
This causes the client to crash when a skin download is aborted after the HTTP request finished but before the completion callback is called.
This is fixed by checking if `m_Abort` is `true` and setting the `State` to `HTTP_ABORTED` at the beginning of the completion callback.
Closes#3567.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
When connecting a dummy and then logging into rcon only the dummy is logged in. When disconnecting the dummy, the main client was not automatically logged in. When logging in with the main client and then connecting the dummy, the dummy was already authenticated automatically. Now the main client is also authenticated automatically when disconnecting an authenticated dummy.
This automatic authentication was also not working correctly if the login used a username, as only the password was stored. Now both username and password are stored to correctly authenticate the main or dummy client.
The stored username and password are completely cleared when disconnecting, so they are not stored in memory longer than necessary.
Closes#5586.
6465: Ensure texture is cleared when rendering MOTD background r=def- a=Robyt3
Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect.
![screenshot](https://user-images.githubusercontent.com/23437060/227772184-65a7e463-4551-460f-814d-9ad70eaa3dc7.png)
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect.
6459: Add random skin button r=def- a=HiRavie
Adds a button for generating a random skin in tee settings. The logic generates handsome tees more often than not.
Intentionally didn't add a console command so it's not possible to make annoying skin change binds with this.
![random_skin](https://user-images.githubusercontent.com/65019210/227658839-5e8f3a4b-4e7c-4561-90c9-21a267d61a3a.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Ravie <65019210+HiRavie@users.noreply.github.com>
To delete files and empty folders from the user's save directory.
Only files and folders from the user's save directory can be deleted. Only empty folders can be deleted.
Error message popups are shown when the deletion fails.
Closes#6272.
6460: Replace usage of `fmodf` with `std::fmod` r=heinrich5991 a=Robyt3
Leftover from #6372.
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6462: Refactor `net_set_blocking` and `net_set_non_blocking` r=heinrich5991 a=Robyt3
Reduce duplicate code by using loop and by merging implementation of `net_set_blocking` and `net_set_non_blocking`.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>