Commit graph

84 commits

Author SHA1 Message Date
Vlad be90f3f48b Replaced tile names. 2020-09-13 23:00:49 +03:00
trml b354e034fc Fix prediction when chat is enabled 2020-07-15 03:15:35 +02:00
trml d57c8ef463 Fix desync of predicted reload timer 2020-07-15 02:47:51 +02:00
def 0d9d873abf Reset hook & collision in prediction after kill
Thanks to Pipou for reporting
2020-06-14 22:50:25 +02:00
def 21c4df0771 Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
Just took the same code that we have on server side already
2020-05-17 08:52:21 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
trml cae7fad901 Use freeze end tick in prediction 2020-04-19 12:50:06 +02:00
ChillerDragon 4a6a85124a Remove some unused includes 2019-12-14 10:20:42 +01:00
ChillerDragon 01c873bcf7 Remove a few unused stdio.h's 2019-12-09 15:40:59 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
12pm f66dc75400 Fix crash when switch (un)deep number is 0 2019-10-27 14:28:40 +01:00
Dennis Felsing 17a7e37411 Fix (thanks to Bannzay) 2019-10-16 07:08:44 +02:00
Dennis Felsing 3a3df05cca Change sv_deepfly to work with hammer explicitly 2019-10-15 15:13:23 +02:00
heinrich5991 bcd1559c5e Make LimitVel a proper function 2019-09-18 14:50:27 +02:00
heinrich5991 66ccd808aa Rewrite stopper code a bit, second try
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.

The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
trml ea9e444283 Use a single getter for tunings, add some missed cases, fix tuning update 2019-09-16 00:07:42 +02:00
trml bb5eab0cc0 Add tunezone prediction 2019-09-09 00:53:07 +02:00
ChillerDragon 6172a9dca0 Use the float type explicitly 2019-07-08 23:08:42 +02:00
trml b72a16ca36 Use new ddnetchar fields, cleanup, and fix prediction for already used jumps 2019-07-01 00:50:50 +02:00
trml cf8c8534f1 Fix prediction of non-grabbed hook 2019-06-05 02:01:31 +02:00
trml a885c64f4f Fix ninjajetpack prediction 2019-05-13 01:46:50 +02:00
trml bde2de2267 Improve weapon prediction on fastcap and vanilla 2019-05-13 01:46:35 +02:00
trml 339d9b05f8 Also reset hook on prediction reset 2019-05-05 14:28:39 +02:00
trml 00ab99aa2e Add prediction for weapon switches and gunfire animation 2019-05-05 12:33:26 +02:00
trml b61aae5ab4 Reset predicted character on kill 2019-05-05 12:33:26 +02:00
trml df84e86ed0 Workaround for super prediction on non-64-player gametypes 2019-05-05 12:33:26 +02:00
trml 20c06dfcdf Make speedup and stopper prediction on all gametypes again 2019-05-05 12:33:13 +02:00
trml 8eb4b7fd71 Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen 2019-05-05 12:32:06 +02:00
trml b27a124e17 Enable freeze prediction with antiping off, and enable superjump prediciton on non-ddrace servers 2019-05-04 22:20:47 +02:00
Learath 93d14a1eca Inconvenience for windows 2019-04-26 22:36:49 +03:00
trml 1db0d2ff40 Don't use freeze and deepfreeze flags for prediction yet 2019-04-24 15:56:56 +02:00
trml 3d8bd174e7 Add extended data to CCharacter and improve prediction of super/solo/endless/superjump 2019-04-22 00:38:24 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00