implement tuning values for elasticity
add grounded check to movebox and give jump back when bouncing
fix styling issues
fix jumps being given back at ceilings
as requested by J$ON for new map with Genex
the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py