Commit graph

8705 commits

Author SHA1 Message Date
Jupeyy 78a9fbb9b5 use the write buffer slot, instead of elementarray slot to create the
index buffer
2017-11-04 04:57:58 +01:00
heinrich5991 ef0c1b266f Fix 3 / 2 using integer division 2017-11-03 22:10:04 +01:00
Jupeyy d367f94d7c invalidate all index buffer bindigs, when index buffer is resized 2017-11-03 19:48:17 +01:00
Jupeyy c22af4bb4d fix index buffer bindig for normal quads(fixes startup crashes) and
initialize non mipmap textures as linear(texture completness)
2017-11-03 19:33:23 +01:00
bors[bot] 3fdc87047b Merge #935
935: removed dead function prototype r=heinrich5991 a=ChillerDragon
2017-11-01 14:15:56 +00:00
ChillerDragon a013a59aa6 removed dead function prototype 2017-11-01 14:57:34 +01:00
bors[bot] 8227a725d4 Merge #932
932: Update German translation (27 Oct 2017 UTC) r=heinrich5991 a=Wuzzy2

Here's my update for the German translation of the client.

I've already ran the `copy_fix` update string thingie. Have fun! :-)
2017-10-31 23:30:35 +00:00
Wuzzy 0614c03db6 Update German translation (27 Oct 2017 UTC) 2017-10-31 14:52:44 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00
def 04820b44f8 Simplify emoji 2017-10-28 09:08:17 +02:00
Michał ebe894faef Fix duplicate 2017-10-28 09:08:17 +02:00
Michał f7e64fe99e Quick fix 2017-10-28 09:08:17 +02:00
Michał 2e353beec2 Rendering fix, better offset calculation, optimizations 2017-10-28 09:08:17 +02:00
Michał 58b0ae5fc7 Possible emoji rendering fix 2017-10-28 09:08:17 +02:00
Michał 3c3c7abd3c Removed alias->utf replacer, added alias lookup instead, modified CEmojis class 2017-10-28 09:08:17 +02:00
Michał 07db85d806 Removed string.h, replaced some C functions with system.h ones, renamed variables 2017-10-28 09:08:17 +02:00
Michał bb419c43b7 Linux build fix + cleanup 2017-10-28 09:08:17 +02:00
Michał e85898a4b6 Fix includes + small clean 2017-10-28 09:08:17 +02:00
Michał 085203abe2 Add emoji spritesheet and python list 2017-10-28 09:08:17 +02:00
Michał 35fb1ddb41 Add emoji support 2017-10-28 09:08:17 +02:00
Dennis Felsing 2e41a1d45b
Merge pull request #933 from savander/master
Small localize update
2017-10-28 07:32:02 +02:00
Jupeyy f15f41e654 remove extension limit for tile layers 2017-10-28 02:04:53 +02:00
Savander fa544dc0e6
Localize Date, Demo 2017-10-28 01:22:11 +02:00
Savander b2b82eb3dd
Localize friend message 2017-10-28 01:21:32 +02:00
Jupeyy 493d2dc9d8 add speedups correctly to the border tiles, to allow them beeing
displayed on extended range
2017-10-28 00:52:54 +02:00
Learath2 a6eb1b94f2 Add lock around m_Destroy and m_PastCB 2017-10-27 15:26:39 +02:00
Dennis Felsing 77ca35567d Merge pull request #930 from heinrich5991/pr_ddnet_crosscompile_mac
Allow cross-compilation from Linux to macOS
2017-10-26 08:42:34 +02:00
heinrich5991 ab2738ca1b Allow cross-compilation from Linux to macOS 2017-10-25 16:57:25 +02:00
bors[bot] d5b6b30f95 Merge #929
929: Don't draw invalid tiles r=heinrich5991 a=Jupeyy

I just forgot to fix that, when i was changing the buffer creation.
It just prevents invalid tiles, e.g. speedup without force, to be drawn
2017-10-25 14:21:45 +00:00
Jupeyy 863385e208 fix the code layout 2017-10-25 15:42:06 +02:00
Dennis Felsing 233ec0a5f2 cmake fixes 2017-10-25 10:35:33 +02:00
Jupeyy 3c8f937b79 Don't draw invalid tiles 2017-10-24 20:41:11 +02:00
Dennis Felsing a38f0f7dac Merge pull request #928 from heinrich5991/pr_ddnet_cmake_bundled_curl
Add `crypto` and `ssl` if using bundled curl
2017-10-24 15:46:10 +02:00
heinrich5991 f3abdd43cb Add crypto and ssl if using bundled curl
Fixes #926.
2017-10-24 15:29:53 +02:00
bors[bot] d4bb119044 Merge #927
927: fixed boardcast r=heinrich5991 a=ChillerDragon

classical typo hehe... it is an typo word.
2017-10-24 11:44:46 +00:00
ChillerDragon 86f4deef8c fixed boardcast 2017-10-24 13:40:35 +02:00
Dennis Felsing 19a8054df6 Merge pull request #925 from heinrich5991/pr_ddnet_cmake_fix_bundle_libs
Only use bundled includes only if also using bundled libs
2017-10-24 12:24:50 +02:00
Dennis Felsing bf2edba73f Merge pull request #918 from heinrich5991/pr_ddnet_test_info
Add `CTestInfo` class, add test for create-close-remove process
2017-10-24 12:20:46 +02:00
heinrich5991 5ef723c7f6 Only use bundled includes only if also using bundled libs
Fixes #867. Fixes #922.
2017-10-24 12:10:46 +02:00
Dennis Felsing 2d889a0584 Merge pull request #920 from Jupeyy/master
VBO deletion after VAO deletion & viewport adjustment for dpi scaled displays at fullscreen
2017-10-24 07:58:37 +02:00
Dennis Felsing d9ababfce7 Merge pull request #921 from heinrich5991/pr_ddnet_crosscompile
Add toolchain files for MinGW 32- and 64-bit cross-compilation
2017-10-24 07:56:34 +02:00
Jupeyy 442a1767d4 reset lastindexbuffer at object deletion 2017-10-24 03:12:48 +02:00
heinrich5991 4c5115d742 Add toolchain files for MinGW 32- and 64-bit cross-compilation
Tested on Arch Linux. Fixes #807.
2017-10-24 01:22:17 +02:00
Jupeyy 5c9fc3d19b remove unused variable 2017-10-23 18:31:44 +02:00
Jupeyy 37c5102928 only delete VBOs when the VAO, which uses the VBO, is deleted(AMD driver
bug under windows). And only allow true fullscreen under supported
display resolutions, to enable prevention of DPI scaled opengl viewport
2017-10-23 18:02:18 +02:00
Jupeyy ada954ea4e add shader directory to the install directory 2017-10-23 17:58:55 +02:00
Dennis Felsing 4e20349cc4 Merge pull request #919 from heinrich5991/pr_ddnet_no_old_windows_cmake
Drop CMake 3.4 support for MSVS
2017-10-23 14:51:55 +02:00
heinrich5991 b1db90dbaa Don't build GTest in the default target 2017-10-23 14:43:33 +02:00
heinrich5991 8b1559ae14 Drop CMake 3.4 support for MSVS
Windows users don't have old versions of CMake from their repositories,
Visual Studio installs CMake 3.9.
2017-10-23 13:58:44 +02:00