Commit graph

770 commits

Author SHA1 Message Date
Robert Müller e134e4e488 Remove redundant conditions (always either true or false)
According to cppcheck's `knownConditionTrueFalse` error:

```
src\base\system.cpp:1776:11: style: The comparison 'bytes == 0' is always true. [knownConditionTrueFalse]
 if(bytes == 0 && sock->ipv4sock >= 0)
          ^
src\base\system.cpp:1742:14: note: 'bytes' is assigned value '0' here.
 int bytes = 0;
             ^
src\base\system.cpp:1776:11: note: The comparison 'bytes == 0' is always true.
 if(bytes == 0 && sock->ipv4sock >= 0)
          ^

src\game\editor\io.cpp:887:33: style: Condition 'pSoundsItem->m_Version>=1' is always true [knownConditionTrueFalse]
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:874:33: note: Assuming that condition 'pSoundsItem->m_Version<1' is not redundant
      if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
                                ^
src\game\editor\io.cpp:887:33: note: Condition 'pSoundsItem->m_Version>=1' is always true
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:914:33: style: Condition 'pSoundsItem->m_Version>=1' is always true [knownConditionTrueFalse]
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:901:33: note: Assuming that condition 'pSoundsItem->m_Version<1' is not redundant
      if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
                                ^
src\game\editor\io.cpp:914:33: note: Condition 'pSoundsItem->m_Version>=1' is always true
      if(pSoundsItem->m_Version >= 1)
                                ^

src\engine\client\backend\opengl\backend_opengl.cpp:207:68: style: Condition '*pStr=='\0'' is always false [knownConditionTrueFalse]
   else if(LastWasNumber && (*pStr == '.' || *pStr == ' ' || *pStr == '\0'))
                                                                   ^

src\game\client\components\maplayers.cpp:851:110: style: Condition 'DoTextureCoords' is always true [knownConditionTrueFalse]
        mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), vtmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
                                                                                                             ^
src\game\client\components\maplayers.cpp:849:11: note: Assuming that condition 'DoTextureCoords' is not redundant
       if(DoTextureCoords)
          ^

src\game\client\components\maplayers.cpp:851:110: note: Condition 'DoTextureCoords' is always true
        mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), vtmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
                                                                                                             ^

src\game\client\prediction\gameworld.cpp:567:5: style: Condition 'm_pParent' is always true [knownConditionTrueFalse]
 if(m_pParent && m_pParent->m_pChild && m_pParent->m_pChild != this)
    ^

src\game\client\components\menu_background.cpp:271:7: style: Condition 'NeedImageLoading' is always true [knownConditionTrueFalse]
   if(NeedImageLoading)
      ^
src\game\client\components\menu_background.cpp:268:23: note: Assignment 'NeedImageLoading=true', assigned value is 1
   NeedImageLoading = true;
                      ^
src\game\client\components\menu_background.cpp:271:7: note: Condition 'NeedImageLoading' is always true
   if(NeedImageLoading)
      ^

src\game\editor\editor.cpp:4991:6: style: Condition 'pEnvelope' is always true [knownConditionTrueFalse]
  if(pEnvelope)
     ^
```
2022-11-29 23:32:26 +01:00
Robert Müller 7c63d3c277 Remove internal utf8 confusable functions from system.h
The functions `str_utf8_skeleton_begin` and `str_utf8_skeleton_next` and the `struct SKELETON` are only used internally, so they don't need to be exported.
2022-11-12 20:56:35 +01:00
bors[bot] b21ba35225
Merge #5599
5599: Add support for Rust code in DDNet r=def- a=heinrich5991

The glue is done using the [cxx crate](https://cxx.rs/) on the Rust side.

As a proof-of-concept, only a small console command (`rust_version`) printing the currently used Rust version was added.

You can generate and open the Rust documentation using `DDNET_TEST_NO_LINK=1 cargo doc --open`.

You can run the Rust tests using `cmake --build <build dir> --target run_rust_tests`, they're automatically included in the `run_tests` target as well.

Rust tests don't work on Windows in debug mode on Windows because Rust cannot currently link with the debug version of the C stdlib on Windows: https://github.com/rust-lang/rust/issues/39016.

---

The stuff in `src/rust-bridge` is generated using
```
cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h
cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h
```

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-11-06 21:40:48 +00:00
Robert Müller 6501ae9b9d Add checks for remaining WideCharToMultiByte usages in system
Converting wide-char (UTF-16) to multi-byte (UTF-8) takes 1-2 wide-chars from the input and transforms them to 1-4 bytes, so having `char` and `WCHAR` buffers with equal static lengths means that this function can fail due to insufficient buffer sizes when the user has folder or files with very long names (many unicode codepoints).
Therefore checks are added that allow only the error `ERROR_INSUFFICIENT_BUFFER` when `WideCharToMultiByte` fails, which is expected on very long paths, as these would also lead to further errors later in the code. The respective functions will now fail with a return and ignore files that have too long names.
This could only completely be fixed using dynamically sized buffers for all paths, which seems like too much work and overhead.
Other errors are not expected and hence caught by the assertions, as those would indicate programming errors like wrong arguments being passed.

Reference: https://learn.microsoft.com/en-us/windows/win32/api/stringapiset/nf-stringapiset-widechartomultibyte
2022-10-29 21:17:48 +02:00
Robert Müller 6c30fb6f5a Remove duplicate buffer from fs_listdir functions
The second buffer was previously used when calling `fs_is_dir` explicity, but it has become from obsolete from #4657 by using the flag `FILE_ATTRIBUTE_DIRECTORY` instead.
2022-10-29 21:17:48 +02:00
Robert Müller 8bde109acb Use dynamic size for formatted Windows system messages
Extract `windows_format_system_message` and allocate appropriate buffer for the formatted system error messages, so messages of any length can be displayed.

The flag `FORMAT_MESSAGE_ALLOCATE_BUFFER` is used so `FormatMessageW` allocates the buffer which must later be freed with `LocalFree`.

The flag `FORMAT_MESSAGE_MAX_WIDTH_MASK` is also added so the formatted message will not contain any line breaks at the end, which would make log messages less readable.

Reference: https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-formatmessagew
2022-10-29 21:17:47 +02:00
Robert Müller a1c1a8f972 Add assertions for all MultiByteToWideChar usages in system
Converting multi-byte (UTF-8) to wide-char (UTF-16) take 1-4 bytes from the input and transforms them to 1-2 wide-chars, so having `char` and `WCHAR` buffers with equal lengths should mean that this function can't fail due to insufficient buffer sizes, unless a path that's already too long for Windows is being used internally.
Other errors are also not expected, as those would indicate programming errors like wrong arguments being passed.

The maximum length for paths in the Win32 API is 260 characters. This limitation can be lifted in Windows 10, but it must be done explicitly (opt-in) both in the Windows Registry by the user and in the application's manifest by us.

References:

- https://learn.microsoft.com/en-us/windows/win32/api/stringapiset/nf-stringapiset-multibytetowidechar
- https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry
2022-10-29 21:17:47 +02:00
Robert Müller 72991fbe9a Use dynamic buffer size in CLoggerWindowsDebugger
Make sure the Windows debugger logger does not fail when log messages are too long.

The first call to `MultiByteToWideChar` gets the required size of the wide-char buffer, which should be at least one for the null termination. The second call is expected to produce exactly the same number of characters.
2022-10-29 21:17:47 +02:00
Robert Müller f74797ae0c Use assertions in CWindowsConsoleLogger instead of error messages
The function `MultiByteToWideChar` can't fail unless wrong arguments are passed, when the buffer size is set correctly by calling the function twice. The returned buffer size on the second call should always match the buffer size determined with the first call.
2022-10-29 21:17:47 +02:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
Robert Müller 5c11937543 Use fegetenv/fesetenv instead of _control87 on Windows
As `_control87` doesn't seem to be available for some MinGW compilers.

Closes #5969.
2022-10-23 10:59:53 +02:00
Robert Müller c4cf26ea81 Replace atol usages with str_toint, as type is int anyway
As `atol` does not provide any way to detect errors and can cause undefined behavior on errors, i.e. when the result cannot be represented as a `long`.

The `atol` function was only used in `priv_net_extract` for parsing the port, which is an `int` and not a `long`, so the existing `str_toint` is used instead.

References:

- https://wiki.sei.cmu.edu/confluence/display/c/ERR07-C.+Prefer+functions+that+support+error+checking+over+equivalent+functions+that+don%27t
- https://pubs.opengroup.org/onlinepubs/9699919799/functions/atol.html
2022-10-20 20:54:01 +02:00
Robert Müller 1469e88a79 Replace atof usages with strtod (str_tofloat wrapper)
As `atof` does not provide any way to detect errors and can cause undefined behavior on errors, i.e. when the result cannot be represented as a `float`.

References:

- https://wiki.sei.cmu.edu/confluence/display/c/ERR07-C.+Prefer+functions+that+support+error+checking+over+equivalent+functions+that+don%27t
- https://pubs.opengroup.org/onlinepubs/9699919799/functions/atof.html
2022-10-20 20:30:12 +02:00
Robert Müller 6b043bf3b2 Replace atoi usages with strtol (str_toint wrapper)
As `atoi` does not provide any way to detect errors and can cause undefined behavior on errors, i.e. when the result cannot be represented as an `int`.

References:

- https://wiki.sei.cmu.edu/confluence/display/c/ERR07-C.+Prefer+functions+that+support+error+checking+over+equivalent+functions+that+don%27t
- https://pubs.opengroup.org/onlinepubs/9699919799/functions/atoi.html
2022-10-20 20:30:11 +02:00
heinrich5991 dcd76fd3e1 Add support for Rust code in DDNet
The glue is done using the [cxx crate](https://cxx.rs/) on the Rust
side.

As a proof-of-concept, only a small console command (`rust_version`)
printing the currently used Rust version was added.

You can generate and open the Rust documentation using
`DDNET_TEST_NO_LINK=1 cargo doc --open`.

You can run the Rust tests using `cmake --build <build dir> --target
run_rust_tests`, they're automatically included in the `run_tests`
target as well.

Rust tests don't work on Windows in debug mode on Windows because Rust
cannot currently link with the debug version of the C stdlib on Windows:
https://github.com/rust-lang/rust/issues/39016.

---

The stuff in `src/rust-bridge` is generated using
```
cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h
cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h
```
2022-10-19 23:46:06 +02:00
Robert Müller 25e6eed0e8 Fix compilation with VS2022 with exception handling enabled
By moving the calling convention `APIENTRY`, which expands to `__stdcall`, inside the parenthesis.

```
Severity	Code	Description	Project	File	Line	Suppression State
Error	C2143	syntax error: missing ')' before '('	engine-shared	src\base\system.cpp	4242
Warning	C4229	anachronism used: modifiers on data are ignored	engine-shared	src\base\system.cpp	4242
Error	C2059	syntax error: ')'	engine-shared	src\base\system.cpp	4242
Error	C2059	syntax error: ')'	engine-shared	src\base\system.cpp	4242
Error	C3536	'exception_log_file_path_func': cannot be used before it is initialized	engine-shared	src\base\system.cpp	4246
Error	C2446	'==': no conversion from 'nullptr' to 'int'	engine-shared	src\base\system.cpp	4246
Error	C2064	term does not evaluate to a function taking 1 arguments	engine-shared	src\base\system.cpp	4249
```
2022-10-16 18:16:58 +02:00
Robert Müller a07c51b637 Use size_t for indices in digest_str 2022-10-15 18:08:41 +02:00
bors[bot] bd3b4f2d50
Merge #5942
5942: Support unicode with ExcHndl, use upstream module offsets, handle errors r=def- a=Robyt3

Update Dr. Mingw (ExcHndl) to 0.9.8.

Use the new `ExcHndlSetLogFileNameW` function to set the exception log file name using wide characters, to support paths containing unicode.

It's not necessary to call `ExcHndlInit` explicitly after loading `exchndl.dll`, as the `DllMain` will already initialize the exception handler when the DLL is loaded. Module offsets are supported by upstream ExcHndl now, so we don't need to provide our own version that supplies the module offset to `ExcHndlInit` anymore. Upstream ExcHndl will also resolve the source code lines for addresses automatically, when the executable is build with debug information.

Handle the cases that the exception handling module cannot be loaded and that the `ExcHndlSetLogFileNameW` function cannot be found in the module.

Update `scripts/parse_drmingw.sh`:

- Parse both old and new module offsets.
- Use tabs instead of spaces consistently.
- Reset the ANSI color after printing colored messages.

Closes #5877.

Needs https://github.com/ddnet/ddnet-libs/pull/34.

Example crash logs:

- [crash_debug_old.RTP.txt](https://github.com/ddnet/ddnet/files/9768008/crash_debug_old.RTP.txt)
- [crash_debug_new.RTP.txt](https://github.com/ddnet/ddnet/files/9768011/crash_debug_new.RTP.txt)
- [crash_release_old.RTP.txt](https://github.com/ddnet/ddnet/files/9768010/crash_release_old.RTP.txt)
- [crash_release_new.RTP.txt](https://github.com/ddnet/ddnet/files/9768009/crash_release_new.RTP.txt)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-12 21:44:43 +00:00
Robert Müller fb317779fc Support unicode with ExcHndl, use upstream module offsets, handle errors
Update Dr. Mingw (ExcHndl) to 0.9.8.

Use the new `ExcHndlSetLogFileNameW` function to set the exception log file name using wide characters, to support paths containing unicode.

It's not necessary to call `ExcHndlInit` explicitly after loading `exchndl.dll`, as the `DllMain` will already initialize the exception handler when the DLL is loaded.
Module offsets are supported by upstream ExcHndl now, so we don't need to provide our own version that supplies the module offset to `ExcHndlInit` anymore.
Upstream ExcHndl will also resolve the source code lines for addresses automatically, when the executable is build with debug information.

Handle the cases that the exception handling module cannot be loaded and that the `ExcHndlSetLogFileNameW` function cannot be found in the module.

Update `scripts/parse_drmingw.sh`:

- Parse both old and new module offsets.
- Use tabs instead of spaces consistently.
- Reset the ANSI color after printing colored messages.
2022-10-12 21:11:35 +02:00
Robert Müller c68841a733 Ensure Windows DDE conversations are finished in open_link
Use `ShellExecuteExW` instead of `ShellExecuteW` to pass the additional flag `SEE_MASK_NOASYNC`. This should ensure that DDE (Dynamic data exchange) conversations are finished before the function returns, as it would otherwise be necessary to manually pump messages on the calling thread. DDE conversations may be initiated when shell extensions are loaded via `ShellExecute`. Failing to answer the DDE messages will block the calling UI thread and may cause a dead-lock.

The flag `SEE_MASK_FLAG_NO_UI` is used to prevent native error message popups when the link/file cannot be opened.

Additionally, the `ShellExecute` verb is changed from `"open"` to `NULL`, which will cause the default shell handler to be used instead, as the `"open"` verb may not be available for all targets. Though for most targets it will be the default verb anyway.

References:

- https://learn.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew
- https://learn.microsoft.com/en-us/windows/win32/api/shellapi/ns-shellapi-shellexecuteinfow
- https://devblogs.microsoft.com/oldnewthing/20070430-00/?p=27063
- https://learn.microsoft.com/en-us/windows/win32/dataxchg/about-dynamic-data-exchange

Yet another attempt at solving #5744.
2022-10-12 17:18:57 +02:00
Robert Müller 4bb549b68e Initialize the Windows COM library on all threads
Use threading model `COINIT_APARTMENTTHREADED` on threads that own a window (the main client thread) and `COINIT_MULTITHREADED` on all other threads.

Add assertions to ensure that the COM library is initialized successfully and only once per thread.

References:

- https://learn.microsoft.com/en-us/windows/win32/learnwin32/initializing-the-com-library
- https://learn.microsoft.com/en-us/windows/win32/com/single-threaded-apartments
- https://learn.microsoft.com/en-us/windows/win32/com/multithreaded-apartments

Yet another attempt at solving #5744.
2022-10-12 17:18:57 +02:00
Robert Müller 1697231916 Handle non-default Windows directory in os_version_str
- Retrieve version information of `kernel32.dll` without providing a fixed path to the Windows directory, to handle the case that Windows is not installed in the default location `C:\Windows`. This works because `GetFileVersionInfoSizeW` and `GetFileVersionInfoW` use the search sequence defined by `LoadLibrary`, so they will find the DLL without the path explicitly being specified. The version is retrieved from `kernel32.dll` instead of `user32.dll`, as the former is more commonly used for this purpose.
- Use the unicode (wide character) functions consistently instead of the ANSI functions.
- Use the correct format specifier `%hu` for `unsigned short` (i.e. `WORD` in the Windows API).

References:

- https://learn.microsoft.com/en-us/windows/win32/api/winver/nf-winver-getfileversioninfosizew
- https://learn.microsoft.com/en-us/windows/win32/api/winver/nf-winver-getfileversioninfow
- https://stackoverflow.com/a/44672263/1708371
2022-10-03 13:17:26 +02:00
Robert Müller c924f6bb25 Use str_isspace in str_skip_(to_)whitespace(s), add tests
Update the `str_skip_to_whitespace(_const)` functions according to their documentation, which already stated that `\r` was also considered as whitespace.
2022-09-30 14:54:33 +02:00
Robert Müller 9472db419b Fix str_hex and add tests
- Properly null-terminate the destination buffer when the data size is zero.
- Fix early loop exit when destination buffer is too small for all data.
2022-09-30 14:54:33 +02:00
Robert Müller 3383b7dc0f Add tests for str_countchr, update documentation 2022-09-30 14:54:33 +02:00
Robert Müller b029452e99 Add tests for str_rchr, update documentation 2022-09-30 14:54:33 +02:00
Robert Müller da57768854 Add tests for str_clean_whitespaces, fix documentation 2022-09-30 14:54:33 +02:00
Robert Müller 02a7913121 Sort filenames case insensitive with str_comp_filenames, add tests
This changes `str_comp_filenames` so it sorts filenames case insensitive while also comparing digits characters as numbers.

This makes filename sorting consistent with the behavior in Windows Explorer.
2022-09-30 14:48:52 +02:00
Robert Müller ce145cfa4e Improve str_trim_words and add tests
- Change argument and return value to `const char *`, as the string is not modified by this function.
- Use our own `str_isspace` instead of standard library `isspace`.
- Always trim leading whitespace to correctly handle inputs with leading whitespace.
2022-09-30 12:29:32 +02:00
Robert Müller e98728f8f0 Extend str_isspace to consider \r as whitespace, add documentation
This allows the function to be reused in more places where `\r` is also considered as whitespace.
2022-09-30 12:13:23 +02:00
Robert Müller 727b147268 Move src/game/bezier.cpp/h to src/base/bezier.cpp/h
As those functions are not game specific per se, they can be part of base instead.

Closes #3334.
2022-09-24 20:53:59 +02:00
Robert Müller 61f763ff2c Use GetCurrentDirectoryW instead of _wgetcwd
For more consistent usage of the Windows API. `_wgetcwd` seems to be a wrapper around `GetCurrentDirectoryW` anyway, at least in the [Wine API](https://source.winehq.org/ident?_i=_wgetcwd).

Pass the correct size of the wide char buffer instead of passing the size of the output parameter buffer.

Remove a nullptr check. The argument should never be null and we don't check for null arguments anywhere else.
2022-09-24 17:09:31 +02:00
Robert Müller 2ba67c2306 Use SetCurrentDirectoryW instead of _wchdir
For more consistent usage of the Windows API. `_wchdir` seems to be a wrapper around `SetCurrentDirectoryW` anyway, at least in the [Wine API](https://source.winehq.org/ident?_i=_wchdir).
2022-09-24 17:09:31 +02:00
Robert Müller 8fb79242bf Use CreateDirectoryW + GetLastError instead of _wmkdir + errno
For more consistent usage of the Windows API. `_wmkdir` seems to be a wrapper around `CreateDirectoryW` anyway, at least in the [Wine API](https://source.winehq.org/ident?_i=_wmkdir).
2022-09-24 17:09:31 +02:00
heinrich5991 47d06bd0ca Fix receiving IPv6 packets after IPv4 ones on Linux
Previously, the socket addresses were truncated as the `msg_namelen`
field is both input **and** output: After receiving an IPv4 packet, the
socket address field would be too short for an IPv6 address.
2022-09-20 01:06:56 +02:00
Dennis Felsing ef174a58a8 Fix TSA warnings in Clang 15 (fixes #5548)
src/engine/client/serverbrowser_http.cpp:147:1: warning: mutex 'ls.m_Lock' is still held at the end of function [-Wthread-safety-analysis]
}
^
2022-09-15 23:31:09 +02:00
heinrich5991 9b4371f18f Change log format
Remove square brackets to reduce the amount of space used.

Add log level indicator. The position between timestamp and system was
chosen because it is at a fixed position (unlike after the system) but
the log still remains naively sortable (which wouldn't happen if we were
to place it in front of the timestamp.

Before:
```
[2022-04-29 15:25:37][engine]: running on unix-linux-amd64
[2022-04-29 15:25:37][engine]: arch is little endian
[2022-04-29 15:25:37][storage]: added path '$USERDIR' ('/path/to/home/.teeworlds')
[2022-04-29 15:25:37][storage]: added path '$DATADIR' ('data')
[2022-04-29 15:25:37][storage]: added path '$CURRENTDIR' ('/path/to/ddnet')
[2022-04-29 15:25:37][host_lookup]: host='localhost' port=0 1
[2022-04-29 15:25:37][host_lookup]: host='localhost' port=0 2
[2022-04-29 15:25:37][console]: executing 'autoexec_server.cfg'
```

After:
```
2022-04-29 15:25:37 I engine: running on unix-linux-amd64
2022-04-29 15:25:37 I engine: arch is little endian
2022-04-29 15:25:37 I storage: added path '$USERDIR' ('/path/to/home/.teeworlds')
2022-04-29 15:25:37 I storage: added path '$DATADIR' ('data')
2022-04-29 15:25:37 I storage: added path '$CURRENTDIR' ('/path/to/ddnet')
2022-04-29 15:25:37 I host_lookup: host='localhost' port=0 1
2022-04-29 15:25:37 I host_lookup: host='localhost' port=0 2
2022-04-29 15:25:37 I console: executing 'autoexec_server.cfg'
```
2022-09-14 19:37:55 +02:00
heinrich5991 911835f940 Add str_has_cc to check for control characters in strings 2022-09-11 23:39:16 +02:00
Robert Müller 9a76ebdcb6 Save and restore FPU control word when calling ShellExecute
ShellExecute may load additional DLLs in the current context, which might change the FPU control word.

Another potential fix for #5744.

Sources:
- https://bugs.java.com/bugdatabase/view_bug.do?bug_id=6457572
- https://web.archive.org/web/20070730055602/http://tolstoy.newcastle.edu.au/R/devel/06/02/4262.html
- http://www.delphigroups.info/2/d3/420953-2.html (only available in Google Cache for me)
- f4d80957e8/src/windows/native/sun/windows/awt_Desktop.cpp (L46-L49)
2022-09-05 22:18:39 +02:00
def 91bc21c489 No need for lengthy semaphore names on macOS, pointer address is enough
Also check on init failure and at least log, same as on UNIX
2022-08-30 10:09:35 +02:00
Robert Müller 713b6584f0 Add str_countchr to count occurrences of a char in a string 2022-08-23 10:08:46 +02:00
bors[bot] f355a3467f
Merge #5760
5760: Fix variable shadow warnings with MinGW r=def- a=Robyt3

```
ddnet/src/base/system.cpp: In function 'int byteval(const char*, unsigned char*)':
ddnet/src/base/system.cpp:3044:32: warning: declaration of 'byte' shadows a global declaration [-Wshadow]
 3044 | static int byteval(const char *byte, unsigned char *dst)
      |                    ~~~~~~~~~~~~^~~~
In file included from msys64/mingw64/include/objbase.h:8,
                 from ddnet/src/base/system.cpp:68:
msys64/mingw64/include/rpcndr.h:63:25: note: shadowed declaration is here
   63 |   typedef unsigned char byte;
      |                         ^~~~
ddnet/src/base/system.cpp: In function 'unsigned char str_byte_next(const char**)':
ddnet/src/base/system.cpp:3557:23: warning: declaration of 'byte' shadows a global declaration [-Wshadow]
 3557 |         unsigned char byte = **ptr;
      |                       ^~~~
msys64/mingw64/include/rpcndr.h:63:25: note: shadowed declaration is here
   63 |   typedef unsigned char byte;
      |                         ^~~~
ddnet/src/base/system.cpp: In function 'int str_utf8_decode(const char**)':
ddnet/src/base/system.cpp:3577:31: warning: declaration of 'byte' shadows a global declaration [-Wshadow]
 3577 |                 unsigned char byte = str_byte_next(ptr);
      |                               ^~~~
msys64/mingw64/include/rpcndr.h:63:25: note: shadowed declaration is here
   63 |   typedef unsigned char byte;
      |                         ^~~~
```

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-21 09:08:57 +00:00
Robert Müller 64042d29df Fix variable shadow warnings with MinGW
```
ddnet/src/base/system.cpp: In function 'int byteval(const char*, unsigned char*)':
ddnet/src/base/system.cpp:3044:32: warning: declaration of 'byte' shadows a global declaration [-Wshadow]
 3044 | static int byteval(const char *byte, unsigned char *dst)
      |                    ~~~~~~~~~~~~^~~~
In file included from msys64/mingw64/include/objbase.h:8,
                 from ddnet/src/base/system.cpp:68:
msys64/mingw64/include/rpcndr.h:63:25: note: shadowed declaration is here
   63 |   typedef unsigned char byte;
      |                         ^~~~
ddnet/src/base/system.cpp: In function 'unsigned char str_byte_next(const char**)':
ddnet/src/base/system.cpp:3557:23: warning: declaration of 'byte' shadows a global declaration [-Wshadow]
 3557 |         unsigned char byte = **ptr;
      |                       ^~~~
msys64/mingw64/include/rpcndr.h:63:25: note: shadowed declaration is here
   63 |   typedef unsigned char byte;
      |                         ^~~~
ddnet/src/base/system.cpp: In function 'int str_utf8_decode(const char**)':
ddnet/src/base/system.cpp:3577:31: warning: declaration of 'byte' shadows a global declaration [-Wshadow]
 3577 |                 unsigned char byte = str_byte_next(ptr);
      |                               ^~~~
msys64/mingw64/include/rpcndr.h:63:25: note: shadowed declaration is here
   63 |   typedef unsigned char byte;
      |                         ^~~~
```
2022-08-21 10:44:08 +02:00
Robert Müller 37cadc5c09 Add CWindowsComLifecycle RAII wrapper for Windows COM library 2022-08-21 10:34:37 +02:00
bors[bot] 4fc6a5b924
Merge #5754 #5757
5754: Auto refresh skins when changing related settings r=def- a=Jupeyy

motivation: downloaded skins aren't resettet, e.g. if they failed before. config change -> resets everything

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5757: Make file link absolute, add `fs_is_relative_path` r=def- a=Robyt3

This fixes links not opening for relative paths, as links like `file://temp/skins` cannot be resolved by the shell.

Closes #5746.

## Checklist

- [X] Tested the change ingame (only on Windows)
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-20 20:34:45 +00:00
Robert Müller 21fe945ca7 Make file link absolute, add fs_is_relative_path
This fixes links not opening for relative paths, as links like `file://temp/skins` cannot be resolved by the shell.
2022-08-20 20:56:46 +02:00
Robert Müller ec55212c52 Fix symlink handling of fs_listdir
On Windows, the check was incorrectly using logical or instead of bitwise or. Checking for the flag `FILE_ATTRIBUTE_REPARSE_POINT` is not necessary, as the `FILE_ATTRIBUTE_DIRECTORY` will correctly be set when the target of a symbolic link is a directory. This otherwise causes symbolic links to files to be incorrectly handled as directories.

On Linux, the minor performance optimization of using `entry->d_type` is reverted and `fs_is_dir` is used instead. This internally uses `stat`, which correctly returns the attributes for the symbolic link targets.
2022-08-20 15:57:43 +02:00
Patiga b580b83d31 List symlinks in list_dir
This functionality was lost in 082e26d5b
In my case I have a lot of symlinks in the maps folder (Downloads,
ddnet-maps, map_archive)
2022-08-18 12:51:22 +02:00
def c94de9b764 Further clang-tidy 14 issues (fixes #5612) 2022-07-27 09:07:47 +02:00
def 6fc2296a6e Ignore openssl deprecation warning for now (fixes #5597) 2022-07-27 09:06:57 +02:00
bors[bot] a3001f3bd1
Merge #5205
5205: Allow multiple addresses per server in the serverbrowser r=def- a=heinrich5991

Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).

Fixes #5158.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-07-10 23:31:21 +00:00
def aa788e228c Search in $PATH for server executable (fixes #5594) 2022-07-10 23:59:28 +02:00
heinrich5991 a9bf09f769 Move websocket address handling out of the client 2022-07-10 16:53:12 +02:00
heinrich5991 6600024f24 Allow multiple addresses per server in the serverbrowser
Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).
2022-07-10 16:52:07 +02:00
heinrich5991 2e34cf4d4b Make NETADDR comparable and hashable 2022-07-10 16:39:29 +02:00
Alexander Akulich 6d9284adc1 Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
Alexander Akulich c4f188a0e7 system: Add str_copy() template for fixed array destinations 2022-07-09 19:19:21 +03:00
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
Chairn 27da8391dc Replace 2 floats array with vec2 where it makes sense 2022-07-06 11:39:43 +02:00
Chairn 96e9364fb0 Fix more unsafe define 2022-06-29 23:52:03 +02:00
Chairn a9ee57aeb7 Fix unsafe defines 2022-06-27 18:51:02 +02:00
bors[bot] 6315af0729
Merge #5504
5504: Remove useless typedef in c++ r=Jupeyy a=Chairn

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-26 06:49:01 +00:00
Chairn a3a85bee5f Remove useless typedef in c++ 2022-06-25 21:05:54 +02:00
Chairn a50ddb75ff clang-format 2022-06-25 15:30:39 +02:00
Chairn 5f5b80ae57 Use [[fallthrough]] attribute rather than comment 2022-06-25 15:21:44 +02:00
Jupeyy a22a8dce1c Fix Android build 2022-06-25 10:43:24 +02:00
Robert Müller 0813fbb537 Move android log include to correct file 2022-06-17 17:39:25 +02:00
Robert Müller 557ee84001 Organize base includes 2022-06-17 17:39:25 +02:00
Robert Müller da5ec5a0d2 Include <iterator> instead of <array> for std::size
As `std::size` nominally resides in `<iterator>`.
2022-06-17 17:39:24 +02:00
Robert Müller c7fb013607 Add io_read_all, io_read_all_str and mem_has_null:
- `io_read_all` reads all bytes from a file handle into a new buffer. It should only need one allocation per file in cases where the actual file size matches the expected file size. Otherwise it falls back to doubling the buffer size if the actual file size is larger than expected to avoid TOCTOU problems.
- `io_read_all_str` reads all bytes from a file handle into a new buffer and also ensures that the buffer is null-terminated and contains no other null-characters.
- `mem_has_null` is a utility used by `io_read_all_str` to ensure that no null-characters exist in the bytes read from the file.
2022-06-16 10:19:36 +02:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
bors[bot] caf889d04a
Merge #5406
5406: Remove namespace tw r=Jupeyy a=heinrich5991

It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-14 17:46:17 +00:00
Robert Müller 92699de86c Add log_set_loglevel instead of depending on engine config 2022-06-13 23:21:41 +02:00
heinrich5991 b3a3604c36 Remove namespace tw
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
2022-06-13 18:07:29 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
Robert Müller de199d08c0 Fix doxygen comments 2022-06-06 12:50:08 +02:00
Robert Müller e6bd84d4fd Extract CCmdlineFix to call cmdline_fix and cmdline_free automatically 2022-06-06 12:46:58 +02:00
bors[bot] d49b7b1561
Merge #5351
5351: Refactoring: Use MultiByteToWideChar instead of str_utf16le_encode r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-06 08:41:14 +00:00
Robert Müller fca867702e Add error messages when log message encoding cannot be converted 2022-06-06 10:28:47 +02:00
def 8623381529 Don't write null byte
Thanks to heinrich5991 for noticing
2022-06-06 09:47:12 +02:00
bors[bot] ef5501c4da
Merge #5332
5332: Pass output parameter to WriteFile that is required on Windows 7 r=heinrich5991 a=Robyt3

Maybe closes #5322. I can't reproduce the crash. Can you try if this fixes it, `@Chairn?`

Looks like Windows 7 needs this parameter.

Alternative to #5331.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-05 20:52:42 +00:00
Robert Müller 3dd2df285a Use MultiByteToWideChar instead of str_utf16le_encode 2022-06-05 20:51:56 +02:00
def ea5999d1da Don't write aAnsi when it's not filled (fixe #5340) 2022-06-05 11:30:54 +02:00
Robert Müller e5d2b815eb Pass output parameter to WriteFile that is required on Windows 7 2022-06-03 15:55:57 +02:00
bors[bot] ce795572d2
Merge #5327
5327: Add CLockScope r=heinrich5991 a=def-

Remove unused lock and scope in threading.h

Not sure if this is preferred

We could also try switching to std::mutex and lock_guard

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 10:58:17 +00:00
Dennis Felsing 129205d6b9 Reset colors at end of line (fixes #5324) 2022-06-03 12:22:37 +02:00
Dennis Felsing 51909c19ab Add CLockScope
Remove unused lock and scope in threading.h

Not sure if this is preferred

We could also try switching to std::mutex
2022-06-03 12:21:23 +02:00
bors[bot] 9dd46eb764
Merge #5260
5260: Pr thread safety negative r=heinrich5991 a=def-

WorkerThread is hard because `REQUIRES(!((CJobPool *)pUser)->m_Lock)` would require alias analysis or the function using that everywhere.

https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#negative

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-01 11:17:30 +00:00
bors[bot] eab87e0d52
Merge #5291
5291: Windows: Use current console background color, restore original color on exit, refactoring r=heinrich5991 a=Robyt3

- Remember initial console foreground and background color.
- Use the original background color with the message specific foreground color, so it looks better when the console background color isn't black.
- Restore the initial console foreground and background color on exit instead of leaving the color be whatever was last used.
- Add locks to ensure `Log`-calls from different threads don't overlap their output/color.
- Refactoring: Replace numbers with color constants defined in `wincon.h` (4312d20923/include/wincon.h (L51-L67)).
- Refactoring: Slightly reorder the `if`s and remove redundant checks which are ensured by the `else-if` structure.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-01 10:25:43 +00:00
Robert Müller 2a8b2ad455 Add locks to windows loggers 2022-05-31 19:21:40 +02:00
Robert Müller 2d7f67ddec Use current console background color, restore original color on exit 2022-05-31 17:48:28 +02:00
Robert Müller 95f244913f Remove duplicate conditional expressions 2022-05-31 17:48:28 +02:00
Robert Müller 2c04c00756 Use color constants in color_hsv_to_windows_console_color 2022-05-31 17:48:28 +02:00
heinrich5991 eb2823231f Work around Windows's definition of min/max
This allows us to use `std::min`/`std::max`.
2022-05-31 17:26:35 +02:00
bors[bot] 4183ad6b47
Merge #5179
5179: Add loglevel config (fixes #5178, fixes #5174) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-31 08:21:03 +00:00
Robert Müller 0af146eb3b Remove unused includes from base 2022-05-29 19:49:38 +02:00
bors[bot] 1abe73c2ec
Merge #5272
5272: Handle failed socket creation (fixes #5267) r=heinrich5991 a=def-

by returning nullpointer, as the calling functions expect

Broken in 471bb441a1

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-29 08:50:00 +00:00
def d6c1c7790c Handle failed socket creation (fixes #5267)
by returning nullpointer, as the calling functions expect

Broken in 471bb441a1
2022-05-29 00:43:07 +02:00
Alexander Akulich a5f4c66fd5 vmath: Make vector2_base() constructors constexpr 2022-05-28 20:58:22 +03:00
bors[bot] 719e3e4385
Merge #5264 #5266
5264: Prevent users from setting port 1-1023 r=Jupeyy a=def-

Following user report that they set cl_port 1 and it didn't work

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5266: Use std::make_unique (fixes #5166) r=Jupeyy a=def-

No idea why clang-tidy's modernize-... didn't work

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-28 16:01:32 +00:00