Commit graph

9 commits

Author SHA1 Message Date
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
heinrich5991 c83c7b1a19 reworked IConsole::PrintResponse to IResult::Print (and obviously CConsole::PrintResponse to CResult::Print) 2011-04-14 00:34:10 +02:00
GreYFoXGTi 3756c98715 Total IP Scoring Annihilation ( doesn't make sense ), please test this, also delete the old records 2010-11-04 20:10:51 +02:00
btd 6fabca9e10 Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
GreYFoXGTi 26f152e656 Copy&Paste Noobness
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 19:51:06 +02:00
GreYFoXGTi 05d81bc49a fixed seg fault on /top5 //thanks nevi
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 19:45:25 +02:00
GreYFoXGTi 20930ce68b too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
btd 84cf23203d Revert storage.h 2010-08-07 12:02:58 +04:00
GreYFoXGTi 434b4aad86 The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00