necropotame
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b8e4e5beea
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Fix style in several places
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2017-03-22 19:45:14 +01:00 |
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def
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987723316a
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Fix server crash with doors
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2015-05-18 20:36:30 +02:00 |
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def
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3804c16f02
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Fix a bunch of crashes on server demo recording
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2014-09-26 03:20:47 +02:00 |
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def
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d158267e92
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Better broadcasting for spectators
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2014-01-13 17:00:49 +01:00 |
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GreYFoX
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cdab951296
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Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
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2011-12-25 15:51:47 +02:00 |
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GreYFoX
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bfed5bad1a
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Added License INfo to missing files and updated the old ones
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2011-12-25 15:33:05 +02:00 |
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GreYFoXGTi
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f83132448d
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Merged Oy, Isolated Freeze from Deep Freeze
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2011-02-13 19:32:06 +02:00 |
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GreYFoXGTi
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832bad08e6
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Cleanup and Added All Left Masks
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2011-01-29 16:18:36 +02:00 |
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GreYFoXGTi
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1f302ea22a
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Made doors check for Collision or NoLaser
* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2011-01-21 15:18:50 +02:00 |
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GreYFoXGTi
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7d6c546fcb
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DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE
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2011-01-20 22:01:21 +02:00 |
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GreYFoXGTi
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cebbecf632
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Some Code Improvements and Compiler warnings
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2010-12-07 19:44:23 +02:00 |
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GreYFoXGTi
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4486a7abed
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
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GreYFoXGTi
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3c1c045722
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Added Flicker effect to NON-Active Entities
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2010-11-14 12:01:42 +02:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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btd
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081c5d8bc2
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Fix score board and small perfomance improvments
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2010-11-05 14:56:44 +03:00 |
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GreYFoXGTi
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8bff412118
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New Doors System
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2010-09-26 04:19:08 +03:00 |
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GreYFoXGTi
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e9083caa1d
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some little stuff
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2010-09-25 18:55:36 +03:00 |
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GreYFoXGTi
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427fedb79b
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Starting to fix Doors
hitted is not a word :p
forgot to change from bool to int
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-16 23:33:16 +03:00 |
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btd
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fec294caee
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Fix linux compilation. Revert last changes. Add /show_other option (in menu now working)
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2010-09-08 20:22:11 +04:00 |
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btd
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5a916948b0
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This is better
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2010-09-01 14:22:15 +04:00 |
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btd
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fb2149115c
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Fix EvalTick in CDoor
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2010-09-01 13:50:42 +04:00 |
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btd
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4eadf3029b
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Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
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2010-09-01 12:52:59 +04:00 |
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GreYFoXGTi
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ab3f4b6a15
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made return type bool
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:22:54 +02:00 |
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GreYFoXGTi
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4dcf0d8d3b
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found an easier and better way :) with much much less processing
tested and working well
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:19:01 +02:00 |
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btd
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e396813e32
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Add new method which find all characters on line. Fix bug of doors, need to test
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2010-08-31 15:01:46 +04:00 |
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GreYFoXGTi
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3c0cfb73a4
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the bug still exists idk why, stopping ddrace going to work -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 10:26:47 +02:00 |
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GreYFoXGTi
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e363e7170c
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ooopps
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 09:51:07 +02:00 |
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GreYFoXGTi
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558b03c9e3
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The calculation is accurate i still don't know why this happens
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 09:47:41 +02:00 |
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GreYFoXGTi
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bd90c006e2
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The bug still exists but i thought why keep checking for more tees in laser/door wait for 1 tee 1st
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:43:44 +02:00 |
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GreYFoXGTi
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15542a6c20
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Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:25:21 +02:00 |
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btd
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3f2363b27e
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Fix errors. Server can be builded. Study using editor =(
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2010-08-11 22:29:08 +04:00 |
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btd
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2cf2a5b1d2
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Add Door, connector and trigger. Not tested i need work.
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-08-11 14:33:37 +04:00 |
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