heinrich5991
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925aff21d4
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
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GreYFoX
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cdab951296
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Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
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2011-12-25 15:51:47 +02:00 |
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GreYFoX
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bfed5bad1a
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Added License INfo to missing files and updated the old ones
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2011-12-25 15:33:05 +02:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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GreYFoXGTi
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5f0cf76e4f
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Revert "Reworked laser rotation. Opens #59."
This reverts commit be122406ef .
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2010-10-07 15:28:29 +02:00 |
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GreYFoXGTi
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be122406ef
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Reworked laser rotation. Closes #59.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-02 00:00:41 +02:00 |
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GreYFoXGTi
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15542a6c20
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Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:25:21 +02:00 |
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GreYFoXGTi
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434b4aad86
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The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-29 08:59:32 +03:00 |
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