Commit graph

91 commits

Author SHA1 Message Date
12pm dff702bd2c Don't rotate static game tiles and fix switch rotation
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
def 6f9cfd5af1 Increase MAX_PATH_LENGTH to support our own downloadedmaps names 2019-03-12 18:43:03 +01:00
Dennis Felsing 40591c2f8b Remove save group/layer button (fixes #1475) 2019-03-11 22:58:18 +01:00
12pm 2daafdaad5 Disable unused tiles only for DDNet entities 2019-02-08 04:04:41 +01:00
Dennis Felsing 045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
bors[bot] 1b0b36c6eb Merge #1316 #1341 #1349
1316: code improvement on gameclient.cpp r=def- a=Ryozuki



1341: Mark unused envelopes r=def- a=Learath2

Thought I'd do this one as well while looking at the editor code.

1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991

This specifically affects 0.6.5. Just treat them the same way as those
without any data.

Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
Learath 657e869901 Handle Tile and Sound layers 2018-10-14 16:57:30 +03:00
Bojidar Marinov 351fee2666 Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov c52a3c970e Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Learath 4fedd91020 Arrow keys should account for visibility 2018-10-08 19:07:25 +03:00
Learath 5c4203b747 Reset scroll when search text changes. Fix #1331 2018-10-08 18:43:37 +03:00
Dennis Felsing a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Tim Schumacher ab6f344daa
Fix current selection highlighting 2018-10-02 23:39:22 +02:00
Tim Schumacher fd52bc7a26
List all game layer entities images in directory 2018-10-02 23:08:17 +02:00
Learath fef22f34f2 Implement brush saving. Fix #1111 2018-10-02 03:52:01 +02:00
Tim Schumacher 2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283 2018-10-01 23:05:36 +02:00
Bojidar Marinov 50d53603e1
Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
bors[bot] 36a243e395 Merge #1251
1251: Selecting multiple quads r=def- a=Aerll

- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00
Learath c5d69f9f63 Fix crash with FillSelection 2018-08-19 20:05:42 +03:00
Aerll f79bf5d03b selecting multiple quads 2018-08-13 11:11:56 +02:00
Bojidar Marinov aa091bb8f7
Allow multiple layers to be selected and edited at the same time. 2018-07-25 23:57:58 +03:00
def 6793acafc4 Allow longer server settings in editor 2018-04-27 21:36:29 +02:00
def bd1653a91b Editor: Fix debug client crash 2018-04-04 21:41:14 +02:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
heinrich5991 22be1be389 Fix and rename the CEditor::ExtractName function
Fixes #846.
2017-08-30 13:59:42 +02:00
HMH 476d57c5c5 Also cleanup CEditorMap on destruction 2017-07-21 20:02:46 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
Learath2 09552a6d9f Get rid of trailing whitespaces 2017-02-21 19:11:43 +03:00
BannZay c658411f15 Load Current Map button added 2016-08-23 14:29:53 +03:00
BannZay 52d8efdfde editor searchBar added 2016-08-21 03:06:01 +03:00
def af250dd74e Fix colors in tele number selection 2016-07-26 20:28:30 +02:00
Andrew a624db90b4 editeable proptype_int_step 2016-06-02 14:50:06 +03:00
def d2f5714042 Sort file names case-insensitively 2016-05-15 00:06:32 +02:00
def ff747953b4 Make envelopes unsynchronized by default and explain the setting better (fixes #479) 2016-05-14 00:42:40 +02:00
Tim Schumacher aeea3777a3 show button to mapper when placing unused tiles 2016-05-01 18:12:20 +02:00
Tim Schumacher 04887e44f8 remove useless function 2016-05-01 01:54:37 +02:00
Tim Schumacher 70ffbbbbf9 hookthrough shortcut now works for game and front 2016-05-01 01:47:29 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def 618dc9a6b0 Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404) 2016-04-27 17:49:14 +02:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
SushiTee 7bd0f276d4 saving server settings within the map and loading them on init 2015-08-27 12:51:24 +02:00
BeaR ff3c4f22b4 Add hex value edit field for quad point color 2015-08-20 12:51:30 +02:00
BeaR a4cfc10898 Implement an HSV picker for color of quad points 2015-08-17 20:14:23 +02:00
def ce1d615041 Add "Save copy" button so that filename is not changed 2015-07-26 12:05:14 +02:00
timgame 6264bb73f3 fixed envelope button color 2015-07-25 00:04:12 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def f5d31b595c Editor: Scroll Speedup angles by 45° (finer with shift) 2015-07-08 13:55:02 +02:00
def 5f6752d238 Show degrees sign in value selector 2015-07-08 13:38:21 +02:00