def
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847b6f3b96
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Optimize PNGs
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2016-04-27 01:27:57 +02:00 |
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def
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cfc92d83f9
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New game tiles by Soreu
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2015-05-08 02:23:06 +02:00 |
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def
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4ab03e20b7
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Add new game tiles by Soreu
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2015-04-23 01:37:46 +02:00 |
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def
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05970cc2e2
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Add BONUS tile, opposite of PENALTY (for Saavik's new map)
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2015-03-10 22:57:40 +01:00 |
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def
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64835db8ae
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New (old) deep-unfreeze tile
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2014-03-09 21:16:11 +01:00 |
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def
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8bde63bd5c
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New freeze in editor too
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2014-02-26 14:19:34 +01:00 |
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def
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966b0770ec
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Tile redesign
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2014-02-12 20:24:04 +01:00 |
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def
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42ed2807cb
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Add penalty tile
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2014-02-09 23:31:29 +01:00 |
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def
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6da8d2146c
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New mapping entity: Specify number of jumps
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2013-08-24 01:03:45 +02:00 |
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GreYFoX
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908cb57f25
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New entities thanks to @Fisico
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2012-01-01 04:54:40 +02:00 |
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GreYFoX
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74462d4611
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enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
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2011-07-25 22:16:20 +02:00 |
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GreYFoX
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7ea942441b
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New Entities from @Fisico, Discarded tele.png because it had missing tiles
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2011-06-26 02:15:23 +02:00 |
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GreYFoXGTi
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5b51295185
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Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
fixed the freeze command
Added Freeze Tile to switch layer to set freeze tile custom delay
Added sv_freeze_delay to control default freeze time delay
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2011-01-25 12:05:53 +02:00 |
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GreYFoXGTi
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a25bbce836
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New Entities by Fisico, I split them and reworked into separate files
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2010-12-12 01:05:11 +02:00 |
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GreYFoXGTi
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4737588827
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New Delayed Switches
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2010-11-22 23:10:12 +02:00 |
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GreYFoXGTi
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209078c85e
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Different Entities Picture
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2010-11-14 03:03:24 +02:00 |
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