Commit graph

2455 commits

Author SHA1 Message Date
trml 672b4aef02 Fix ninja animation with antiping off 2019-05-13 01:46:50 +02:00
trml 53fe0a56f8 Fix predicted weapon animation 2019-05-13 01:46:50 +02:00
trml bde2de2267 Improve weapon prediction on fastcap and vanilla 2019-05-13 01:46:35 +02:00
bors[bot] 3f41eab6b3 Merge #1724
1724: fix crash on fontsize equal zero r=def- a=BannZay

#1718 fix

Co-authored-by: Andrii Vynychenko <bannzay3@yandex.ru>
2019-05-11 16:36:51 +00:00
12pm a6a33bfaa5 Restore old team colors 2019-05-11 18:04:32 +02:00
Andrii Vynychenko 0353eb94ef fix zero fonsize 2019-05-11 18:59:47 +03:00
trml d9ade50e0a Disable grenade prediction with cl_predict 0 2019-05-11 13:25:08 +02:00
bors[bot] b03dad7626 Merge #1714 #1719
1714: Make the color output more sane r=def- a=Learath2



1719: Show the correct button when paused r=def- a=Learath2

Fix one bug from #1702 

Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-11 08:13:24 +00:00
Learath2 b2f92b09eb Show the correct button when paused 2019-05-11 03:02:00 +02:00
Learath2 15879c16f9 Fix sticky binds 2019-05-11 02:46:22 +02:00
12pm 51ba68eaa6 Don't show id for echo messages 2019-05-11 00:26:15 +02:00
Dennis Felsing 2396096e3b
Merge branch 'master' into pr-rename-col 2019-05-10 23:46:38 +02:00
Learath2 b41529fefd Try to be more accomodating of old players 2019-05-11 01:38:15 +02:00
Learath2 39303e3430 Blood color is a light color 2019-05-11 01:02:46 +02:00
12pm ea324592c6 Change col to color in variable names 2019-05-10 23:34:21 +02:00
Learath2 08e19e60f4 UI ID's need to be unique 2019-05-10 23:15:14 +02:00
Dennis Felsing 5e356b5327
Merge pull request #1692 from def-/pr-news
Render news without STL functions
2019-05-10 14:09:44 +02:00
Learath2 def36acce1 Apply alpha properly, fix refactoring fails 2019-05-10 01:00:24 +02:00
Learath2 06fc970ea1 Render the correct skin in the selector 2019-05-10 01:00:24 +02:00
def e1c9033300 Render news without STL functions (fixes #1693) 2019-05-09 21:54:56 +02:00
Andrew 0fffd7705f Cl_text_entities_size (#1632)
* new command added

* fix code duplication after merge

* merge #1632 suggestions

* align the texture to the center vertically

* refactor

* fix RenderSwitchOverlay

* Update src/engine/client/text.cpp

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review

* Apply suggestions from code review

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
trml 339d9b05f8 Also reset hook on prediction reset 2019-05-05 14:28:39 +02:00
trml 6848274b43 Fix pickup prediction on vanilla 2019-05-05 12:33:26 +02:00
trml 00ab99aa2e Add prediction for weapon switches and gunfire animation 2019-05-05 12:33:26 +02:00
trml b61aae5ab4 Reset predicted character on kill 2019-05-05 12:33:26 +02:00
trml df84e86ed0 Workaround for super prediction on non-64-player gametypes 2019-05-05 12:33:26 +02:00
trml 20c06dfcdf Make speedup and stopper prediction on all gametypes again 2019-05-05 12:33:13 +02:00
trml 8eb4b7fd71 Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen 2019-05-05 12:32:06 +02:00
trml b27a124e17 Enable freeze prediction with antiping off, and enable superjump prediciton on non-ddrace servers 2019-05-04 22:20:47 +02:00
Learath 13807edc6a Don't apply colorscale to alpha 2019-05-03 20:37:32 +02:00
Learath b86c457c91 Remember whether a color is lit or not 2019-05-01 23:35:29 +03:00
Learath ca888c56a2 Lighten when rendering the teeselector aswell 2019-05-01 22:49:52 +03:00
Learath 5d0a1c8d0a Unlighten colors when sending to server 2019-05-01 22:49:52 +03:00
bors[bot] a2f44299e0 Merge #1678
1678: Handle colors in console r=def- a=Learath2

DEPENDS: #1654 

A better way to fix #1581 possibly deprecates #1597 

Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
Learath f9ab06476d Lighten tee colors of others 2019-04-30 19:49:53 +03:00
bors[bot] d8964ceedb Merge #1654 #1685
1654: Try working on colors a bit r=def- a=Learath2

There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.

1685: Work on compound binds r=def- a=Learath2

Closes #1417 

Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
12pm 8fa6dada95 Highlight same clan as dummy too
Fixes #1686
2019-04-29 00:48:40 +02:00
Learath 6a1ef1af62 Can't access a siblings protected members? 2019-04-28 20:34:34 +03:00
Learath 2975d6998d Block ctrl+shift+ binds. Fixes #1490 2019-04-28 20:30:17 +03:00
Learath 66c89eafb2 Allow binding with modifiers in settings 2019-04-28 20:22:19 +03:00
Learath 1da935f4c1 Fix stuck input 2019-04-28 16:52:10 +03:00
Learath c0c79c69c3 Fix output 2019-04-28 16:37:20 +03:00
Learath 6b815b2375 Work on compound binds 2019-04-28 16:32:49 +03:00
bors[bot] a5096c4de0 Merge #1663
1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2

I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.

Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath 588acdda0d Consolidate color configs, extend debugging 2019-04-27 02:02:31 +03:00
Learath 979d58f830 Use colors in CTextRender 2019-04-27 01:34:20 +03:00
Learath 6c371a9a57 Even more refactoring 2019-04-27 01:11:15 +03:00
Learath 15058330fa Don't inherit from vector, more cleanup 2019-04-27 00:47:34 +03:00
Learath 929d772071 Collateral 2019-04-26 22:38:18 +03:00
Learath 93d14a1eca Inconvenience for windows 2019-04-26 22:36:49 +03:00
Learath 65a17599e1 Add ColorHSVA, phase out more vec3's 2019-04-26 15:06:32 +03:00
Learath e637064a68 Don't store HSL separately 2019-04-25 19:49:27 +03:00
Learath 95a3a69e08 Start phasing out vectors for colors 2019-04-25 18:21:35 +03:00
Learath cc36af73be Cleanup colors 2019-04-24 23:53:26 +03:00
Dennis Felsing a1a581ecc2
Merge pull request #1653 from Ryozuki/pr_use_ddnetnetchar
Use the DDNet Network Character
2019-04-24 19:47:12 +02:00
def b6d2ed268a another one 2019-04-24 18:33:31 +02:00
def 6cf8999a2f Restore old FindEntities behaviour, make it usable to count entities 2019-04-24 18:01:30 +02:00
trml 0b5f387779 Remove unneded check 2019-04-24 17:04:51 +02:00
trml 1db0d2ff40 Don't use freeze and deepfreeze flags for prediction yet 2019-04-24 15:56:56 +02:00
trml 2f35c64e6e Initialize array and fix warning 2019-04-24 15:56:07 +02:00
Ryozuki 502ebc5628 fix all conflicts 2019-04-23 20:45:54 +02:00
Ryozuki 42a5d7a9c1 fix conflicts 2019-04-23 20:42:07 +02:00
Dennis Felsing 3f99dfdbcd
Merge pull request #1666 from Ryozuki/pr_fix_solo_spec
fix ghosts in spec
2019-04-23 20:03:01 +02:00
Ryozuki 87c797e84d fix ghosts in spec 2019-04-23 19:22:58 +02:00
bors[bot] 526af034dd Merge #1620
1620: Rewrite of prediction code, with additional prediction (updated) r=def- a=trml

This is a reworked attempt at a rewrite of the prediction code (#464), to allow for more client side prediction. It doesn't fix the duplication of server code, but the client code should otherwise be cleaner. This includes separating prediction code out of gamecore/gameclient, and a refactor of the rendering of predicted characters.

There is also prediction for some new things, and some other changes:
- prediction of laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and bullets don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- antiping for flags
- prediction of dummy input
- an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)

Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: trml <trml@noreply.github.com>
2019-04-23 17:11:21 +00:00
Learath 67668d7fb2 Use freeze end tick instead of a flag. Fix #1659 2019-04-23 18:57:26 +03:00
12pm 808bb1303a Disable demo shortcuts in console
As reported here: https://forum.ddnet.tw/viewtopic.php?f=3&p=67807#p67807
2019-04-23 14:52:32 +02:00
trml 681f30950c Remove the dummy prediction 2019-04-23 02:01:17 +02:00
trml 3d8bd174e7 Add extended data to CCharacter and improve prediction of super/solo/endless/superjump 2019-04-22 00:38:24 +02:00
Ryozuki d6cc94f839
fix hook col a bit 2019-04-21 19:35:07 +02:00
trml 78c8f42784 Put public members in a single block 2019-04-21 16:12:21 +02:00
trml e88459acec Make more variables private 2019-04-21 16:12:21 +02:00
trml 92ef0b0707 Collapse if statements 2019-04-21 16:12:21 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
Ryozuki 6bfdad9771
fix super and solo 2019-04-21 14:57:45 +02:00
Ryozuki eaef31d4a0
fix wording and add/fix no col and no hook 2019-04-19 11:59:09 +02:00
Ryozuki 0f3411f8fa
fix wording 2019-04-19 11:46:54 +02:00
Ryozuki f37f8a8268
add all character flags to ddnetnetwork character 2019-04-19 11:17:28 +02:00
bors[bot] bbf485a9ac Merge #1628
1628: Make client know about other solo players, fixes #258 r=heinrich5991 a=Ryozuki

When another player is in solo and you are not, you could notice a weird collision and also the hook moving a little towards the solo player. This as been fixed.

It also applies m_ClShowOthersAlpha to other players whenever you are on solo or others are.

It uses the protocol extension thingy.

fixes #258 

Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: Learath <learath2@gmail.com>
2019-04-18 23:03:52 +00:00
Dennis Felsing 00c87c121a str_num_copy -> str_truncate, as in Vanilla 0.7 2019-04-18 10:25:01 +02:00
Learath d6bfef2cc0 Use a NetObj instead of a system message 2019-04-17 23:47:32 +02:00
Learath 843dc29a88 Names can include quotes :/ 2019-04-16 02:39:22 +02:00
Learath dd62629ee9 Clean statboard chat parsing a bit 2019-04-16 01:47:12 +02:00
12pm 6e880644af Add some demo player shortcuts 2019-04-15 21:08:12 +02:00
FallenKN c69c4727ef removed unnecessary brackets 2019-04-13 15:22:31 +02:00
FallenKN 83b385f8a5 Fix #1636 2019-04-13 14:33:25 +02:00
Ryozuki fb84bd1f0b
fix prediction when antiping is on 2019-04-12 17:08:06 +02:00
Ryozuki c686ceea53
Merge branch 'master' into pr_fix_solo 2019-04-12 16:34:43 +02:00
Ryozuki 3556830b9a
fix solo prediction 2019-04-12 16:29:13 +02:00
Ryozuki 7e43120b6e
make the client aware of other players solo status 2019-04-12 16:16:21 +02:00
Dennis Felsing cde07b420b Implement changes suggested by -Wuseless-cast
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
bors[bot] 279eeed9fc Merge #1614
1614: Remove unmaintained Android code (fixes #1575) r=heinrich5991 a=def-

Thoughts?

Co-authored-by: def <dennis@felsin9.de>
2019-04-11 00:02:17 +00:00
def 2eab795c9e Implement color_to_rgb 2019-04-10 22:45:30 +02:00
def 94f3d97ddf Remove unmaintained Android code (fixes #1575) 2019-04-10 19:40:50 +02:00
def 11127f9344 Release fixes 2019-04-10 17:57:56 +02:00
bors[bot] f0cce17bfc Merge #1597
1597: Console command "color_from_rgb" (fixes #1581) r=heinrich5991 a=def-

Converts RGB colors to TW's HSL format

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-04-10 12:21:19 +00:00
Dennis Felsing bd4e3716a1 color -> color_from_rgb 2019-04-10 08:58:08 +02:00
bors[bot] b05b268a6a Merge #1598 #1601 #1605 #1606 #1607 #1609
1598: Fix home/end keys in console r=heinrich5991 a=def-



1601: 2 more tries to force DB to respond in UTF8 (fixes #1599) r=heinrich5991 a=def-



1605: Fix memory leak in draggers r=heinrich5991 a=def-



1606: Always initialize m_InfosLoaded r=heinrich5991 a=def-

otherwise it's uninitialized and then read, found by valgrind --tool=memcheck

1607: Enable a few more GCC warnings r=heinrich5991 a=def-



1609: Fix C90 compatibility on Windows r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2019-04-09 22:09:18 +00:00
def fe432b8ae4 Enable a few more GCC warnings 2019-04-09 22:05:21 +02:00
ChillerDragon 0b18d6eb44 Remove if nesting for compose keys in console 2019-04-09 12:11:29 +02:00