It's not necessary to create a new `CTextureHandle` object after unloading the handle and it's also not necessary to check if the texture handle is valid when unloading it.
Store and update the last race tick directly in `CGameClient` instead of in `CGhost`, as the value is also used in the gameclient.
Move current race time calculation from `CClient` to `CGameClient`, as this function is not used in the engine and this allows removing unnecessary virtual functions.
Closes#1720.
Show popup to select the envelope curve type from a list when right clicking the curve type button, as selecting the curve type by pressing the button multiple times is inconvenient.
Switch to previous curve type on shift+left clicking the curve type button.
The `CLayers::InitBackground` function implemented a subset of the `CLayers::Init` function, only loading the game layers and not the other entities layers, so a Boolean parameter can be used to reduce the duplicate code.
The additional code to evaluate envelopes during demo playback is obsolete, as client ticks are already properly synchronized with the demo playback.
From teeworlds/teeworlds#2750 and teeworlds/teeworlds#2768.
Use a condition variable instead of busy waiting until HTTP requests are done.
Also set the state `EHttpState::RUNNING` which was previously unused.
Closes#7811.
The argument `x64` is an alias for `x86_64` but the name of the build folder always contains `x86_64`, so the `data` folder and certificate were not being found when using the `x64` argument, unless another architecture was previously built.
When maps are loaded from folders on the server, the same folders were used for demos but recording would usually fail due to the folders not existing in the demos folder.
Furthermore, the map name being written in the demo header also included the folder names, which causes the client to not find the map unless it also exists at that location.
Closes#9033.
Store the current map filename (without path) separately when loading a new map instead of determining it again each time that the `CServer::GetMapName` function is called.
Use the `fs_filename` function for this.
Avoid the usage of the `sv_map` config variable for this, which may have caused the returned map filename to be out-of-sync with the real map on the server due to the map specified by the config variable not being reloaded immediately.
- Add `CTeeRenderInfo::ApplyColors` function to reduce duplicate code.
- Use `CTeeRenderInfo::Apply` function in more cases.
- Use `CSkins::Find` function instead of implementing default skin handling manually with the `FindOrNullptr` function for chat settings preview.
- Remove redundant initialization of `CTeeRenderInfo::m_CustomColoredSkin` member.
- Replace empty client skin with `default` instead of checking for empty skin names later.
- Remove unnecessary check for empty skin name for ghost rendering. The `CSkins::Find` function will return the default skin for an empty skin name, which is more correct than invalidating the ghost skin render info.