ChillerDragon
257a0bacc8
Store all tele types in vectors
2024-05-10 08:59:19 +08:00
heinrich5991
60dbd73ee3
Merge pull request #8333 from BlaiZephyr/change-time-timestamp-type
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Change type from int to int64_t
2024-05-09 08:01:17 +00:00
heinrich5991
c0a6bb9c88
Merge pull request #8336 from gerdoe-jr/set_view_relative
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Add `set_view_relative` (Closes #8335 )
2024-05-09 07:52:04 +00:00
meloƞ
aec0dc9e0e
Change type from int to int64_t
2024-05-09 08:42:19 +02:00
gerdoe-jr
4f0d8a5a1f
add set_view_relative
2024-05-09 06:28:55 +03:00
ChillerDragon
6f75087d9f
Refactor goto_tele
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Fixes a bug of some teleporters being skipped.
Improves performance by only iterating all teleporters instead of every tile in the map.
2024-05-09 11:20:59 +08:00
heinrich5991
3887eea18d
Merge pull request #8332 from heinrich5991/pr_ddnet_fix_token_7
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Fix 0.7 tokens after #8322
2024-05-08 13:12:32 +00:00
heinrich5991
c211e874aa
Fix 0.7 tokens after #8322
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They're also read as big-endian integers now.
Thanks to @ChillerDragon for noticing.
Fixes #8330 .
2024-05-08 14:17:02 +02:00
Dennis Felsing
f214c1101b
Merge pull request #8326 from heinrich5991/pr_ddnet_no_map_image_rgb
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Remove RGB images from the map file format
2024-05-08 04:56:19 +00:00
Dennis Felsing
587b545ab1
Merge pull request #8327 from heinrich5991/pr_ddnet_revert_initialize_variables
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Revert "Initialize all ghost item member (Closed #8297 )"
2024-05-08 04:56:16 +00:00
heinrich5991
8a64feabc3
Remove RGB images from the map file format
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Cherry-picked from https://github.com/teeworlds/teeworlds/pull/2822 .
CC https://github.com/teeworlds/teeworlds/issues/2812
CC https://github.com/teeworlds/teeworlds/issues/962
Since DDNet never saved these kinds of images, this should cause no
issues.
2024-05-07 14:31:06 +02:00
heinrich5991
3a48b8e6cf
Revert "Initialize all ghost item member ( Closed #8297 )"
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This reverts commit f319ed239a
.
Initializing these variables with junk data doesn't seem to be an
improvement over not initializing them. It hides potential Valgrind
warnings about data accesses to uninitialized memory though.
f319ed239a (r1590801501)
2024-05-07 14:25:29 +02:00
Dennis Felsing
df30321f52
Merge pull request #8324 from ewancg/chat-practice
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Add chat commands for toggling weapons in practice mode
2024-05-07 05:42:38 +00:00
Dennis Felsing
edff7841e8
Merge pull request #8320 from ChillerDragon/pr_tidy_more
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Enforce more styling with clang tidy
2024-05-07 04:45:34 +00:00
Dennis Felsing
ae2c9e2999
Merge pull request #8323 from Robyt3/Client-Particles-Smoke-Nudge
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Fix smoke particles sometimes being stuck inside solid tiles
2024-05-07 01:21:37 +00:00
Ewan Green
87cab3ebd9
change GetPracticeCharacter() to not be static, fix solo checks
2024-05-06 15:06:42 -06:00
Ewan Green
ba5b39d294
change forgotten functions to use practice check
2024-05-06 14:08:51 -06:00
Ewan Green
bf78d7fb48
cleanup
2024-05-06 14:03:17 -06:00
Ewan Green
d6449872a4
add weapon chat commands for practice mode
2024-05-06 13:57:16 -06:00
Robert Müller
910001a772
Merge pull request #8322 from heinrich5991/pr_ddnet_endian_token
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Use network tokens in big-endian byte order consistently
2024-05-06 19:35:55 +00:00
heinrich5991
36712db0f1
Use network tokens in big-endian byte order consistently
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Previously, it was handled inconsistently on big-endian machines and
caused connection failures.
2024-05-06 20:33:17 +02:00
Robert Müller
6cbc85f229
Fix smoke particles sometimes being stuck inside solid tiles
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Nudge the initial position for explosions' smoke particles slightly towards the edge of the closest non-solid tile, if it would otherwise be inside a solid tile, so the smoke particles do not get stuck inside solid tiles on explosion events happening at the edges of tiles but slightly inside them. The physical position of the explosion event is unchanged, so this does not affect physics. The explosion sprite is still rendered at the physical position of the explosion, to preserve the apprearance.
2024-05-06 16:03:36 +02:00
Robert Müller
d4e3f6fc01
Merge pull request #8316 from ChillerDragon/pr_use_sendchat
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Use SendChat() in DbgStress
2024-05-06 08:52:47 +00:00
Robert Müller
f9cb924e20
Merge pull request #8317 from ChillerDragon/pr_static_member_console
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Don't access static ConCommandStatus with a member
2024-05-06 08:48:32 +00:00
ChillerDragon
b422b0e927
Enforce more styling with clang tidy
2024-05-06 15:32:14 +08:00
ChillerDragon
3c606dd1e4
Don't access static ConCommandStatus with a member
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Fixes this clang-tidy 19 warning
```
/home/chiller/Desktop/git/ddnet/src/engine/shared/console.cpp:739:2: error: static member accessed through instance [readability-static-accessed-through-instance,-warnings-as-errors]
739 | pConsole->ConCommandStatus(&Result, pConsole);
| ^~~~~~~~~~
| CConsole::
```
2024-05-06 11:48:47 +08:00
ChillerDragon
28f3ac3e87
Use SendChat() in DbgStress
2024-05-06 11:09:18 +08:00
Dennis Felsing
c727b87601
Merge pull request #8315 from ChillerDragon/pr_chat_cleanup
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Rename chat `Say()` to `SendChat()`
2024-05-06 02:06:14 +00:00
ChillerDragon
44d065888f
Rename CChat::SayChat
to CChat::SendChatQueued
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Also replace one code snippet with a call to SendChatQueued
2024-05-06 09:49:35 +08:00
ChillerDragon
33baeb8f28
Rename CChat::Say
to CChat::SendChat
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Follows the convention set by the other methods that send network packets.
2024-05-06 09:23:19 +08:00
Dennis Felsing
5586961b4c
Merge pull request #8313 from Robyt3/Collision-Layers-Unload
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Also unload collision and layers when unloading map
2024-05-05 15:47:46 +00:00
Robert Müller
1551dda3e9
Also unload collision and layers when unloading map
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Ensure that the `CCollision` and `CLayers` instances do not keep any pointers to the map data after the map has been unloaded.
2024-05-05 12:41:18 +02:00
Robert Müller
7d640e1f98
Merge pull request #8309 from ChillerDragon/pr_init_ghost
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Initialize all ghost item member (Closed #8297 )
2024-05-05 09:37:54 +00:00
Robert Müller
bf2343d60b
Merge pull request #8312 from ChillerDragon/pr_fix_misleading_demo_snap_var_names
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Make demo snap variable names more obvious
2024-05-05 09:18:38 +00:00
ChillerDragon
1a3bb727c5
Make demo snap variable names more obvious
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Closed #8245
2024-05-05 16:01:55 +08:00
Dennis Felsing
9bd9e0282c
Merge pull request #8311 from ChillerDragon/pr_ci_admin_msg_fixed
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Increase rcon command delay in integration test
2024-05-05 07:44:42 +00:00
ChillerDragon
244875e339
Increase rcon command delay in integration test
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Closed #8261
2024-05-05 15:24:38 +08:00
Dennis Felsing
2b2e57c2bb
Merge pull request #8308 from ChillerDragon/pr_team_enum
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Use enum for teams (Closed #8306 )
2024-05-05 03:59:35 +00:00
ChillerDragon
f319ed239a
Initialize all ghost item member ( Closed #8297 )
2024-05-05 11:47:05 +08:00
ChillerDragon
0b6bb8287a
Use enum for teams ( Closed #8306 )
2024-05-05 11:38:29 +08:00
Dennis Felsing
aafb4e2e09
Merge pull request #8304 from Zwelf/pr-teehistorian-finish-2
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Store player names in teehistorian and Finish/TeamFinish v2
2024-05-05 01:34:57 +00:00
Dennis Felsing
fdc929d2b1
Merge pull request #8293 from BlaiZephyr/add-team0-indicator
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add team0mode indicator
2024-05-05 01:33:27 +00:00
Zwelf
f14dab4cfa
Increment teehistorian version_minor to 8
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Allows easily distinguishing between Teehistorian extension from #8221
with wrong Tick (divided by 50) and this fixed one.
2024-05-04 21:40:06 +02:00
Zwelf
af4da41c4c
Record Player and Team finishes in Teehistorian
2024-05-04 21:40:06 +02:00
meloƞ
2b6f5641d6
hud-final
2024-05-04 21:20:20 +02:00
Zwelf
fcd8aae388
Record player name in Teehistorian files
2024-05-04 20:44:20 +02:00
Dennis Felsing
2f22447d44
Merge pull request #8302 from Robyt3/Video-Refactoring
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Video recorder: improve error handling and log messages, fix crashes, refactoring
2024-05-04 14:59:06 +00:00
meloƞ
9c2e70ff67
Empty
2024-05-04 16:08:16 +02:00
Jupeyy
9336b4cb37
Merge pull request #8301 from ChillerDragon/pr_skin_warn
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Improve skin name validation error message (Closed #8300 )
2024-05-04 12:57:48 +00:00
Robert Müller
e5927d9024
Fix crashes when video recording is not started successfully
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Add additional checks to ensure that the `CVideo::Stop` function and the functions called by it will correctly stop the current video also if the video was not started successfully, i.e. if `CVideo::Start` returned `false` from any of the error branches.
In the `CVideo::Stop` function, iterate over the vectors of video and audio threads directly instead of using `m_VideoThreads` and `m_AudioThreads`, which do not reflect the actual count if the initialization failed before the threads were created.
In the `CVideo::Stop` function, only call `av_write_trailer` if the video recording was stated successfully, i.e. only if `avformat_write_header` was called successfully, as this will otherwise cause the client to crash. Closes #6375 .
In the `CVideo::Stop` function, only call `avio_closep` if the format context was allocated.
In the `CVideo::FinishFrames` function, ensure that the codec has been allocated and opened, otherwise using it is not allowed.
Add assertions to the `CVideo::Start` and `Stop` functions to ensure that the same video is not started/stopped multiple times.
2024-05-04 13:55:35 +02:00