Commit graph

1084 commits

Author SHA1 Message Date
Robert Müller 5a10ef049a Fix clang-tidy readability-static-accessed-through-instance
The crash that was occurring with this check was fixed in clang 15.
2023-10-06 14:07:02 +02:00
furo eabe59b413 Change format of votes 2023-09-26 12:13:49 +02:00
furo d165f9e8a9 Add votes command to rcon 2023-09-26 02:24:00 +02:00
furo 5793891d91 Add a message when using sv_chat_initial_delay 2023-09-22 12:43:36 +02:00
trml b62754915a Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
furo b423ee59af Color text if you have voted f3 or f4
Add Sv_YourVote packet
2023-09-16 12:17:11 +02:00
Alexander Akulich f58eef45b9 Server: Use the tuning params via GameWorld (like in prediction)
The world tuning is a part of the world. This way the entities implementation
use the same API as available on the client side.

This change is a step toward unified/shared world logic for client and server.
2023-09-15 18:04:29 +03:00
Alexander Akulich 77fc14f251 Server: Move player (ID) mapping update to GameContext
This way the GameWorld does not deal with CPlayer.
2023-09-15 18:04:29 +03:00
Alexander Akulich 41c83da699 CGameContext::OnMessage: Replace if-else with switch() 2023-09-09 14:49:52 +03:00
Alexander Akulich e6c7d0c96d GameContext: Extract all other messages 2023-09-09 14:49:10 +03:00
Alexander Akulich 3be79f568a GameContext: Extract OnStartInfoNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 763541af5a GameContext: Extract OnEmoticonNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 0a2cc3d84c GameContext: Extract OnChangeInfoNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 9f668e20db GameContext::OnMessage: Move the check for World.Paused into OnSetTeam
1. Regardless of the pause the message is CL_SETTEAM and there is no
   reason to match it against other messages.
2. Another implementation can save the wanted team and apply it later.
2023-09-09 14:45:11 +03:00
Alexander Akulich ce5371b038 GameContext: Extract OnSetTeamNetMessage() 2023-09-09 14:45:04 +03:00
Alexander Akulich a1ec904596 GameContext: Extract OnSayNetMessage() 2023-09-09 14:45:02 +03:00
Alexander Akulich 88fc275d85 GameContext: Extract OnCallVote() and OnVote() from OnMessage() 2023-09-08 19:19:28 +03:00
ChillerDragon 5a8e67b323 Fix 0.7 clients not being able to join after slot change
If the player slots update the 0.7 clients have to be informed
about it. Otherwise the client can block the join button
if the outdated playerslots are filled already.
2023-09-06 12:50:16 +02:00
Dennis Felsing baffa8d817
Merge pull request #7080 from heinrich5991/pr_ddnet_teehistorian_prev_game_uuid
Record previous game ID in teehistorian
2023-08-28 11:28:00 +00:00
heinrich5991 70bf739b6f Notify antibot of round start after initializing teehistorian
This allows the antibot to start pushing data into teehistorian
immediately.
2023-08-27 17:35:13 +02:00
heinrich5991 cbdb3b1d2e Record previous game ID in teehistorian
This allows to trace a complete server execution.
2023-08-27 16:11:45 +02:00
heinrich5991 330d1ebaf6 Add possibility to persist game data past map changes 2023-08-27 16:11:45 +02:00
heinrich5991 84948adad1 Allow antibot to record data into teehistorian 2023-08-25 14:26:09 +02:00
heinrich5991 b739c18a86
Merge pull request #7056 from Robyt3/Base-Number-Format-Optimization
Add `str_from_int` function
2023-08-25 11:16:00 +00:00
Zwelf 3c2d8afff6 Create new teehistorian event for player rejoin 2023-08-25 00:42:54 +02:00
Robert Müller d2c9750c65 Add str_from_int function
Add more efficient function for formatting integer values as strings.

A benchmark shows that using this function is significantly faster than using `str_format`. It is faster by a factor of 220 with Clang 15.0 O2 (https://quick-bench.com/q/BlNoLnlyqxipf4jvsFTUxKMHDJU) and by a factor of 11 with GCC 12.2 O2 (https://quick-bench.com/q/Fxf9lDCTqXBF4pIa_IyZ5R0IqYg).

This increases FPS in the editor by ~25% when many numbers are rendered for switch/tele/speedup/tune layers or with "Show Info" being enabled.

The additional static analysis for `std::to_chars` revealed that the wrong size was used in `CHud` for `aScoreTeam[TEAM_RED]` and `aScoreTeam[TEAM_BLUE]`.

This requires incrementing the macOS deployment target from 10.13 to 10.15.
2023-08-24 20:54:17 +02:00
Zwelf d7164211e6 Rename OnClientEngineJoin and OnClientEngineDrop to make the name fit its usage 2023-08-15 22:22:42 +02:00
Robert Müller 92dc3d4a0f Fix emotes sometimes being shown for others tees
The `Translate` function modifies the first argument, so the client ID keeps changing when the function is being used in a loop. Additionally, calling `Translate` manually is not necessary for messages, as client IDs in messages are already automatically translated when using `SendPackMsg`. Both faults can cause emoticons to appear on the wrong players when the emote spamprotection limits emotes to nearby players.
2023-08-05 15:54:04 +02:00
Edgar 27e846f8db
Merge pull request #5434 from heinrich5991/pr_ddnet_loglevels
Add separate log levels for each output
2023-08-01 09:20:06 +00:00
heinrich5991 a94b5c35bf ResetServerGameSettings → ResetGameSettings, remove flag argument
The old code looked pretty weird. It checked for `CFGFLAG_SERVER |
CFGFLAG_GAME` being set above, and then used the passed-in parameter to
find the command. I think it'd be better to just look for `CFGFLAG_GAME`
and then find the command using `CFGFLAG_GAME`.
2023-07-28 16:12:21 +02:00
Tater 6bb2696c8b Fix crash in ResetServerGameSettings 2023-07-27 13:26:11 -05:00
heinrich5991 4f103d5a4c Revert "Allow server to redirect clients"
Discussion wasn't finished:
https://github.com/ddnet/ddnet/pull/6757#issuecomment-1648565562.

This reverts commit 9d2f4318d5.
2023-07-24 22:51:27 +02:00
heinrich5991 85566fbe92 Add separate log levels for each output
`stdout_output_level` for printing to stdout, `console_output_level` for
printing to local console and remote console and `loglevel` for the log
file.

Keep the old log level filters 0 for info and more severe, 1 for debug
and more severe and 2 for trace and more severe, introducing -1 for
warn, and -2 for error. -3 will show no log messages at all.
2023-07-24 22:43:05 +02:00
heinrich5991 e432dbb750
Merge pull request #6757 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-07-24 20:21:21 +00:00
devdenn 7f100e2620 Fix bug, increase dump_log max seconds to 10min 2023-07-15 14:57:12 +00:00
Alexander Akulich 0a657225ce CDataFileWriter: Make it clear that Add methods do not modify the data 2023-07-08 02:44:53 +03:00
ChillerDragon 9d2f4318d5 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-02 14:05:11 +02:00
Robert Müller 9a57def5a6 Add templated str_append function for arrays with fixed size 2023-06-14 00:04:01 +02:00
Jupeyy 845ba50842 Split emoticon sending into nearby and global players 2023-06-11 13:31:50 +02:00
Jupeyy e3d825f119 Disallow multiple emotes in the same tick, respect high bandwidth setting 2023-06-06 19:05:31 +02:00
Robert Müller 4c80af7bd9 Fix crash when enabling dbg_dummies on running server
The server normally needs to be reloaded to spawn the debug dummies, so this code was not checking if a debug dummy player exists. Decreasing the number of debug dummies while the server is running also causes them to simply not be snapped instead of completely destroying them.
2023-06-05 22:30:52 +02:00
bors[bot] 422ff844b8
Merge #6656
6656: Fix crash with super (fixes #6654) r=Learath2 a=def-

CClientMask has size MAX_CLIENTS, so it can't be used for super team

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-05-24 12:04:25 +00:00
Dennis Felsing 3dd1d784d6 Fix crash with super (fixes #6654)
CClientMask has size MAX_CLIENTS, so it can't be used for super team
2023-05-24 13:34:38 +02:00
Edgar 1d30462e50
clean time score handling, with positive time values 2023-05-22 16:36:46 +02:00
Robert Müller d08626cf69 Add default argument to CDataFileReader/IMap::GetItem
Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.
2023-05-14 16:39:46 +02:00
trml e10f528215 Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
bors[bot] 5107b38d04
Merge #6324 #6345
6324: Optimize client ids map update r=def- a=0xfaulty

I have launched support for 128 players in testing mode on my server, it's means it's time for another step in this direction here. Perhaps not all changes will be clear, I am ready to answer/discuss them as usual. Let me know if I forgot or didn't take anything into account.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6345: Set constant and uniform names for the server and client CMake targets r=def- a=Kaffeine

This MR set the server and client CMake target names to `game-server` and `game-client` which are uniform with other targets such as `engine-gfx`, `engine-shared`, and `game-shared`.

Set uniform names for the targets to:
1. Avoid long rebuilds on the target _executable_ name changed
2. Provide the same name for different executables and/or different setup (use-cases are `cmake --build . --target game-server` and various CMake target lookups in IDEs)

Those changes are necessary but not enough to allow CI for custom app name on all platforms.

Personally this 'll allow me switch to between DDNet and Infclass branches faster and without breaking the targets configuration (e.g. with that patchset I can have `game-client` as an active target in both branches), and also reduces the conflicts in `CMakeLists.txt`.
Easier to switch between the forks => easier to contribute.

Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
Co-authored-by: Valentin Bashkirov <v.bashkirov@dev.tassta.com>
Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2023-03-05 16:53:37 +00:00
Dennis Felsing 0ff19c617a Fix color in json (fixes remaining #6366 hopefully) 2023-03-05 15:43:15 +01:00
Dennis Felsing 38933d319f Fix invalid json (partially fixes #6366) 2023-03-05 15:43:15 +01:00
Robert Müller db4ec4a12d Replace usages of C math functions
Replacing the C standard headers with the C++ standard headers causes various `error: call to 'floor' promotes float to double [performance-type-promotion-in-math-fn,-warnings-as-errors]`, which are fixed by using the C++ std math functions or our own math functions instead of the C math functions.

- Use `absolute` instead of `abs` and `fabs`.
- Use `std::floor` instead of `floor` and `floorf`.
- Use `std::ceil` instead of `ceil`, `ceilf` and `round_ceil`.
- Use `std::round` instead of `round` and `roundf`.
- Use `std::sin` instead of `sin` and `sinf`.
- Use `std::asin` instead of `asin` and `asinf`.
- Use `std::cos` instead of `cos` and `cosf`.
- Use `std::acos` instead of `acos` and `acosf`.
- Use `std::tan` instead of `tan` and `tanf`.
- Use `std::atan` instead of `atan` and `atanf`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::log` instead of `log` and `logf`.
- Use `std::log2` instead of `log2` and `log2f`.
- Use `std::log10` instead of `log10` and `log10f`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::sqrt` instead of `sqrt` and `sqrtf`.
- Use `std::fmod` instead of `fmod` and `fmodf`.
- Use `direction(Angle)` instead of `vec2(std::cos(Angle), std::sin(Angle))`.
- Use `length(vec2(x, y))` instead of `std::sqrt(x * x + y * y)`.
- Remove unused `NormalizeAngular` and `AngularDistance` functions.
2023-03-01 19:26:53 +01:00