Commit graph

90 commits

Author SHA1 Message Date
def 6f9cfd5af1 Increase MAX_PATH_LENGTH to support our own downloadedmaps names 2019-03-12 18:43:03 +01:00
Dennis Felsing 40591c2f8b Remove save group/layer button (fixes #1475) 2019-03-11 22:58:18 +01:00
12pm 2daafdaad5 Disable unused tiles only for DDNet entities 2019-02-08 04:04:41 +01:00
Dennis Felsing 045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
bors[bot] 1b0b36c6eb Merge #1316 #1341 #1349
1316: code improvement on gameclient.cpp r=def- a=Ryozuki



1341: Mark unused envelopes r=def- a=Learath2

Thought I'd do this one as well while looking at the editor code.

1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991

This specifically affects 0.6.5. Just treat them the same way as those
without any data.

Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
Learath 657e869901 Handle Tile and Sound layers 2018-10-14 16:57:30 +03:00
Bojidar Marinov 351fee2666 Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov c52a3c970e Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Learath 4fedd91020 Arrow keys should account for visibility 2018-10-08 19:07:25 +03:00
Learath 5c4203b747 Reset scroll when search text changes. Fix #1331 2018-10-08 18:43:37 +03:00
Dennis Felsing a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Tim Schumacher ab6f344daa
Fix current selection highlighting 2018-10-02 23:39:22 +02:00
Tim Schumacher fd52bc7a26
List all game layer entities images in directory 2018-10-02 23:08:17 +02:00
Learath fef22f34f2 Implement brush saving. Fix #1111 2018-10-02 03:52:01 +02:00
Tim Schumacher 2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283 2018-10-01 23:05:36 +02:00
Bojidar Marinov 50d53603e1
Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
bors[bot] 36a243e395 Merge #1251
1251: Selecting multiple quads r=def- a=Aerll

- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00
Learath c5d69f9f63 Fix crash with FillSelection 2018-08-19 20:05:42 +03:00
Aerll f79bf5d03b selecting multiple quads 2018-08-13 11:11:56 +02:00
Bojidar Marinov aa091bb8f7
Allow multiple layers to be selected and edited at the same time. 2018-07-25 23:57:58 +03:00
def 6793acafc4 Allow longer server settings in editor 2018-04-27 21:36:29 +02:00
def bd1653a91b Editor: Fix debug client crash 2018-04-04 21:41:14 +02:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
heinrich5991 22be1be389 Fix and rename the CEditor::ExtractName function
Fixes #846.
2017-08-30 13:59:42 +02:00
HMH 476d57c5c5 Also cleanup CEditorMap on destruction 2017-07-21 20:02:46 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
Learath2 09552a6d9f Get rid of trailing whitespaces 2017-02-21 19:11:43 +03:00
BannZay c658411f15 Load Current Map button added 2016-08-23 14:29:53 +03:00
BannZay 52d8efdfde editor searchBar added 2016-08-21 03:06:01 +03:00
def af250dd74e Fix colors in tele number selection 2016-07-26 20:28:30 +02:00
Andrew a624db90b4 editeable proptype_int_step 2016-06-02 14:50:06 +03:00
def d2f5714042 Sort file names case-insensitively 2016-05-15 00:06:32 +02:00
def ff747953b4 Make envelopes unsynchronized by default and explain the setting better (fixes #479) 2016-05-14 00:42:40 +02:00
Tim Schumacher aeea3777a3 show button to mapper when placing unused tiles 2016-05-01 18:12:20 +02:00
Tim Schumacher 04887e44f8 remove useless function 2016-05-01 01:54:37 +02:00
Tim Schumacher 70ffbbbbf9 hookthrough shortcut now works for game and front 2016-05-01 01:47:29 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def 618dc9a6b0 Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404) 2016-04-27 17:49:14 +02:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
SushiTee 7bd0f276d4 saving server settings within the map and loading them on init 2015-08-27 12:51:24 +02:00
BeaR ff3c4f22b4 Add hex value edit field for quad point color 2015-08-20 12:51:30 +02:00
BeaR a4cfc10898 Implement an HSV picker for color of quad points 2015-08-17 20:14:23 +02:00
def ce1d615041 Add "Save copy" button so that filename is not changed 2015-07-26 12:05:14 +02:00
timgame 6264bb73f3 fixed envelope button color 2015-07-25 00:04:12 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def f5d31b595c Editor: Scroll Speedup angles by 45° (finer with shift) 2015-07-08 13:55:02 +02:00
def 5f6752d238 Show degrees sign in value selector 2015-07-08 13:38:21 +02:00
BeaR c3689658b4 Fix editor sound replacing 2014-11-09 14:58:28 +01:00