4940: Refactor CHuffman r=def- a=Robyt3
Some refactorings I also PR'ed on upstream (https://github.com/teeworlds/teeworlds/pull/3138), and some changes from 43a247e24d that were not on ddnet yet. The `CHuffman` classes from ddnet and upstream should be identical now apart from code format.
On upstream, 43a247e24d also changes how CHuffman is used. Previously a singleton `CHuffman` instance was encapsulated in `CNetBase`. On upstream this commit duplicates the huffman instance, which I'd like to avoid, so I did not port that change to ddnet. The cleaner solution would be to create an `IHuffman` engine interface so it can be registered with the kernel.
Replacing bubble sort with `std::stable_sort` should reduce client startup time by around 0,5ms! 🚀
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
4934: Use fewer threads on 32-bit to save memory r=def- a=Jupeyy
Guess we should still let eeetadam test this
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4937: Respect row pitch of temporary image r=def- a=Jupeyy
This fixes screenshots & demo->video rendering on some resolutions
`@Chairn` probs also for you since you probs interested ^^
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4938: fix color of ghost r=def- a=C0D3D3V
I also tested it with ghosts with version 5 from 2018, they now all have correct color :D also the skin gets downloaded, but you have to rejoin the server to see it
https://user-images.githubusercontent.com/14315968/161345903-489d7a8f-9086-43e8-b34c-b485fc998eb4.mp4
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4935: Update simplified_chinese.txt r=def- a=DC-Dancao
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Co-authored-by: 淡草 <47478484+DC-Dancao@users.noreply.github.com>
4931: Fix IME issue (fixes#4888) r=Jupeyy a=def-
by terminating string instead of assuming that rest of chars are \0, which was just luckily true before.
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4933: Fix container overflow in video renderer (fixes#4932) r=Jupeyy a=def-
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## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4927: Revert "Revert "Update players.cpp"" (fixes#4926) r=Jupeyy a=def-
This reverts commit 36bfe24522.
Tested and couldn't reproduce the original problem with this.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4924: fix gohst transparency of hook hand and ninja skin r=def- a=C0D3D3V
https://streamable.com/oquu51
reported by lomination
fixes#4207 again
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4923: Check if the resolution is "really" not supported before applying des… r=def- a=Jupeyy
…ktop resoltution
probably fixes his problems
https://steamcommunity.com/app/412220/discussions/0/3176733964137910697/
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4917: Use std::size instead of sizeof(a) / sizeof(a[0]) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4921: Revert "Hook collision calculation each frame" r=Jupeyy a=def-
This reverts commit ccc23161f6.
Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly. `@sjrc6`
Reported by Zeral:
https://user-images.githubusercontent.com/2335377/160875760-e639c752-d2e1-4ace-b98f-772dce689186.mp4
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4922: Reset thread count too, so the implementention knows its not multi th… r=def- a=Jupeyy
…readed at this point anymore
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4920: Rename 3D analysis config variable, so it resets, bcs the gl major/mi… r=def- a=Jupeyy
…nor configs were renamed
<!-- What is the motivation for the changes of this pull request -->
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- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4919: Clear command list & helper after the threads joined r=def- a=Jupeyy
thanks to `@C0D3D3V` for finding this
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4915: Upgrade zlib to 1.2.12 r=Jupeyy a=def-
"Fix a deflate bug when using the Z_FIXED strategy that can result in
out-of-bound accesses." sounds security relevant.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4916: Try default opengl settings first, when vulkan fails r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4907: Vk only allow asserts after initialization r=def- a=Jupeyy
fixes#4891
`@Chairn` can you test if this is enough.
Also I'd like to open an issue on SDL2. So some minor questions:
Is libvulkan1.so installed on your system?
What does `vulkaninfo | grep driverID` show on your system?
## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>