def
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16f6e23aaa
|
Nicer fix for crash
|
2019-01-10 15:44:04 +01:00 |
|
def
|
1c85c962ef
|
Fix automap crash (reported in #1425)
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2019-01-10 15:38:04 +01:00 |
|
Dennis Felsing
|
045533cef7
|
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
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2018-11-15 09:30:22 +01:00 |
|
Ryozuki
|
674d3f00e0
|
add support for blue teleport gun
|
2018-11-03 10:26:20 +01:00 |
|
Ryozuki
|
ddf2e6af36
|
add tele-activator to the switch layer
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2018-11-03 10:26:19 +01:00 |
|
Learath
|
abd49ddbf7
|
Restore old behaviour to be safe :(
|
2018-10-30 18:56:46 +01:00 |
|
Learath
|
0ecda0ced4
|
Fix crash introduced by 1e2dce0 . Close #1362
|
2018-10-30 18:13:32 +01:00 |
|
Bojidar Marinov
|
823e4ee0f3
|
Save automapper config as external-typed mapitem
|
2018-10-09 13:17:05 +03:00 |
|
Bojidar Marinov
|
351fee2666
|
Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
|
2018-10-09 12:56:48 +03:00 |
|
Bojidar Marinov
|
c52a3c970e
|
Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
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2018-10-09 12:56:48 +03:00 |
|
Bojidar Marinov
|
1e2dce06ae
|
Fix crash when filling selection on tele/switch/speedup layers
|
2018-09-26 15:53:25 +03:00 |
|
Bojidar Marinov
|
50d53603e1
|
Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
|
2018-09-11 11:35:02 +03:00 |
|
Learath
|
c5d69f9f63
|
Fix crash with FillSelection
|
2018-08-19 20:05:42 +03:00 |
|
Bojidar Marinov
|
80c829681e
|
Don't copy alpha when coloring the brush
|
2018-08-09 13:07:49 +03:00 |
|
bors[bot]
|
8194274352
|
Merge #1236
1236: Copy tile layer color to brush and picker r=heinrich5991 a=bojidar-bg
![Comparision](https://user-images.githubusercontent.com/5276727/43340641-aaebcfc4-91e5-11e8-9d43-c18aff8cd6fc.png)
Before is on the left, after is on the right.
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
|
2018-07-30 14:25:11 +00:00 |
|
Bojidar Marinov
|
0f6bd99d12
|
Copy tile layer color to brush and picker
|
2018-07-27 21:38:36 +03:00 |
|
Bojidar Marinov
|
aa091bb8f7
|
Allow multiple layers to be selected and edited at the same time.
|
2018-07-25 23:57:58 +03:00 |
|
yangfl
|
1620fc9b0f
|
Fix typo
|
2018-02-07 16:10:40 +08:00 |
|
gamertyp
|
b479dd412c
|
Removed a tab
|
2016-05-04 23:37:02 +02:00 |
|
gamertyp
|
e9378973de
|
Re-ordered the Gametiles-menu
|
2016-05-04 22:33:10 +02:00 |
|
Tim Schumacher
|
aeea3777a3
|
show button to mapper when placing unused tiles
|
2016-05-01 18:12:20 +02:00 |
|
Tim Schumacher
|
e61456f381
|
added auto game tile placer for hookthrough
|
2016-05-01 17:44:02 +02:00 |
|
Tim Schumacher
|
04887e44f8
|
remove useless function
|
2016-05-01 01:54:37 +02:00 |
|
Tim Schumacher
|
70ffbbbbf9
|
hookthrough shortcut now works for game and front
|
2016-05-01 01:47:29 +02:00 |
|
def
|
4761608329
|
Input fixes from TW master for mouse wheel
|
2016-04-30 20:11:26 +02:00 |
|
Tim Schumacher
|
d69133c877
|
prevent placing unused tiles in the editor
|
2016-04-29 19:23:34 +02:00 |
|
def
|
67bff95a72
|
Merge remote-tracking branch 'timakro/new_hookthrough'
|
2016-04-27 18:59:51 +02:00 |
|
def
|
618dc9a6b0
|
Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404)
|
2016-04-27 17:49:14 +02:00 |
|
Tim Schumacher
|
ef94797c02
|
forbid placing hookthrough shortcut in front layer
|
2016-02-09 17:02:14 +01:00 |
|
timgame
|
ba60cf509a
|
use index 5 for a shortcut hookthrough tile
|
2015-11-15 00:00:43 +01:00 |
|
def
|
fabe25dd45
|
Switches can be set with number 0 (even if they don't make much sense, fixes #265)
|
2015-08-22 20:41:46 +02:00 |
|
def
|
6e8ada1ac8
|
Fix whitespaces a bit
|
2015-07-09 02:12:35 +02:00 |
|
def
|
d96ff538d3
|
Allow setting freeze number on switch layer in editor
|
2015-05-31 18:25:00 +02:00 |
|
def
|
b5d722672a
|
On switch layer fix delay number with FillSelection when creating new tiles instead of copying
|
2015-04-21 04:57:20 +02:00 |
|
def
|
05970cc2e2
|
Add BONUS tile, opposite of PENALTY (for Saavik's new map)
|
2015-03-10 22:57:40 +01:00 |
|
def
|
85c953d25b
|
Consistently allow rotations and flipping in editor
|
2014-10-01 18:55:53 +02:00 |
|
def
|
de3a786917
|
Fix: Shifting front layer works
|
2014-06-13 00:59:00 +02:00 |
|
def
|
58de05ffdb
|
Fix: Actually remove old tiles after moving
|
2014-06-01 13:16:25 +02:00 |
|
def
|
6adb99608e
|
Editor feature: Add possibility to set how far to shift layer
|
2014-06-01 01:32:54 +02:00 |
|
def
|
15ecbb71d1
|
fixed compiling using visual studio 2013 by renaming the round function
|
2014-04-22 23:46:55 +02:00 |
|
def
|
c98ad5bf22
|
Merge branch 'new' into DDRace64
Conflicts:
src/game/editor/layer_tiles.cpp
|
2014-03-23 23:18:43 +01:00 |
|
def
|
ecb3422280
|
Fix degrees (°)
|
2014-03-23 17:42:00 +01:00 |
|
HMH
|
d301010a95
|
Made texture rendering for layers less resourceintensive
|
2014-03-23 17:10:49 +01:00 |
|
HMH
|
12ac06f1f2
|
added functions for editing Tunelayer (mostly copied from other layers); put Snap(&Rect) into all Fillselection-functions (fix) and made if(Empty) more precise (fix); merged tunelayer into other functions
|
2014-03-23 17:10:48 +01:00 |
|
def
|
66d3595b44
|
Minor editor fixes by HMH
|
2014-03-19 10:26:38 +01:00 |
|
def
|
f765cc577b
|
Fix: Working Checktele-auto-setting
|
2014-02-15 01:19:38 +01:00 |
|
def
|
92ba863ff0
|
Automatic conversion of tiles to checkpoint teleports
|
2014-02-12 21:44:05 +01:00 |
|
def
|
42ed2807cb
|
Add penalty tile
|
2014-02-09 23:31:29 +01:00 |
|
def
|
391232017a
|
Add evil checkpoint teleports
|
2014-02-01 22:20:41 +01:00 |
|
def
|
e8fd827b6d
|
Fix crash in editor
|
2014-01-11 21:23:19 +01:00 |
|