The additional code to evaluate envelopes during demo playback is obsolete, as client ticks are already properly synchronized with the demo playback.
From teeworlds/teeworlds#2750 and teeworlds/teeworlds#2768.
Use a condition variable instead of busy waiting until HTTP requests are done.
Also set the state `EHttpState::RUNNING` which was previously unused.
Closes#7811.
The argument `x64` is an alias for `x86_64` but the name of the build folder always contains `x86_64`, so the `data` folder and certificate were not being found when using the `x64` argument, unless another architecture was previously built.
When maps are loaded from folders on the server, the same folders were used for demos but recording would usually fail due to the folders not existing in the demos folder.
Furthermore, the map name being written in the demo header also included the folder names, which causes the client to not find the map unless it also exists at that location.
Closes#9033.
Store the current map filename (without path) separately when loading a new map instead of determining it again each time that the `CServer::GetMapName` function is called.
Use the `fs_filename` function for this.
Avoid the usage of the `sv_map` config variable for this, which may have caused the returned map filename to be out-of-sync with the real map on the server due to the map specified by the config variable not being reloaded immediately.
- Add `CTeeRenderInfo::ApplyColors` function to reduce duplicate code.
- Use `CTeeRenderInfo::Apply` function in more cases.
- Use `CSkins::Find` function instead of implementing default skin handling manually with the `FindOrNullptr` function for chat settings preview.
- Remove redundant initialization of `CTeeRenderInfo::m_CustomColoredSkin` member.
- Replace empty client skin with `default` instead of checking for empty skin names later.
- Remove unnecessary check for empty skin name for ghost rendering. The `CSkins::Find` function will return the default skin for an empty skin name, which is more correct than invalidating the ghost skin render info.
Previously, skins not found in the `skins` folder were downloaded from the configured URL and saved to the `downloadedskins` folder, but the saved files were never used, leading to wasted downloads and write operations.
Now, if a skin to be downloaded already exists in the `downloadedskins` folder, the modified time of the skin file is determined and included in the HTTP GET request as `If-Modified-Since` header. If the file was not modified on the server since that time, the server will answer with status 304 Not Modified and an empty response body, in which case the existing skin file is loaded. If the skin file was modified, then it will be downloaded like usual. The download will also be retried without including the `If-Modified-Since` header, if the local file is more recent but it failed to be loaded. If a skin could not be downloaded when it should but a file already exists in the `downloadedskins` folder then that file will be loaded instead.
Instead of checking whether the number of skins is different to determine whether to reload the list of skins in the settings menus, the last time that the list of skins was refreshed is now saved and compared, which is more robust. The additional check to refresh the skin list while skins are being downloaded is unnecessary, as any updates to the skin list are now covered by checking the last refresh time.
If the sql statement does not contain placeholders
``NumParameters`` can be empty.
In that case accessing the first element will cause an asan error:
```
runtime error: reference binding to null pointer of type 'st_mysql_bind'
```
Add constant to replace the magic number `24` used for the size of skin names. Skin names in the server info/browser were sized `24 + 1` but the additional byte was unnecessary.