Commit graph

11494 commits

Author SHA1 Message Date
Dennis Felsing a5cf31040b
Merge pull request #2929 from def-/pr-pure
Remove pure server filters, add space for Countries/Types
2020-09-26 21:36:19 +02:00
def f8fc11b880 clang-format 2020-09-26 21:33:36 +02:00
def f74cc43f4c Remove pure server filters, add space for Countries/Types
Not so relevant anymore
2020-09-26 21:33:25 +02:00
Jupeyy c69c765507 Only auto dilate for transparent images 2020-09-26 18:57:19 +02:00
bors[bot] 87e86834c3
Merge #2914
2914: After initialization: Agressively try to grab window again r=heinrich5991 a=def-

Since some users on Windows report window not being initially focussed. Reincarnation of https://github.com/ddnet/ddnet/pull/2897 but not for OSX

I think this doesn't hurt.

Co-authored-by: def <dennis@felsin9.de>
2020-09-26 13:02:53 +00:00
def dcfa752e61 After initialization: Agressively try to grab window again
Since some users on Windows report window not being initially focussed
2020-09-26 09:09:05 +02:00
bors[bot] fd610e517b
Merge #2903
2903: Remove non-free skins by Moby Dog (fixes #2547) r=def- a=yangfl



Co-authored-by: yangfl <yangfl@users.noreply.github.com>
2020-09-26 07:04:18 +00:00
bors[bot] 8b399ba1be
Merge #2861
2861: Implement censoring words on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-25 23:07:15 +00:00
bors[bot] c6ade7eeeb
Merge #2917
2917: Create ALLOW_X_SKINS game info flag r=heinrich5991 a=def-

To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.

Co-authored-by: def <dennis@felsin9.de>
2020-09-25 21:22:38 +00:00
def f2386d5c02 Address reviewer comments 2020-09-25 22:25:45 +02:00
bors[bot] 5f6ba345b8
Merge #2923 #2924
2923: Don't str_copy into string itself r=Learath2 a=def-

when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)

2924: Fix Score/Time alignment r=def- a=Learath2

![screenshot_2020-09-25_16-52-30](https://user-images.githubusercontent.com/490500/94275676-e81dfc80-ff4f-11ea-9f21-dbf5d1cf73a9.png)

Also adds hours to the time

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
2020-09-25 14:55:51 +00:00
bors[bot] f63f693656
Merge #2925
2925: bugfix: laser_damage was removed from tunes of 0.7 protocol r=def- a=pure-luck-999

Before:

![image](https://user-images.githubusercontent.com/68428243/94279573-f7ec0f80-ff54-11ea-852f-f6a2a195f935.png)

After:

![image](https://user-images.githubusercontent.com/68428243/94279452-c96e3480-ff54-11ea-8af6-d12ef6b86312.png)


Co-authored-by: Pure luck <pure_luck@fastmail.com>
2020-09-25 14:49:13 +00:00
Learath 32c3cba4fa Fix scoreboard alignment issues 2020-09-25 17:44:37 +03:00
Pure luck 3cd0f30d55 laser_damage bugfix styling 2020-09-25 17:41:17 +03:00
Pure luck e7d830a01e bugfix: laser_damage was removed from tunes of 0.7 protocol 2020-09-25 17:25:59 +03:00
def 8cdc4066ff Don't str_copy into string itself
when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)
2020-09-25 15:43:34 +02:00
bors[bot] 32c77faecc
Merge #2920
2920: stop disabling textinput during connecting r=def- a=TsFreddie

closes #2919 

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-25 05:51:32 +00:00
TsFreddie 712e9e90c0 stop disabling textinput during connecting 2020-09-25 01:08:48 +01:00
def 9ab8de5718 fix clang-format 2020-09-24 19:05:30 +02:00
def 00b66362c3 Allow zooming on city mod 2020-09-24 19:05:30 +02:00
def 9f9ccaccf7 Create ALLOW_X_SKINS game info flag
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2020-09-24 19:05:30 +02:00
bors[bot] 7000987ff5
Merge #2884
2884: Add scrollbar to auto rules list, fixes #2514 r=def- a=edg-l

![image](https://user-images.githubusercontent.com/15859336/93710826-afde7e80-fb49-11ea-9754-c44c79d5ff94.png)

It doesn't show a scrollbar when there aren't more than 5 rules.

Co-authored-by: Edgar <git@edgarluque.com>
2020-09-24 17:01:19 +00:00
bors[bot] ab8ad776f8
Merge #2916
2916: Make sure turning dyncam off in settings works r=Jupeyy a=def-

Even if players have cl_mouse_followfactor turned on

Alternative fix for #2761 since players keep reporting confusion about this

Co-authored-by: def <dennis@felsin9.de>
2020-09-24 16:54:14 +00:00
Edgar fb3b40917a
fix style script 2020-09-24 18:53:11 +02:00
Edgar 76f3dbfe64
fix scrolling triggering zoom 2020-09-24 18:52:31 +02:00
def f7cf854c36 Make sure turning dyncam off in settings works
Even if players have cl_mouse_followfactor turned on

Alternative fix for #2761 since players keep reporting confusion about this
2020-09-24 18:27:31 +02:00
Edgar af29d8da99
remove unnecessary condition 2020-09-24 18:09:35 +02:00
bors[bot] 75dcbb8ca6
Merge #2918
2918: Allow specifying -DGAME_RELEASE_VERSION r=Learath2 a=def-

to be used for nightlies and release candidates to be able to tell them from regular releases more easily. For example:

CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .

Co-authored-by: def <dennis@felsin9.de>
2020-09-24 16:07:30 +00:00
bors[bot] 56e996cbb6
Merge #2915
2915: HTTP: Set final m_State after running completion function r=Jupeyy a=def-

Ensures that we don't delete a file that is being used by ingame map downloader already.

As reported by Jupeyy in #2901


Co-authored-by: def <dennis@felsin9.de>
2020-09-24 15:54:35 +00:00
def d6edc788f5 Use steam info in cmake more, so i need fewer ugly shell scripts 2020-09-24 17:34:41 +02:00
def 1a17feff12 Use VERSION variable in cmake to specify version number more cleanly 2020-09-24 17:06:03 +02:00
def ebb4e3debe Center update info text, add -DINFORM_UPDATE flag
to be used for Steam release, since autoupdates are enforced anyway and
players don't need to be reminded to update
2020-09-24 13:41:59 +02:00
def eb725f800e Allow specifying -DGAME_RELEASE_VERSION
to be used for nightlies and release candidates to be able to tell them
from regular releases more easily. For example:

CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .
2020-09-24 12:20:38 +02:00
def 2be54a30ad HTTP: Set final m_State after running completion function
Ensures that we don't delete a file that is being used by ingame map
downloader already.

As reported by Jupeyy in #2901
2020-09-24 10:21:12 +02:00
bors[bot] ceefdacfbc
Merge #2894
2894: Add new renderer(as streamed vertices) for editor r=def- a=Jupeyy

Does not improve performance in editor!

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-24 08:06:42 +00:00
def 1c3244a8f5 Update ddnet-libs 2020-09-24 00:12:38 +02:00
bors[bot] d3691bf221
Merge #2863
2863: Add menu background map r=def- a=Jupeyy

In fact, none of the 0.7 maps seem to work, i get buffer overflows all over.
For testing i just used Gold mine now.

since this is just #2731 without logic, and without any menu stuff, the best would be we just merge them somehow:

Animations working
Always forces design rendering(full detail etc.)
Regular maps work just fine

as said no logic yet, just display it for testing:

![screenshot_2020-09-18_18-49-17](https://user-images.githubusercontent.com/6654924/93623876-b355f680-f9df-11ea-9794-e251c6541f63.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2020-09-23 21:39:31 +00:00
ChillerDragon 7fe7d12668 Remove tree from autumn icon 2020-09-23 23:38:29 +02:00
def 3e78bdc076 Remove flickering in autumn_night 2020-09-23 23:38:29 +02:00
def d9719a3c15 Fix spacing in themes selection 2020-09-23 23:38:29 +02:00
def c0ca296c63 Add autumn theme by ChillerDragon based on heavens by Sonix- 2020-09-23 23:38:29 +02:00
Jupeyy 8235df7752 Add menu background map 2020-09-23 23:38:28 +02:00
bors[bot] d707b3883c
Merge #2909
2909: Set IME Window Position & Prevent Input from fighting with IME r=def- a=TsFreddie

Mainly solves the backspace problem where you were able to delete from chat and ime comps at the same time.
Also set the position of composition window

Need some testing from other languages' users.
Need https://github.com/ddnet/ddnet-libs/pull/14 to work on windows

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-23 21:23:02 +00:00
Dennis Felsing bedd559988
Merge pull request #2900 from def-/pr-15.0.5
Version 15.0.5
2020-09-23 17:32:57 +02:00
nobody-mb 78040b31e5
automatically kick k-client (#2912) 2020-09-23 16:52:50 +02:00
Jupeyy 84cad658d6 Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
bors[bot] 1b26312e3c
Merge #2902
2902: Don't rely on snapshot for ddnet gametype r=heinrich5991 a=Jupeyy

@fokkonaut you need to test again if you mod works.
This time i also did the test for masked entites(but not for non masked ones).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-23 14:15:01 +00:00
patiga 4e893561c8 run fix_style script 2020-09-23 08:15:06 +02:00
patiga df72c0ee7c set the correct variable 2020-09-23 08:14:37 +02:00
Jupeyy 7e436ff2b1 Don't rely on snapshot for ddnet gametype 2020-09-23 08:14:33 +02:00