Commit graph

5 commits

Author SHA1 Message Date
heinrich5991 17d3f4afa4 Put shaders into the data/ directory
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
Jupeyy cc54c4acdf also out the LOD to the fragment shader to make sure we use the same LOD
on every hardware
2017-10-14 23:27:14 +02:00
Jupeyy 26bd800d63 calculate the LOD on CPU side and restrict mipmap levels for huge
textures to remove bad looking mipmap generations at high zoom levels
2017-10-09 18:58:44 +02:00
Jupeyy a85f542d1d only use 4x2 matrix 2017-09-27 12:15:30 +02:00
Jupeyy 8d982df9f2 add various shaders for various GPU tasks 2017-09-12 20:05:05 +02:00